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# 1 Teleport is rigged!!!!!
09-06-2009, 10:13 PM
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Devs please fix teleport ASAP the most annoying move in the game, enemys can teleport away during battle find any means to heal, and u cant even touch them while they are teleporting, make teleport unuseable during battle or something? am i right or what?
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# 2
09-06-2009, 10:31 PM
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no

there are ups and downs to every travel power. Teleport is just one of the more annoying ones.
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# 3
09-06-2009, 10:47 PM
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Quote:
Originally Posted by Sidac
no

there are ups and downs to every travel power. Teleport is just one of the more annoying ones.
u mean teleport is just one that doesnt have downs? lol u must b one of those guys that use teleport
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# 4
09-07-2009, 02:57 AM
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Teleport used to have a cooldown in its second gear (when being attacked, but not attacking). They randomly took this out at launch for no reason that I can see other than maybe they were trying to fix the annoying bug where you would get the cooldown if a teammate entered combat half-way acroess the map.

I dont remember anyone complaining back when teleport had that cooldown (at rank 1 and 2 it was 15 seconds, and at rank 3 it was lower...maybe 8 or something, I dont remember). you could still teleport immediately, you just would not be able to practically chain them togethr perpetually until you are out of danger.
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# 5
09-07-2009, 02:59 AM
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People were dropping out of the sky and dying in PvE quite often and having their TP interrupted by baddies throwing things at them from a hundred feet away. That's why it was changed. Doesn't seem very random to me.
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# 6
09-07-2009, 03:01 AM
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Originally Posted by Meldash
People were dropping out of the sky and dying in PvE quite often and having their TP interrupted by baddies throwing things at them from a hundred feet away. That's why it was changed. Doesn't seem very random to me.
The low-gravity after-effect was put in to fix this, and it worked perfectly. You never took fall damage from the combat cooldown with it. So yes, it was a random change in that the problem was already fixed.
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# 7
09-07-2009, 03:04 AM
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The problem wasn't with just the falling...it was having your travel power turn off because somebody attacked you. No other travel power has this issue. TP was brought inline with the other travels. Not random.
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# 8
09-07-2009, 03:15 AM
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Originally Posted by Meldash
The problem wasn't with just the falling...it was having your travel power turn off because somebody attacked you. No other travel power has this issue. TP was brought inline with the other travels. Not random.
That was the tradeoff. Right now there is no real tradeoff. The whole trade-off with tunneling was that you recieved the abiltiy to move around practically untouchable and invisible, but in exchange you had a long wind-up animation and no vertical movement.

Teleport now is essentially tunneling with every single one of its drawbacks stripped away.
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# 9
09-07-2009, 03:23 AM
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The slow-fall effect doesn't work a good 90% of the time.

Besides, if they "fixed" teleport it wouldn't solve any of your issues. You guys would just find something else to whine and cry over.
PvP doesn't work like WoW/CoX/Guildwars/etc and that's really what you're complaining about.

New game, new mechanics.
Learn to adapt, or continue to suck. That's called survival of the fittest in evolution.

Just 'cause YOU decided you didn't want to take any Holds + point-blank AOE spells to deal with teleporters doesn't mean teleport is broken.
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# 10
09-07-2009, 03:29 AM
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Quote:
Originally Posted by Aeyn
The slow-fall effect doesn't work a good 90% of the time.

Besides, if they "fixed" teleport it wouldn't solve any of your issues. You guys would just find something else to whine and cry over.
PvP doesn't work like WoW/CoX/Guildwars/etc and that's really what you're complaining about.

New game, new mechanics.
Learn to adapt, or continue to suck. That's called survival of the fittest in evolution.

Just 'cause YOU decided you didn't want to take any Holds + point-blank AOE spells to deal with teleporters doesn't mean teleport is broken.
Or it could be that I saw how teleport was through the closed beta, then open beta, then early access, and actually have some perspective on the issue. Teleport was an amazing pvp travel power even when it had the 15 second cooldown in gear 2. Back then though, you ACTUALLY had a drawback to having that amazing ability. Right now there is no drawback whatsoever, at least no meaningful one to counteract the advantage.
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