|
Login | ||||||
![]() |
|
|
Thread Tools | Display Modes |
Are you going to do anything with Perks? Right now, some perks are letters that you can read and discover a story or history, etc. However, once you have the perk you can't re-read it or anything, the perk is completely unhelpful, it just gives you the points. The problem is some points, like flying over the Tree in Westside in Mellinium city, gives you Perk....but for what?? There are no descriptions, nothing.
I flew over a spooky looking tree and got 25 points. Thanks for the points, but how about some ambiance and story behind all this? Any plans to give this game more detail and life?
Also, are there plans to add more character slots? I've already filled up the 8 I have and can't do anything but delete them. Why even bother with so many options and choices if you will only let people make a small sampling of them. What are your plans on character slots?
Also, are there any plans to add set teleports and summons to this game? Joining up with friends can be a huge hassle. your friends are on and started an open mission far away from the zone in point of the map. you want to join them but the map is full. Everyone has to stop and agree to join the same map then fly, run or hop all the way back out there to play. How about some summon points or powers to pull people to your instance or move you all to the same instance at the spot you are. Something to make grouping more friendly..anything like that in the works?
Do you plan on making more options with the current powers? That is to say instead of just Flight, are you going to be making different graphical versions of the same power? Perhaps a small tornado below the waist for folks wanting a hero with wind powers or sparkling contrails, etc. Or being able to take different animations of the same attack or melee powers? I hoping this is the kind of freedom and versatility you guys are looking to add to the game?
I flew over a spooky looking tree and got 25 points. Thanks for the points, but how about some ambiance and story behind all this? Any plans to give this game more detail and life?
Also, are there plans to add more character slots? I've already filled up the 8 I have and can't do anything but delete them. Why even bother with so many options and choices if you will only let people make a small sampling of them. What are your plans on character slots?
Also, are there any plans to add set teleports and summons to this game? Joining up with friends can be a huge hassle. your friends are on and started an open mission far away from the zone in point of the map. you want to join them but the map is full. Everyone has to stop and agree to join the same map then fly, run or hop all the way back out there to play. How about some summon points or powers to pull people to your instance or move you all to the same instance at the spot you are. Something to make grouping more friendly..anything like that in the works?
Do you plan on making more options with the current powers? That is to say instead of just Flight, are you going to be making different graphical versions of the same power? Perhaps a small tornado below the waist for folks wanting a hero with wind powers or sparkling contrails, etc. Or being able to take different animations of the same attack or melee powers? I hoping this is the kind of freedom and versatility you guys are looking to add to the game?
# 262
09-09-2009, 05:47 AM
Since the severs will not be shared when the 360 version comes out will we get a free character transfer to the new X-box servers? Do we have to pay for two subscriptions?
Any chance of getting a Super Group Nemesis? A villain that an entire group can take down?
When will we get costume options in the C-store.
Thanks
Keep up the good work.
Any chance of getting a Super Group Nemesis? A villain that an entire group can take down?
When will we get costume options in the C-store.
Thanks
Keep up the good work.
# 263
09-09-2009, 05:49 AM
Any plans to make the game as fun as it was before the release day patch, or are you sticking with the new cookie cutter MMO model from now on?
# 264
09-09-2009, 05:50 AM
First question : What are the green flags on the map?
Second question : It's annoying that we can't see all the venues (stores, contacts) on the map, will this be changed?
Third question : (I'm sorry if this is doable, I just don't know how) Will there be a way to see what our characters have has a crafting path in the charater info sheet? i.e. Mysticism -spell, enchantments... I just can't find that information anywhere and it would be useful to go to the right store.
Thanks!
Second question : It's annoying that we can't see all the venues (stores, contacts) on the map, will this be changed?
Third question : (I'm sorry if this is doable, I just don't know how) Will there be a way to see what our characters have has a crafting path in the charater info sheet? i.e. Mysticism -spell, enchantments... I just can't find that information anywhere and it would be useful to go to the right store.
Thanks!
# 265
09-09-2009, 05:53 AM
- What is the point of the compass if it doesn't really point you to anything? Why doesn't it at least point to the quest that you've set as main like in CoH/CoV?
- When can we look forward to a better grouping UI? Right now, there's no way of telling (short of discussion) where someone's timed street sweep is or how many people are working on the same mission.
- Why is it that when sorting your SG members by location, Millenium City 1, 2, 3, 56, etc., aren't all one right after the other? (Instead, I get Millenium City 2, offline, Millenium City 3, offline, The Desert 8, Millenium City 5, etc.) And why are the offlines all broken up within the list instead of listed at the bottom of the window together?
