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I was in a group with some people the other night. Full group, running the Tower, pretty good group but a few were slightly under-level. So, I suggested to the group, "Hey, why don't we try having you guys sidekick up to (highest level member, don't remember who it was)? This might be easier that way."
ALL FOUR of my teammates had no idea what I was talking about. We had to stop the raid so that I could explain how sidekicking in Champions Online worked, and how to do it.
Out of curiosity I started wandering around zones and just sort of randomly talking about sidekicking in Zone chat. The number of people who would get on Zone and say they had no idea you could sidekick in the game was a little alarming.
Devs, the sidekick feature is one of the defining jewels of Champions, it's what opens up the game, allows everyone to play with everyone, and it would seem a whole heck of a lot of people don't even know about it.
Seriously, devs and my fellow players, play this up. Get the word out.
ALL FOUR of my teammates had no idea what I was talking about. We had to stop the raid so that I could explain how sidekicking in Champions Online worked, and how to do it.
Out of curiosity I started wandering around zones and just sort of randomly talking about sidekicking in Zone chat. The number of people who would get on Zone and say they had no idea you could sidekick in the game was a little alarming.
Devs, the sidekick feature is one of the defining jewels of Champions, it's what opens up the game, allows everyone to play with everyone, and it would seem a whole heck of a lot of people don't even know about it.
Seriously, devs and my fellow players, play this up. Get the word out.
# 2
10-07-2009, 03:39 AM
People don't know because people don't team.
Until they offer the greedy swine some rewards for teaming, this will sadly be the way it stays.
Until they offer the greedy swine some rewards for teaming, this will sadly be the way it stays.
# 3
10-07-2009, 03:41 AM
Quote:
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Originally Posted by 8bithero
People don't know because people don't team.
Until they offer the greedy swine some rewards for teaming, this will sadly be the way it stays. |
# 4
10-07-2009, 03:42 AM
Quote:
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Originally Posted by 8bithero
People don't know because people don't team.
Until they offer the greedy swine some rewards for teaming, this will sadly be the way it stays. |
I've teamed up with people like 3 times since I started because everything seems soloable (except the larger missions that states that you need 5 people in them). Heck I even solo the ones that stated "recomended team: 3" and I am in no way no cookie-cutter-character, I play a concept sorceress.
But from what I've read there WILL be a release that includes mission-complete bonuses for those that participate even if they don't have the mission.
# 5
10-07-2009, 03:43 AM
we managed to drop the mega destroid due to sidekicking. Love the feature.
# 6
10-07-2009, 03:43 AM
Quote:
|
Originally Posted by 8bithero
People don't know because people don't team.
Until they offer the greedy swine some rewards for teaming, this will sadly be the way it stays. |
# 7
10-07-2009, 03:44 AM
Simple fix(es) for people not grouping as much:
-No xp split when grouped. All members get full xp for any kills/damage done by any of their groupmates within whatever range they use for sidekicking. Heck, its not like the non-quest xp is worth writing home about anyways, it might be worth something if you could get 4-5 people together to lay waste to large groups of enemies. Woudl also equal more xp in instances.
-Higher level champions should atleast get level apropriate xp for killing mobs with lower level champions. Currently they get zero xp and low level drops. Absolutely no incentive to help lower levels other than the sake of helping them (not that thats bad).
-Increase quest xp gained by 5% per groupmate.
-Possible increase to mob xp.
-No xp split when grouped. All members get full xp for any kills/damage done by any of their groupmates within whatever range they use for sidekicking. Heck, its not like the non-quest xp is worth writing home about anyways, it might be worth something if you could get 4-5 people together to lay waste to large groups of enemies. Woudl also equal more xp in instances.
-Higher level champions should atleast get level apropriate xp for killing mobs with lower level champions. Currently they get zero xp and low level drops. Absolutely no incentive to help lower levels other than the sake of helping them (not that thats bad).
-Increase quest xp gained by 5% per groupmate.
-Possible increase to mob xp.
# 8
10-07-2009, 03:44 AM
Eh, we just need some tougher missions at 40/50 that REQUIRE group tactics. Missions at the top end of the chain you can't just outlevel and solo.
# 9
10-07-2009, 03:44 AM
Quote:
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Originally Posted by Netwalker
Funny, I thought you got experience bonus when you team
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# 10
10-07-2009, 03:49 AM
For any instanced mission, the number of baddies need to scale with the size of the group. A few is fine if I'm in there by myself, but when I have others there just NEEDS to be more in the area. What's the point of teaming for missions if:
One Hero vs 10 Baddies is the same as 3 Heroes vs 10 baddies. Just too fast and worthless.
The hero:baddie ratio should be 1:1group (3 heroes:30 baddies)
One Hero vs 10 Baddies is the same as 3 Heroes vs 10 baddies. Just too fast and worthless.
The hero:baddie ratio should be 1:1group (3 heroes:30 baddies)
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