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While there is a very big thread for might already, it tends to focus more on the tanking side of things, myself personally I have no interest in tanking, just punching the hell out of things and instead of taking away from their thread I felt it would be a better idea if those of us who saw might as a dps option could just come here and discuss things.
Admittedly I'm not 40 yet and I've been playing around with builds a little, I was originally hoping to use supernatural for some spare talents, with command wolves, aspect of the infernal and the chain moves. I've been hearing however that the aspects are terrible right now the wolves die too quickly so be worth much, so I'm looking into another set of moves to back up Might.
As it stands though I've been relying on just a good ranked up haymaker, originally I the idea of a melee power set having a knock back was stupid to me (Still is) but the tap damage of haymaker makes it so much better than upper cut in my opinion that its worth taking.
What's everyone else doing?
Admittedly I'm not 40 yet and I've been playing around with builds a little, I was originally hoping to use supernatural for some spare talents, with command wolves, aspect of the infernal and the chain moves. I've been hearing however that the aspects are terrible right now the wolves die too quickly so be worth much, so I'm looking into another set of moves to back up Might.
As it stands though I've been relying on just a good ranked up haymaker, originally I the idea of a melee power set having a knock back was stupid to me (Still is) but the tap damage of haymaker makes it so much better than upper cut in my opinion that its worth taking.
What's everyone else doing?
# 2
10-08-2009, 02:22 PM
As with all builds it is wise to look for layered damage, buffs and stats for increasing damage.
With the new stat changes you could try to approach the crit cap through gear and talents. You could consider damage buffs like some active defense options, Dark Transfusion or Enrage options if str is decent. Layered damage are powers that you can use quickly (tap or fast charge) that continue their effect while you use your normal sequenced attacks.
I do not have too many specific examples atm but testing strategies like this in the powerhouse to find the best synergy is important.
With the new stat changes you could try to approach the crit cap through gear and talents. You could consider damage buffs like some active defense options, Dark Transfusion or Enrage options if str is decent. Layered damage are powers that you can use quickly (tap or fast charge) that continue their effect while you use your normal sequenced attacks.
I do not have too many specific examples atm but testing strategies like this in the powerhouse to find the best synergy is important.
# 3
10-08-2009, 02:31 PM
Quote:
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Originally Posted by Tamanous
As with all builds it is wise to look for layered damage, buffs and stats for increasing damage.
With the new stat changes you could try to approach the crit cap through gear and talents. You could consider damage buffs like some active defense options, Dark Transfusion or Enrage options if str is decent. Layered damage are powers that you can use quickly (tap or fast charge) that continue their effect while you use your normal sequenced attacks. I do not have too many specific examples atm but testing strategies like this in the powerhouse to find the best synergy is important. |
# 4
10-08-2009, 02:47 PM
I think the best bet for a high might dps build is SS str/dex and then ego as 3rd and 4th for con (or maybe ss dex/ego and str as 3rd). You want to take defiances and use it for a Enrage builder(enrages get boostet by str), so you can get max stack enrages as fast as possible and then use attacks like roomsweeper and havoc stomp to keep that enrages up.
I think this is the best way for a high dps might build. And i gues if you get good enogh you can juggle your enrages to max and your defiance to max all the time with refresh attacks. But i gues it take lots of focus to keep it like that, althou would be a mean machine ones you get going.
I think this is the best way for a high dps might build. And i gues if you get good enogh you can juggle your enrages to max and your defiance to max all the time with refresh attacks. But i gues it take lots of focus to keep it like that, althou would be a mean machine ones you get going.
# 5
10-08-2009, 05:18 PM
Quote:
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Originally Posted by FuriousLopez
For melee DPS you NEED TO TAKE: Force Eruption + Hot Spot advantage. Tap it for small dmg and 20% increased DMG from that spot.
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Also, Might is not the most--what's the word I'm looking for?-- efficient of the melee frameworks to use for DPS. Honestly it's one of those frameworks, that if you're building around, focusing DPS is pretty counter intuitive to what it's true purpose is (which will be revealed if you can figure out why the above quoted doesn't work with Might).
I'm not saying you CAN'T DPS with a Might heavy build. I'm saying that put me against ANY Might heavy DPS build and I could put it to shame with half the effort and none of the headache with pretty much any of the other frame works.
# 6
10-08-2009, 05:24 PM
I'm actually using STR/DEX as ss and then some dex/str ego talents, it works great. I've been trying not to take enrage because I hate having a cd to worry about, I'm thinking of taking Tempest of the Unfettered Warrior, for the heightened senses crit buff and with the crit from my build it should be fairly easy to keep up.
Right now, I think most people would also agree melee in general is gimped, easily kited and so on. There's a reason you don't see any UA people around, because its so gimped. Then again most likely if you're going super heavy might you're tanking anyway.
Quote:
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Originally Posted by XFracture
Also, Might is not the most--what's the word I'm looking for?-- efficient of the melee frameworks to use for DPS. Honestly it's one of those frameworks, that if you're building around, focusing DPS is pretty counter intuitive to what it's true purpose is (which will be revealed if you can figure out why the above quoted doesn't work with Might).
I'm not saying you CAN'T DPS with a Might heavy build. I'm saying that put me against ANY Might heavy DPS build and I could put it to shame with half the effort and none of the headache with pretty much any of the other frame works. |
# 7
10-09-2009, 11:06 AM
Quote:
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Originally Posted by XFracture
This won't work with Might heavy builds. Do I need to explain why or can we all figure it out on our own? = ) Other melee builds? Sure. Might? No ****ing way. And just forget about this in PvP.
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Why should you forget about this in PVP? Hold, Tap, HaymakertapUppercut. It puts out radical DPS increases over standard taps. And it's an OSB in case people are all over you.
I understand why some wouldn't want it, but for a Melee DPS build, it's a powerful tool.
# 8
10-09-2009, 11:13 AM
Post deleted by KenpoJuJitsu3
# 9
10-09-2009, 11:35 AM
I am addicted to room sweeper :P Build up 8 stacks of enrage and it is on! Against mobs that can not be knocked back my dps is frightening.
# 10
10-09-2009, 02:20 PM
Quote:
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Originally Posted by FuriousLopez
For melee DPS you NEED TO TAKE: Force Eruption + Hot Spot advantage. Tap it for small dmg and 20% increased DMG from that spot.
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