- If there a particular reason that some villain groups are so hard (i.e. Gadroon) and some so easy (i.e. Argent)? It's driving me nuts that I can't have any reasonable expectation of mob strength whenever I'm sent on something new.
- In PvP, certain builds are at a major disadvantage. For instance, as a munitions player, my options for knockback include a one second charge and a frontal cone of knockback, whereas force players get this bubble of knockback that takes out anything near them. Is this intentional inbalance, or will there be something to equalize all of this? (As of this writing, the majority of the people that I know that dominate in PvP are force players. Surely there is something wrong with that.)
- Speaking of PvP, what are the chances that you'll be adding more varied kinds of it? For instance, capture the flag/node, Griffball, or something like Warhammer's blow up the bridges battleground (I've forgotten the exact name)?
# 266
09-09-2009, 06:02 AM
I trust many balance issues will be worked out over the next months; my primary concern is one about the direction of the game:
Like City of Heroes before it, the imaginative open-ended nature of Champions Online has birthed a strong roleplayer community. This is fueled more by the fact that there are social areas such as Club Caprice where we can relax and chat: very welcome features.
However, the instanced nature of the CO shards makes it diffucult for roleplayers to find each other in the open world. We are also missing a lot of our favorite RP toys, such as emotes for sitting on chairs or stools. Since the roleplayer community has arguably been a large factor in City of Heroe's long-term success, what updates have you planned in the future that might specifically benefit roleplayers?
Are roleplayers on Cryptic's radar?
Like City of Heroes before it, the imaginative open-ended nature of Champions Online has birthed a strong roleplayer community. This is fueled more by the fact that there are social areas such as Club Caprice where we can relax and chat: very welcome features.
However, the instanced nature of the CO shards makes it diffucult for roleplayers to find each other in the open world. We are also missing a lot of our favorite RP toys, such as emotes for sitting on chairs or stools. Since the roleplayer community has arguably been a large factor in City of Heroe's long-term success, what updates have you planned in the future that might specifically benefit roleplayers?
Are roleplayers on Cryptic's radar?
# 267
09-09-2009, 06:02 AM
I consider myself a middle of the road gamer, meaning I don't power level but I do play a lot. I am concerned about hitting max level quickly and then having nothing to do. I am also concerned about having to repeat content with alternate characters. There seems to be no variance in the missions different characters experience. This will make the current content although enjoyable, very stale after a couple of characters.
Q1: Whhat are you plans for expanding the diversity of the content? How soon can we expect more content? Q2 :Will the level maximum be raised as you did with CoH or is 40 levels all you ever intended?
Q1: Whhat are you plans for expanding the diversity of the content? How soon can we expect more content? Q2 :Will the level maximum be raised as you did with CoH or is 40 levels all you ever intended?
Any chance that there could be a tailor in the powerhouse so we can see what the costume unlocks look like for a given power we may or may not choose to have depending on how lame it is? I'd prefer not to have to take a single-blade power just to see what the unlock for it looks like on my power-armour character, then have it locked in and be forced to *pay* to respec it back out.
For that matter, some official clarification as to how power replacements vis-a-vis costume unlocks work and *when* they work would be nice.
For that matter, some official clarification as to how power replacements vis-a-vis costume unlocks work and *when* they work would be nice.
# 269
09-09-2009, 06:07 AM
**Are there any plans to make the players feel more heroic, It is sad when you can die to 4 henchmen (and yes I have a passive defense and a block power) I feel very weak at the moment, not at all heroic?
** Will concept builds ever be viable again?
** Will travel powers ever have the suppression effect removed (in PvE only)?
** The leveling curve is severely out of alignment with quest and rewards, are there any plans for the xp to be raised to put them in line again?
** Will we ever be able to change power colors to white or black?
** Will concept builds ever be viable again?
** Will travel powers ever have the suppression effect removed (in PvE only)?
** The leveling curve is severely out of alignment with quest and rewards, are there any plans for the xp to be raised to put them in line again?
** Will we ever be able to change power colors to white or black?
Travel power drops anytime you get hit now? What kind of super power is that? This is total crap , the only thing you will achieve with this is eliminating the casual solo player from enjoying this game. Forcing players to group for everything will ruin the spirit of this game. I understand the need to group for instances and Boss mobs, but every menial quest just ruins it . Without any solo player viability your subscriber base will suffer . If something isnt done to adjust this , my free month will probably be my only month. It's a shame , because until this I was starting to enjoy the game.
:(
:(
![]() |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
| Display Modes | |
|
|
All times are GMT -8. The time now is 01:59 AM.



Linear Mode
