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# 1 A little problem I've been "running" into.
09-29-2009, 08:10 PM
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I'm a casual player, I enjoy every minute of Champions Online, which includes getting new powers, testing them through duels and PvP. I've been getting more and more of this "Runner.." thing lately. People seem to think I am a stupid, lousy coward when I stay at range and summarize that with "Runner.." Characters with ego blades or other crazy melee damage builds think that anyone that runs out of their range is an idiot. They expect, for instance, my very-little defense, ranged character to stay in their melee range or else I get insulted in Local and Zone for some time.

Have you been running into this problem too?
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# 2
09-29-2009, 08:14 PM
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Quote:
Originally Posted by Asmerv
I'm a casual player, I enjoy every minute of Champions Online, which includes getting new powers, testing them through duels and PvP. I've been getting more and more of this "Runner.." thing lately. People seem to think I am a stupid, lousy coward when I stay at range and summarize that with "Runner.." Characters with ego blades or other crazy melee damage builds think that anyone that runs out of their range is an idiot. They expect, for instance, my very-little defense, ranged character to stay in their melee range or else I get insulted in Local and Zone for some time.

Have you been running into this problem too?
I call it ninjaing. And welcome to my world.

On another note grab some counters that will make EBB spammers cry. Then when they do get ya they still wont kill you. If they are melee then its there job to pick powers to get you face to face. Not your job to go fight on there turf.

Rouges in WoW
Stalkers in CoV

Everyone hates the hit and run.
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# 3
09-29-2009, 09:40 PM
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so they cry because you wont sit there and let them stab you???


I might be doing it wrong but isnt the objective to be the last one standing in a duel?
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# 4
09-29-2009, 09:58 PM
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Originally Posted by Sidac
so they cry because you wont sit there and let them stab you???


I might be doing it wrong but isnt the objective to be the last one standing in a duel?
And then they tp away when there EBB, Chainsaw or any other melee spam doesn't work.
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# 5
09-30-2009, 02:48 AM
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I have to say a week ago I'd be totally in your favour here but after actually rolling a melee character (single blade) i think the ranged characters have massive advantages in pvp. Roots being just one example of how a ranged character benefits from that range.

Problem is that most roots and holds are ranged by nature. Most travel skills benefit ranged characters by nature and unless you want to take iron lariat with every melee toon you don't have a way of pulling targets close to you.

You say mad damage but I don't actually think my swordsman has anything along the lines of survivability that any of my ranged toons do, and even one on one his damage is only really comparible with my dark sorceress or Archer when they were level 22 with the added disadvantage of less AOE effects to boot.

Melee skills such as martial arts are definately a problem that need to be addressed.

However in your support cannot condone anyone calling players names for retreating in combat, that isn't your weakness or problem it is in fact theirs and it's a playground tactic.
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# 6
09-30-2009, 03:40 AM
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Characters with ego blades or other crazy melee damage builds think that anyone that runs out of their range is an idiot.
You'd be mad too if the super squishy uber dex/ego build that you read about on the forums in truth sucks for your playstyle. Just play the first to call runner gets farmed.
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# 7
09-30-2009, 04:09 AM
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Originally Posted by HamboJones
You'd be mad too if the super squishy uber dex/ego build that you read about on the forums in truth sucks for your playstyle. Just play the first to call runner gets farmed.
This

In fact I'm sure I'm not alone in steering towards whoevers whining the most in zone.
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# 8
09-30-2009, 05:01 AM
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Not sure why but this thread reminds me of how much i dearly wanted a professor X type wheel chair travel power.
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# 9
09-30-2009, 07:19 AM
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Originally Posted by Phebus
I have to say a week ago I'd be totally in your favour here but after actually rolling a melee character (single blade) i think the ranged characters have massive advantages in pvp. Roots being just one example of how a ranged character benefits from that range.

Problem is that most roots and holds are ranged by nature. Most travel skills benefit ranged characters by nature and unless you want to take iron lariat with every melee toon you don't have a way of pulling targets close to you.

You say mad damage but I don't actually think my swordsman has anything along the lines of survivability that any of my ranged toons do, and even one on one his damage is only really comparible with my dark sorceress or Archer when they were level 22 with the added disadvantage of less AOE effects to boot.

Melee skills such as martial arts are definately a problem that need to be addressed.

However in your support cannot condone anyone calling players names for retreating in combat, that isn't your weakness or problem it is in fact theirs and it's a playground tactic.
Really, ranged characters are not so advantaged, you as a melee character just have to be intelligent about your power selection. You're obviously going to have your quick burst powers to crank out the big numbers that you want, but to really be an effective melee pvper, you need control. Nothing is stopping a TK blades char to get ego hold, thunderbolt lunge with advantage, regen, tk shield, force explosion to break the holds. I mean seriously, you can knock someone out of the air, hold them, and run up and take at least half of their health before they can even think to cry about it. I don't see where the advantage falls to one class or another. It is, just as all mmo's, really in the intelligence and reflexes of the player vice the build of the character. Almost any build meeting certain wickets can be extremely successful in pvp.
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# 10
09-30-2009, 12:21 PM
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Originally Posted by Fauxpaw
Really, ranged characters are not so advantaged, you as a melee character just have to be intelligent about your power selection. You're obviously going to have your quick burst powers to crank out the big numbers that you want, but to really be an effective melee pvper, you need control. Nothing is stopping a TK blades char to get ego hold, thunderbolt lunge with advantage, regen, tk shield, force explosion to break the holds. I mean seriously, you can knock someone out of the air, hold them, and run up and take at least half of their health before they can even think to cry about it. I don't see where the advantage falls to one class or another. It is, just as all mmo's, really in the intelligence and reflexes of the player vice the build of the character. Almost any build meeting certain wickets can be extremely successful in pvp.
I partially agree. You see, a melee character needs to add several powers to his repertoire in order to combat ranged opponents, the ranged hero does not need to do such things (their travel powers are usually enough). If the ranged hero takes the same powers you listed (holds, anti-travel stuff, roots, snares), it once again falls in favor of the ranged, as they have that base advantage of not needing those tools in the first place.

Right now, Ego Blades and late-game Might have enough damage output to justify the disadvantages of being melee. The other melee frameworks do not (I am not including Chainsaw, as it is a particular power and not a good example of the Gadgeteering tree as a whole).

All of the Martial Arts powers need to have their damage ramped up a considerable amount, as they currently are not 'burst-y' enough to kill opponents when they do manage to get in range.

Side Note: one reason that the ranged powers are dealing so much more damage right now than most melee powers is that the ranged ones can take advantage of buff/debuff stacking (read Ego damage, primarily) in order to ramp up their damage. This is also why Ego Blades is doing so much damage - it's the only melee power set that uses a non-physical damage type, and as a result, it's damage skyrocketed.

The base damage of all physical damage melee attacks needs to be increased, or they need access to synergistic buffs/debuffs to assist in the damage department.
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