| Search | Today's Post |
Go Back   Champions Online > Champions Online Gameplay & Feedback > Combat and Powers
Reload this Page Boost Player Magnitude
Login
Search Today's Posts Mark Forums Read

Reply
Page 1 of 2 1 2 >
 
Thread Tools Display Modes
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 1 Boost Player Magnitude
12-16-2009, 11:32 AM
Reply With Quote
The player's Magnitude should be boosted to 2, so it doesn't just take 1 unconditional intangible hold to hold a player. Even back in the CoH days it was never like this...a player could always resist 1 hold from a controller by default. Currently the pvp game is very hold + practical one shot centric. This dynamic needs to change to introduce more skill into the environment. Being held within the 1st 3s of combat is not a good gameplay dynamic. While it's not uncounterable or unsurvivalable, it leads to a really bad dynamic. Basically, someone holds you, starts buffing/debuffing and hits you with alot of damage. Either you run away once you can break the hold, or you die.

Why boost player magnitude and not nerf unconditional intangible holds? Because people respond better to player buffs, and it doesn't really change the dynamic of PVE that much.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 2
12-16-2009, 11:43 AM
Reply With Quote
It's out of wack in pve too. I've had mobs chain holding me again. I was pretty sure this had been fixed months ago. It really seems like old code slipped back in.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 3
12-16-2009, 11:48 AM
Reply With Quote
Quote:
Originally Posted by Lothos666
It's out of wack in pve too. I've had mobs chain holding me again. I was pretty sure this had been fixed months ago. It really seems like old code slipped back in.
I haven't been chain held in ages. Which mobs are doing this? Maybe the mobs got bugged? (Like maybe something did slip back in since the "You are Now Fighting at Level X ..." nonsense got slipped back in recently as well).

Hmmmm.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 4
12-16-2009, 11:53 AM
Reply With Quote
This sound like a good change. Holds are currently too effective in PvE and PvP. I suspect it's unintentional, but in any event, an intentional change to allow players to more easily resist holds would be an improvement.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 5
12-16-2009, 11:56 AM
Reply With Quote
Quote:
Originally Posted by Superchum
I (Like maybe something did slip back in since the "You are Now Fighting at Level X ..." nonsense got slipped back in recently as well).

Hmmmm.
I thought the same thing and put that in as a thought to my bug report on it. It's not specific mobs. What it seems like is when zones are instantiated for the entire time I'm in that zone it's gonna be off. If I zone though there's a good chance that next zone it won't happen in. It's intermittent for the most part but I think I narrowed it down to that. Can't be sure though cause not every mob does holds.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 6
12-16-2009, 11:56 AM
Reply With Quote
Holds are the only thing that give melee any kind of chance and are still easy to counter if you build for it. I really don't see a problem with them, compared to other things. Maybe electrocute having a damage threshold like the others. The root of the problem (no pun intended) is the amount of damage being thrown around.

EDIT: And yeah, something does seem to be borked with them in general right now, so I chalk that one up to a bug.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 7
12-16-2009, 11:57 AM
Reply With Quote
Quote:
Originally Posted by Superchum
I haven't been chain held in ages. Which mobs are doing this? Maybe the mobs got bugged? (Like maybe something did slip back in since the "You are Now Fighting at Level X ..." nonsense got slipped back in recently as well).

Hmmmm.
The only mob I have had a problem with chain holding me is the qularr boss in the UNITY missions where he will hold 3 times then burrow leaving a mass of firebugs for me to fight.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 8
12-16-2009, 11:58 AM
Reply With Quote
Quote:
Originally Posted by Sorrower
Holds are the only thing that give melee any kind of chance and are still easy to counter if you build for it. I really don't see a problem with them, compared to other things. Maybe electrocute having a damage threshold like the others. The root of the problem (no pun intended) is the amount of damage being thrown around.
I agree with this too, it's the chain holding that I've seen in pve and pvp that is definitely off.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 9
12-16-2009, 12:09 PM
Reply With Quote
When the servers come back on, I'll try to pay more attention to mobs that hold me. There are some definite bugs out there right now.

I think it doesn't help that the bug to my nemesis missions has me playing a new character all week. But I've tried slipping in some of the higher level guys too. I just don't want to outlevel the nemesis mission they're on.

So like allllll this week I've faced mostly chain swinging enemies. It finally dawned on me last night, after going through a zillion How the West Side Was Won missions ... Black Aces, Cobra Lords, Purple Gang, Maniacs, Cobra Lords, AND Escaped Prisoners ALLLLLLLL have villains with Lash. No wonder that power was driving me batty.

So yeah, I'll try to look at holds more, heh. And then ... winter event goes live, new patch gets moved over ... and all the NEW bugs get put in.

Fun fun fun.

;)
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 10
12-16-2009, 12:23 PM
Reply With Quote
Quote:
Originally Posted by Superchum
So like allllll this week I've faced mostly chain swinging enemies. It finally dawned on me last night, after going through a zillion How the West Side Was Won missions ... Black Aces, Cobra Lords, Purple Gang, Maniacs, Cobra Lords, AND Escaped Prisoners ALLLLLLLL have villains with Lash. No wonder that power was driving me batty.
You start hearing the sound of the chains inside your head all the time. Whsssksnap. Whkwhkwhkwhkwhkwhkwhk.

:D
Reply
Page 1 of 2 1 2 >

« Previous Thread | Next Thread »
Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode
Hybrid Mode Switch to Hybrid Mode
Threaded Mode Switch to Threaded Mode

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -8. The time now is 10:03 PM.