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# 1 Charge moves and block
09-16-2009, 12:57 PM
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So far I've only seen it on Psionic Healing, but if you charge it and let go to hit your block key before you heal any HP, you get your energy back, but the heal doesn't go off. Anyone else see anything like this?

EG: You're facing a villan and you get pounded.. charge Psionic Healing to heal yourself. See villan charge for move so you let go of your charge about halfway and block... your healing fails and block is up, but now you're at even less HP from the villan's attack hitting you. In order for it to work, you need to wait the extra second for your HP to actually recover before blocking or you lose the charge.
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# 2
09-16-2009, 01:15 PM
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I'm a might character and get this with my Roomsweeper. If I charge up and let go, i still hit the guy, it's just less damage. But if I let go and hit block, my Roomsweeper is canceled and I block.
I sort of understand this in the action-game sense - If my character is blocking, he can't swing his arm at the same time.
But it's still a little aggravating
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# 3
09-16-2009, 01:21 PM
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Now I don't mind it as much since I get my energy back, but I wish the charged move would go off before blocking rather than cancelling. If your character is charging for a move, he would (logically) finish casting it (albeit at a lower effect for a quick cast) then block. It means life or death if you're trying to heal yourself.
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# 4
09-16-2009, 01:23 PM
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The animation has to complete or blocking cancels it. It works this way for all abilities, and its annoying.
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# 5
09-16-2009, 01:24 PM
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Quote:
Originally Posted by Vorfied
So far I've only seen it on Psionic Healing, but if you charge it and let go to hit your block key before you heal any HP, you get your energy back, but the heal doesn't go off. Anyone else see anything like this?

EG: You're facing a villan and you get pounded.. charge Psionic Healing to heal yourself. See villan charge for move so you let go of your charge about halfway and block... your healing fails and block is up, but now you're at even less HP from the villan's attack hitting you. In order for it to work, you need to wait the extra second for your HP to actually recover before blocking or you lose the charge.
This happens to a lot of people a lot of the time with many different powers. If you are in the middle of an action with one power your other power wont go off, or it will cancle the previous power altogether. The worst is healing. Healing in this game is thee worst ever. Interrutpable heals are just not accetable if you plan on being a serious healer. And im not talking about casting knockback, im talking about no ticks at all cancled and then long as hell cooldown, by then the person is either fully healed (due to out of combat regeneration) or the battle is over, and the heal is moot.
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# 6
09-16-2009, 01:26 PM
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block and charge moves are about as responsive as carasel

Block has especially become a major pain in my ass. It was very useful and i build my strategy around it. However as of lately it's as if it's gotten worse. Sometimes it doesn't go up at all when I tell it too. I'll be jamming ego blades and i'll try to put it up and theres a delay which is lame. He also likes to not accept the command at all comming immediately off of holds or knockback. If I spam ego sprites (an instant DoT attack) multiple times he won't accept Block. If I launch ego sprites and pull block before it touches somebody it won't take affect (but will cost me)

Charges have similar problems. They suffer from huge random delays all the time and tend to ignore command partway (no i'm not out of energy). I hate the delays AFTER casting. Now thats annoying. If i spend all that time charging why am i spending another half second to a second casting the spell? Sometimes the charge will go off but nothing will happen. I'm still not sure whats going on with that. It happens with my telekenetic wave all the time.
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