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# 1 Invulnerability vs Regeneration
10-13-2009, 11:01 PM
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I want ot know what people think is better Invulnerability or Regeneration?
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# 2
10-13-2009, 11:10 PM
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Depends on what is your primary stat. But I felt regeneration is generally more effective either way...
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# 3
10-13-2009, 11:14 PM
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Blocking gives damage resistance to all players.

You only regenerate out of combat.

Regeneration > Invulnerability if you only count on one power for defense while leveling up.

If you can combine active defenses and heals later in your career then Invulnerability should be considered more.

My level 40 main's build runs around in an offensive form then when in danger switches to a build with Regeneration. That regen build is NOT a tanker build and I'm usually falling back when I"m in it (I also have Arcane Vitality and Resurgence).
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# 4
10-13-2009, 11:17 PM
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It depends on a lot of factors actually. Regeneration is fairly stat-independent, so it works well on just about anything. Invulnerability is more stat-dependent, so it wouldn't work as well on, say, me with my INT and END superstats as it would on a STR/CON "tank" built character. Invulnerability shines versus lots of weak attacks coming in rapidly, whereas Regeneration shines versus steady amounts of consistent damage. Both share a weakness against high spikes of burst damage.
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# 5
10-14-2009, 01:47 AM
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Invul if your Strength / Con (In that Order)
Regen if your focusing on neither of these stats.


Well that's my take on it anyway. :o
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# 6
10-14-2009, 02:04 AM
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Quote:
Originally Posted by iSlinky
Invul if your Strength / Con (In that Order)
Regen if your focusing on neither of these stats.


Well that's my take on it anyway. :o
Actually Con is more important for sustained damage than Str, which mitigates initial damage. So for invulnerability Con is more important.
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# 7
10-14-2009, 02:12 AM
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regen scales pretty well with recovery so I usually superstat that on regen heroes.
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# 8
10-14-2009, 02:32 AM
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I have a Regen Tank, and it works fine, good strength, good recovery and he kicks major bu** Died perhaps 3 times in 30 levels.. If your health gets low, throw up block and wait until your health is back to full..and off you go again.

Invulnerability is fairly odd, it used to be very much seemingly invulnerable..in so much as it used to take a fairly large mob to get any damage through toy ou..but then the nerfs came and now it shines at levels 21 and below.. and in the middle after 21 it is fiarly poor, before levelling out and becoming quite effective in the late 20's early 30's. In the early 20's though its pretty poor and even with high Str/Con especially if you are soloing you will get smacked silly by small mobs
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# 9
10-14-2009, 06:21 AM
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Quote:
Originally Posted by Cervando
Actually Con is more important for sustained damage than Str, which mitigates initial damage. So for invulnerability Con is more important.
Are you sure? I thought it was the other way around. I'm pretty sure con reduces the big blows by a percentage, but strength raises the threshold the remaining damage needs to pass to affect you.

My high strength invuln character has more zeroes show up than the high con one, who might live longer only due to the high hp.

er... if you're not sure, take both for invuln.
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# 10
10-14-2009, 06:40 AM
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I know what the description says, but its not accurate. If you actually work the math you'll find that the Fixed amount is deducted at the very end of the damage calculation. This is pretty importants since if you have: -20 dam and -30% reduction you could get:

(100 * .70) - 20 = 50 damage
(100 - 20) *.70 = 56 damage

So the order matters. That being said, CON is by far more important and here's why: Str reduces a fixed number, CON reduces by a percent. Against lots of small attacks, yes high STR will knock more of those to 0's, but if my STR is reducing damage by -10 less a hit, those 0's on you are only doing 0-10 damage on me. Not exactly a big threat, plus if I really get overwhelmed block + HOT Bots (or Primal Circle, etc) will take care of it. Meanwhile and extra -5% from CON means less damage on the big hits that are the greatest threat to Invuln. As well as those extra cushiony hitpoints!

All in all though, I prefer to Super Stat CON for Invuln and take Str as a secondary to keep the fixed reduction pretty decent.


To the OP, invuln is a "tank" power, regen is a "scrapper" power, to borrow from CoX. Regen is fantastic for a lot of the game, but so is Invuln. The difference is, if you try to tank something pretty major, you could get knocked to the ground before Regen has a chance to kick in. Invuln might be left limping by the same attacks, but at least that gives them a chance to get heals from themselves or teammates.
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