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All Pets:
1) Scale more aggressively with int/pre. Difference between a non-focused int/pre pet and a focused pet should be between 15 and 40%.
2) Pets that follow need to benefit from the player's travel power and follow the player.
3) Pets need to deal more damage and have specific functionality.
4) Multiple pet bars would be nice.
5) When a paired pet dies you can't summon only one of them making you de-summon ALL YOUR PETS to resummon one. This is irritating.
Circle Pets:
1) Why do you have to stand in the circle for them to exist? Why can't the circle simply be an area where the summon can exist? Make circle pets "turrets", only 1 pet circle can exist at a time but they are MORE POWERFUL than non-circle pets and cannot move out of a specific distance from the circle.
2) Circle pets need to have specific rolls. Angel=healer, demon=DPS, construct=utility?
3) Paying a point to control them is annoying.
Non-Circle Pets:
1) Something should limit the number of non-circle pet types that can exist at once. Perhaps limit to 3.
2) Damage output is extremely inconsistent.
Medibots:
1) Make them spew 100% of the time for less per second and have some other means of target switching. Being able to overcharge them when they are idle is dumb.
2) Overcharging medibots should be a means of healing. Perhaps make them scale with presence or just the overcharge amount scale with presence (or int?)
Attack Toys:
1) In extended fights this pet has a mechanic that should warrant them doing the highest dps of all pets. Perhaps make playtime activation cost significant and increase damage across the board.
Wolves:
1) Attack speed without frenzy is silly and the damage is negligible. Perhaps make frenzy a really long cooldown or instead of damage make it heal the wolves on each attack.
1) Scale more aggressively with int/pre. Difference between a non-focused int/pre pet and a focused pet should be between 15 and 40%.
2) Pets that follow need to benefit from the player's travel power and follow the player.
3) Pets need to deal more damage and have specific functionality.
4) Multiple pet bars would be nice.
5) When a paired pet dies you can't summon only one of them making you de-summon ALL YOUR PETS to resummon one. This is irritating.
Circle Pets:
1) Why do you have to stand in the circle for them to exist? Why can't the circle simply be an area where the summon can exist? Make circle pets "turrets", only 1 pet circle can exist at a time but they are MORE POWERFUL than non-circle pets and cannot move out of a specific distance from the circle.
2) Circle pets need to have specific rolls. Angel=healer, demon=DPS, construct=utility?
3) Paying a point to control them is annoying.
Non-Circle Pets:
1) Something should limit the number of non-circle pet types that can exist at once. Perhaps limit to 3.
2) Damage output is extremely inconsistent.
Medibots:
1) Make them spew 100% of the time for less per second and have some other means of target switching. Being able to overcharge them when they are idle is dumb.
2) Overcharging medibots should be a means of healing. Perhaps make them scale with presence or just the overcharge amount scale with presence (or int?)
Attack Toys:
1) In extended fights this pet has a mechanic that should warrant them doing the highest dps of all pets. Perhaps make playtime activation cost significant and increase damage across the board.
Wolves:
1) Attack speed without frenzy is silly and the damage is negligible. Perhaps make frenzy a really long cooldown or instead of damage make it heal the wolves on each attack.
# 2
10-10-2009, 03:33 PM
I walked in here thinking pets got a buff in the last or soon will in an upcoming patch.
You got me.
You got me.
# 3
10-13-2009, 12:22 AM
I mosyly agree with everything you said
I think the circle pets working mode should remains as it is, with you standing on the circle to control them. But those pets need a big buff. They need to be the most powerful pets of all, because they are the only ones who makes you stand still
I think the circle pets working mode should remains as it is, with you standing on the circle to control them. But those pets need a big buff. They need to be the most powerful pets of all, because they are the only ones who makes you stand still
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