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Join Date: Dec 2007
# 151
09-08-2009, 05:53 PM
Are you going to add more quests and content soon? People I know in the high 20's low 30's are running out of quests. People who are level 32 are doing level 35 quests and so on.
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Join Date: Dec 2007
# 152
09-08-2009, 05:55 PM
What changes are in store for the game?

Is there a plan to make more areas to play/fight in? Different environments? Different villans?

Do you have an idea when the powers will be adjusted / balanced?

Any idea when we will be able to solo again?

What changes do you plan for retcon?

Is it possible to opt out of a 6 month subsdription if a customer is not satisfied with the game?

Thank you.
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# 153
09-08-2009, 05:58 PM
Are there new power sets in the works? If so can you give us a hint as to what is being worked on.

Are you planing on adding more powers to the current power sets? Example Telekenesis is mostly melee damage through the ego blades, why not giving it the ability to be a ranged spec also.

Will pets be fixed? Right now I find them almost useless. The AI they use is clunky, they are slow to react and if you are using ANY type of travel power they get lost. A suggestion for the travel power fix would be to to add an enhancement that you can buy that will allow them to follow you at the same speed you move. As it stand right now they are basicly 1 fight wonders and for the damage they do you would honestly be better off just blasting the mobs.
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Join Date: Dec 2007
# 154
09-08-2009, 06:03 PM
Will group quest sharing like found in the previous Cryptic games be added to Chamions online? I find that trying to ensure that everyone is on the same quest is a pain and that it detracts from the grouping experience.
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# 155
09-08-2009, 06:07 PM
Why don't we have an in game clock, so we know what time it is in the world.. (So when we are waiting for a quest that only happens at night, we can know how long we are going to have to wait.)

How come if you are in a party, and one of the members gets a citizen quest (A person runs up to them) wht doesn't the entire party doesn't get it?

If you are having a super group can't you make a nemesis for the group?

If you are married (or just really good friends) with someone and your backgrounds are intertwined, can you have the same supervillian, with out having them look like twins if they attack you at the same time, like share a villian?

Why is some parts in the male character creater (like in beast legs they can have striped lizard legs) are not in the female one or vise virsa (with other things)? It makes it hard to make two characters, male and female, run around together when they were going to be of the same breed, or of costume design.
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Join Date: Dec 2007
# 156
09-08-2009, 06:07 PM
First a simple thing: Can you add a dolphin dive to tunneling, this would allow you to jump out of the ground to dive over small obstacles. This is actually in game when you tunnel through water.

Second, any plans to improve chat. Double clicking a person to send a tell would be a start, but chat is very clunky to use as it is

Third, how do you plan to improve the retcon system, having to fully respec to change an early choice, energy builder or travel power seems unneccesarily costly. Also being able to undo a power and have all its advantages/level ups go with it would be alot nicer than having to undo every advantage and power all the way down to it

Fourth, when I'm teeamed with somebody, why can't I tell what quests they have? Listing all my quests gets tedious. It would be nice if shared quests get colored, say Blue. Having an option to list my active quests to /team would be a simple idea until this works.

Lastly, there are 3 things it seems would make the game more complete: Danger Rooms, Super Group Headquarters and 25+ man Raids. What timeframe do you see for each of these?

Danger Room
An instance off of the powerhouse, available solo or as a team, that has mechanical fixed and mobile adversaries setup in a gauntlet like style to truly test your new powers


Super Group Headquarters
A space staion, accessable to Super Group Members. Includes a social area, vault access, a powerhouse portal, and a crime computer for Super Group Missions, as well as the occasional attack, most likely by a nemesis of somebody in the Headquarters.


Raids
Serious end game content, expected to take months to get to the end of, with suitable rewards.
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# 157
09-08-2009, 06:10 PM
Can you explain what the act of respecing means to you? How do you want it to be used in your game, what is the concept/philosophy behind your implementation of it? I sense that there IS an approach that you are taking but I don't think it is being communicated to us very well.

Are there any plans for a manual and are there any plans to rewrite the power descriptions? I think there is a lot of confusion based on how our stats, especially our Superstats, work, and how/when/why to select powers outside of a chosen framework, and on what some of the powers actually do. (Like any power that mentions Momentum or Enraged without explaining what that is or how you get it.) I suspect that a lot of the outcry from players who say they are not powerful enough is from people who have a misunderstanding about their build. A misunderstanding I might add that isn't their fault.
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Join Date: Dec 2007
# 158
09-08-2009, 06:11 PM
Hello. Here are my questions (some have been asked, but I ask again to show that some are concerns of many of us):

1) When will more character slots be available for purchase in the C Store?

2) How much will each slot cost from the C Store?

3) So far I haven't talked to anyone or read anything on the forums about anyone being able to unlock more character slots through gameplay. Yet it was stated that we would unlock more "easily by just playing the game." So....can you tell us how? What should we be shooting for?

4) The sound effects for powers/attacks in this game are WAY too quiet. I have all volume sliders maxed and sometimes I barely hear any sound at all for my powers; especially if there's a lot of background/ambient noise. Can the volume on these be increased, please?
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Join Date: Dec 2007
# 159
09-08-2009, 06:13 PM
Blood moon seems to be as much of an event as it is a content update. How far do you currently plan to extend the core game like this, without an actual expansion product? Can we expect to see stuff every few months, or will the focus eventually shift to expansions/other products? What kind of additions will you be focusing on: end-game (including an increased level cap), new power sets, different environments for different leveling ranges, group/solo content, missions...?
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Join Date: Dec 2007
# 160
09-08-2009, 06:14 PM
1) What will be done regarding the adjustment of the experience curve to ensure players can quest without having to take missions far above them at the 30+ range?

2) Will the level cap be upped to 50 in the future like the CoX games were?

3) Any new features that are going to be added in the near future you can tell us about? i.e. SG bases, new nemesis content, powersets, etc.

4) Is there a schedule of things that are being worked on or fixed that the playerbase can view so we have an estimated ETA of bug busting? i.e. Problem x is being worked on and will be resolved within the week

5) Will there ever be voice overs for your nemesis that are just generalize like all females have this voice and all males have this voice to make those cut scenes not feel kind of awkward when everyone has lines but your nemesis?
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