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Perfect World User
Join Date: Dec 2007
# 1 Less emotes, more travel stances
09-23-2009, 03:51 AM
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Considering how many detailed, fluently animated emotes there are in this game, I wonder why we're restricted to the same travel form animations every time.


For example, take the emote Meditate. I would be really happy if it was made into an optional Flight "stance". That means, flying in the meditation posture. It would fit a lot of the character concepts I have in mind.

Also, the enormous work in emotes seems a bit pointless when, for example, I'm restricted to that "arms back" anime-style running animation every time I pick acro/superspeed, which doesn't fit with many concepts. Don't get me wrong, the animation is fine, and I love the backflips and all, I'm just saying the amount of effort put into emotes make the standard game animations pale in comparision.

I understand the need of good emotes for roleplaying purposes (I'm no hardcore roleplayer but I enjoy rolling a character for it from time to time) but this game enforces customization, and I feel animations are slightly lacking in that area.


Oh, also, Cryptic, PLEASE make use of the animations you have already designed. Like the 1-gun shooting every NPC seems to have. I want that as an option for munitions energy builder. Please =)

Anyway, cheers and enjoy CO!
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