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I recently made a character whose concept was based around her telekinetic ability, but was kind of disappointed by the power after playing with it awhile. It seems that, even when fully ranked, it's less useful than having a high STR. The targetting is akward, having to deselect your current target and mouse click on the nearest interactable item, then reselect the target you wish to throw it at. Often the last part fails for some reason and leaves an uninteractable item hovering a few feet in the air, or hits the target and does little to no damage at all.
A STR based character can pick up a truck, still have nearly full mobility while carrying it, and pummel/throw it at an enemy for massive damage. No powers are used, no advantages.
A character with Telekinesis rank 3, and EGO as a super stat can pick up large objects, but can't move them around, or even finish throwing them half the time. That works out to 1 power point and 4 advantages + EGO based character being less effective than just stacking some strength bonuses.
SUGGESTIONS: Make objects interacted with by TK hover behind/float around your hero until you use the power again to throw them. OR have using TK with an enemy selected automatically throw the nearest object(s) at that enemy, saving a ton of steps to the attack. OR (my personal favorite) make TK a charged power, the longer you charge, the more/bigger objects are attracted to you and orbit your hero, and a tap could throw one object, another charge could throw the whole mess...
A STR based character can pick up a truck, still have nearly full mobility while carrying it, and pummel/throw it at an enemy for massive damage. No powers are used, no advantages.
A character with Telekinesis rank 3, and EGO as a super stat can pick up large objects, but can't move them around, or even finish throwing them half the time. That works out to 1 power point and 4 advantages + EGO based character being less effective than just stacking some strength bonuses.
SUGGESTIONS: Make objects interacted with by TK hover behind/float around your hero until you use the power again to throw them. OR have using TK with an enemy selected automatically throw the nearest object(s) at that enemy, saving a ton of steps to the attack. OR (my personal favorite) make TK a charged power, the longer you charge, the more/bigger objects are attracted to you and orbit your hero, and a tap could throw one object, another charge could throw the whole mess...
# 2
11-04-2009, 05:38 PM
Quote:
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Originally Posted by RodHazard
I recently made a character whose concept was based around her telekinetic ability, but was kind of disappointed by the power after playing with it awhile. It seems that, even when fully ranked, it's less useful than having a high STR. The targetting is akward, having to deselect your current target and mouse click on the nearest interactable item, then reselect the target you wish to throw it at. Often the last part fails for some reason and leaves an uninteractable item hovering a few feet in the air, or hits the target and does little to no damage at all.
A STR based character can pick up a truck, still have nearly full mobility while carrying it, and pummel/throw it at an enemy for massive damage. No powers are used, no advantages. A character with Telekinesis rank 3, and EGO as a super stat can pick up large objects, but can't move them around, or even finish throwing them half the time. That works out to 1 power point and 4 advantages + EGO based character being less effective than just stacking some strength bonuses. SUGGESTIONS: Make objects interacted with by TK hover behind/float around your hero until you use the power again to throw them. OR have using TK with an enemy selected automatically throw the nearest object(s) at that enemy, saving a ton of steps to the attack. OR (my personal favorite) make TK a charged power, the longer you charge, the more/bigger objects are attracted to you and orbit your hero, and a tap could throw one object, another charge could throw the whole mess... |
# 3
11-04-2009, 05:43 PM
Quote:
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Originally Posted by RodHazard
I recently made a character whose concept was based around her telekinetic ability, but was kind of disappointed by the power after playing with it awhile. It seems that, even when fully ranked, it's less useful than having a high STR. The targetting is akward, having to deselect your current target and mouse click on the nearest interactable item, then reselect the target you wish to throw it at. Often the last part fails for some reason and leaves an uninteractable item hovering a few feet in the air, or hits the target and does little to no damage at all.
A STR based character can pick up a truck, still have nearly full mobility while carrying it, and pummel/throw it at an enemy for massive damage. No powers are used, no advantages. A character with Telekinesis rank 3, and EGO as a super stat can pick up large objects, but can't move them around, or even finish throwing them half the time. That works out to 1 power point and 4 advantages + EGO based character being less effective than just stacking some strength bonuses. SUGGESTIONS: Make objects interacted with by TK hover behind/float around your hero until you use the power again to throw them. OR have using TK with an enemy selected automatically throw the nearest object(s) at that enemy, saving a ton of steps to the attack. OR (my personal favorite) make TK a charged power, the longer you charge, the more/bigger objects are attracted to you and orbit your hero, and a tap could throw one object, another charge could throw the whole mess... |
/signed
# 4
11-05-2009, 04:42 AM
I played with the telekinesis ability myself last night. The benefit of using TK is that with strength, if you're lifting something at the top of your weight threshold, it takes longer... with TK, you lift just as fast as if you were lifting a puny little crate. Targetting does indeed suck, moreso when your enemy is out of range of things for throwing.
I feel we'd need somethingh like the item following mechanic if we were to make it more viable, right now I can't see myself using such a thing in a real fight outside of pvp maybe (Rocks in the lava temple hit MEGA hard)
I feel we'd need somethingh like the item following mechanic if we were to make it more viable, right now I can't see myself using such a thing in a real fight outside of pvp maybe (Rocks in the lava temple hit MEGA hard)
# 5
11-05-2009, 05:24 AM
Sorry I'm with gongo9999. I think Telekinesis should just become an Innate Passive skill that makes what objects you're capable of picking up with the Z-key determined by Ego instead of Strength. New animation is made where I lift it over my head (like with my plam facing up near my waste I raise the hand upward and the object comes over my head).
