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# 21
10-17-2009, 08:34 PM
Yeah, that part of the mission was really irritating for me both times I had to do it. I think they were TRYING to make it so four teammates working in coordination can easily move around the magnet, but really it's just more of a pain than it's worth. And for me the mission just went downhill from there. Of the three 5-man missions I've done so far, the Dr. Destroyer mission is the only one that I would never do again.
# 22
10-17-2009, 09:08 PM
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Originally Posted by Zae
I've done this place about 8 times with 8 completely different groups. EVERY TIME, the entire group curses up a storm at how ******** this part is and why the hell it's even in here. What started as a fun idea, ended in a eye gauging annoyance that i've never had in another game.
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Originally Posted by Ethatu
It's only bad if everyone on the team goes around using the consoles without knowing what they're doing.
Every time I've run this instance, we have one person do it. It goes very painlessly. |
I've done the instance six times now, and each time I always instruct my teammates to wait at the door for the enemies to spawn, while I work the controls. Takes but a few minutes to do, once you know what you're doing. The only time I've had it go diagonally, is if I hit a N or S control, and then hit a W or E control before stopping the other (which you have to do by hitting the opposite direction button from the way it's initially moving).
I've always assumed they made the room with the intention of having one person on each control, working it as a team, but that idea definitely fell on it's head if so. At least, in the sense that it's more complicated than it's worth to try to explain to everyone, than it is just to do it by yourself.
# 23
10-17-2009, 09:10 PM
When I originally posted this my husband and I were duoing this mission... and it was all kinds of suck.
We finished it thoe, after a REALLY long time.
We have since done this one other time.
It kinda turned us off from the 5 man missions... because it wasnt much fun at all.
We finished it thoe, after a REALLY long time.
We have since done this one other time.
It kinda turned us off from the 5 man missions... because it wasnt much fun at all.
# 24
10-17-2009, 09:18 PM
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Originally Posted by Perfect_Pain
When I originally posted this my husband and I were duoing this mission... and it was all kinds of suck.
We finished it thoe, after a REALLY long time. We have since done this one other time. It kinda turned us off from the 5 man missions... because it wasnt much fun at all. |
Why is there no middle ground at all??
# 25
10-17-2009, 09:20 PM
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Originally Posted by Perfect_Pain
It kinda turned us off from the 5 man missions... because it wasnt much fun at all.
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# 26
10-17-2009, 09:32 PM
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Originally Posted by Tenzhi
Teleios' Tower and The Burial Caves are better, or in any case nowhere near as annoying. And if you duo'd Dr. Destroyer's lab at level 26, you crazy people, those two missions should be a cakewalk.
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I dunno. I am bummed about the lack of zones in this game. I knew about their plan as far back as alpha... I just thought they would come to their senses and realize that limiting content to only 5 zones sdjkfrh;iahn'gjmA" GRR
# 27
10-17-2009, 09:58 PM
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Originally Posted by Perfect_Pain
We have done all the 5 mans in the game except Andrith which we cant do because we wont grind out to 40 on our 39s >.> and we got our alts up to 31 and stopped logging in :\ Monster Island isnt much fun for me the second time through... and I am stuck and dont wanna do Desert or Canada crisis zones EVER again...
I dunno. I am bummed about the lack of zones in this game. I knew about their plan as far back as alpha... I just thought they would come to their senses and realize that limiting content to only 5 zones sdjkfrh;iahn'gjmA" GRR |
and I completely sympathise with not wantig to do the Crisis zones ever again. Though I would gladly suffer them if I had something different to do right after I got out of them other than the same ol' Desert/Canada trek.
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