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Just curious, it adds +100% dodge, taking my non-LR, invuln user to 110% dodge chance, and it procs ALL the time, is this supposed to work like this? Seems pretty OP to me for a 2 point advantage, I get the feeling its supposed to be adding a percentage to your base, not adding 100% dodge chance.
# 2
12-14-2009, 02:32 AM
Well are you getting hurt at all? If you arn't, yea probably.
# 3
12-14-2009, 02:36 AM
You can pretty much be close to unkillable with this setup.
# 4
12-14-2009, 02:52 AM
Actually Stafe's Aversion is not working as intended. It's supposed to add 100% avoidance too, but currently only gives 10%. At least, that's what the description says.
# 5
12-14-2009, 02:56 AM
Quote:
| Actually Stafe's Aversion is not working as intended. It's supposed to add 100% avoidance too, but currently only gives 10%. At least, that's what the description says. |
# 6
12-14-2009, 04:26 AM
Avoidance works like superstats, DR, energy cost reductions, and so forth: it stacks and has diminishing returns. You get most of your avoidance from DEX and LR, a modest amount from Avoidance, a small amount from anything else that adds avoidance. +50% avoidance works out to a small number when you already have a lot of it.
That's why Aversion's +100% dodge proc is nice when you've got low DEX and no LR, but not really stupendous. You dodge a lot, but aren't really cutting that much damage off the top when you do (of course, stacked with Invuln, it does add up.) Note also that:
- Dodge rating is reduced for quick attacks and increased for big attacks, so that +100% dodge is cut in half for quick-firing attacks and maintains, but you'll always dodge big chargeups. There are still lots of attacks in the game that are very quick but do lots of damage, mainly in 5-man content.
- Aversion only stays up a lot if you're firing your energy builder a lot, which means if you want to have it up you can't be blocking that much or pulling off lots of big moves all the time.
Aversion works much better if you already have DEX and LR to pump your avoidance rating up so that Aversion's big dodge rating buff is more useful. Of course then you probably don't have Invuln.
That's why Aversion's +100% dodge proc is nice when you've got low DEX and no LR, but not really stupendous. You dodge a lot, but aren't really cutting that much damage off the top when you do (of course, stacked with Invuln, it does add up.) Note also that:
- Dodge rating is reduced for quick attacks and increased for big attacks, so that +100% dodge is cut in half for quick-firing attacks and maintains, but you'll always dodge big chargeups. There are still lots of attacks in the game that are very quick but do lots of damage, mainly in 5-man content.
- Aversion only stays up a lot if you're firing your energy builder a lot, which means if you want to have it up you can't be blocking that much or pulling off lots of big moves all the time.
Aversion works much better if you already have DEX and LR to pump your avoidance rating up so that Aversion's big dodge rating buff is more useful. Of course then you probably don't have Invuln.
# 7
12-14-2009, 04:28 AM
Quote:
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Originally Posted by rourke01
See that actually sounds more like it to me, Aversion supposed to add 100% dodge and avoidance, with base of 10% in each, it takes dodge to 110% and avoidance to 20%. One of these isnt right IMO.
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Have mercy nerf bat.
# 8
12-14-2009, 05:07 AM
I was stunned the first time I realized what it was doing with my Archer respec. The build is CON/DEX with Defiance (Invulnerability would do the same or better). So the toon has a high DEX, and when Aversion hits, I suddenly have two defensive passives.
It's probably meant more as a compliment to Quarry. But you don't need the energy Quarry gives if you have you have Force Shield and the multiple ranged energy catalysts you can get around level 27. Add Torrent of Arrows with Relentless Recurve (knockback), Explosive Arrow with "Where's the Kaboom" (big delayed damage, with no cooldown), and Archers are flat-out evil. It's a PvP-build, inside a class. But of course, Scything Blade/STC is a frequent addition.
It's probably meant more as a compliment to Quarry. But you don't need the energy Quarry gives if you have you have Force Shield and the multiple ranged energy catalysts you can get around level 27. Add Torrent of Arrows with Relentless Recurve (knockback), Explosive Arrow with "Where's the Kaboom" (big delayed damage, with no cooldown), and Archers are flat-out evil. It's a PvP-build, inside a class. But of course, Scything Blade/STC is a frequent addition.
# 9
12-14-2009, 05:09 AM
Explosive arrow is flat out broken, there is no energy cost increase for a charge and a tapped hit will do a full charged attacks worth of "Where's the Kaboom!" damage.
# 10
12-14-2009, 05:21 AM
Quote:
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Originally Posted by rourke01
Explosive arrow is flat out broken, there is no energy cost increase for a charge and a tapped hit will do a full charged attacks worth of "Where's the Kaboom!" damage.
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