It's like a previous thread about changing Telekinesis said:
Why should I select a destructible object, be stuck in place while I lift it up for 10 seconds, then try to select a target in range to throw it at someone when characters with the same amount of Strength as my Ego just pick it up, carry it with them, and press the Z-key to throw it at their target? It would be COMPLETELY fair to people who want Telekinesis to make it an Innate Passive skill.
It's like a previous thread about changing Telekinesis said:
Why should I select a destructible object, be stuck in place while I lift it up for 10 seconds, then try to select a target in range to throw it at someone when characters with the same amount of Strength as my Ego just pick it up, carry it with them, and press the Z-key to throw it at their target? It would be COMPLETELY fair to people who want Telekinesis to make it an Innate Passive skill.
# 6
11-05-2009, 06:27 AM
Meh, honestly, I'd rather just see it as a target enemy power that grabs a random liftable object nearby and hurls it at the enemy, or if no viable materials are near to be thrown, then it lifts the enemy and slams them into the ground (doing less damage than the average object attack, but still achieving the knock-down affect -- alternatively, maybe just rip up a small chunk of turf and throw it, a la the might power Hurl). Having to run up to an object and lift it just seems a little too "hands on" for TK -- I'd rather just sit back and sling objects.
# 7
11-05-2009, 06:56 AM
I like the circling idea as well, tho in CoX the manifesting random objects to toss at the opponent was so much fun, always hoping for the fridge was a fun little game..lol.
I am sure it could be implemented with the random chance of something explosive to add spice =) I mean how funny would it be to pull a truck outta thin air Oo
I am sure it could be implemented with the random chance of something explosive to add spice =) I mean how funny would it be to pull a truck outta thin air Oo
# 8
11-05-2009, 08:25 AM
Quote:
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Originally Posted by RodHazard
I recently made a character whose concept was based around her telekinetic ability, but was kind of disappointed by the power after playing with it awhile. It seems that, even when fully ranked, it's less useful than having a high STR. The targetting is akward, having to deselect your current target and mouse click on the nearest interactable item, then reselect the target you wish to throw it at. Often the last part fails for some reason and leaves an uninteractable item hovering a few feet in the air, or hits the target and does little to no damage at all.
A STR based character can pick up a truck, still have nearly full mobility while carrying it, and pummel/throw it at an enemy for massive damage. No powers are used, no advantages. A character with Telekinesis rank 3, and EGO as a super stat can pick up large objects, but can't move them around, or even finish throwing them half the time. That works out to 1 power point and 4 advantages + EGO based character being less effective than just stacking some strength bonuses. SUGGESTIONS: Make objects interacted with by TK hover behind/float around your hero until you use the power again to throw them. OR have using TK with an enemy selected automatically throw the nearest object(s) at that enemy, saving a ton of steps to the attack. OR (my personal favorite) make TK a charged power, the longer you charge, the more/bigger objects are attracted to you and orbit your hero, and a tap could throw one object, another charge could throw the whole mess... |
Its actually the thing keeping me away from the whole set I want to feel very X Man like with overwhelming mental force able to crush the mightiest hulk. After all STR is an easy and common choice, those who choose to develop the power of thier mind should be well rewarded for the effort. Granted I still feel melee in general needs some major over hauling but this is indeed one case where its just unfair how much better STR alone works then EGO plus power plus advantage points.
# 9
11-05-2009, 08:28 AM
Another thought would be a toggle you click that would randomly grab the bggest objects around and hurl them at whoever your currently targeted on kind of like how vadar fought luke in TESB at the end. that is one of the best film TK fights to me vadar just bashing poor luke over and over casually while poor kid just tries to stay standing to swing his sword. Thats why the new movies did nothing for me to much super speed glow stick swinging not enough real test of force mastery.
or even several degrees, the auto innate passive that will grab small numerous objects when your energy is above equil and hurl them at your target. a toggle that cost almost nothing and grabs the bggest object you can throw and it hovers above you and u either throw or smash with it as you prefer. Finally the ultiamte the passive defense that works by constantly grabbing objects which act as dmg absorbtion and break as they are destroyed. the more things around to draw upon the better defended you will remain. kind of like PFF but with a need for objects, and u can chosse to launch them like attacks at the cost of them defending u.
or even several degrees, the auto innate passive that will grab small numerous objects when your energy is above equil and hurl them at your target. a toggle that cost almost nothing and grabs the bggest object you can throw and it hovers above you and u either throw or smash with it as you prefer. Finally the ultiamte the passive defense that works by constantly grabbing objects which act as dmg absorbtion and break as they are destroyed. the more things around to draw upon the better defended you will remain. kind of like PFF but with a need for objects, and u can chosse to launch them like attacks at the cost of them defending u.
# 10
11-05-2009, 10:42 AM
Quote:
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Originally Posted by TheIgmo
Meh, honestly, I'd rather just see it as a target enemy power that grabs a random liftable object nearby and hurls it at the enemy, or if no viable materials are near to be thrown, then it lifts the enemy and slams them into the ground (doing less damage than the average object attack, but still achieving the knock-down affect -- alternatively, maybe just rip up a small chunk of turf and throw it, a la the might power Hurl). Having to run up to an object and lift it just seems a little too "hands on" for TK -- I'd rather just sit back and sling objects.
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