| Search | Today's Post |
Go Back   Champions Online > Champions Online Gameplay & Feedback > Combat and Powers
Reload this Page Thread to Notify Devs: Inferior Powers
Login
Search Today's Posts Mark Forums Read

Reply
Page 1 of 10 1 234 > Last »
 
Thread Tools Display Modes
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 1 Official Thread for Testing and Noting Inferior / Redundant Powers
09-04-2009, 06:55 PM
Reply With Quote
This thread is specifically to inform the Devs of powers that aren't bugged, but simply ineffective or redundant.
Inferior Powers are powers that do not justify a power slot compared to similar, balanced powers.
Redundant powers are powers that do practically the same thing as another power in a specific tree, only worse and without synergy.
- This is not a Flame/Rage thread.
- This is not a bug reports thread.
- This is not a thread to make your balanced powers OP.
- Any and all suggestions should come from informed, high level characters who have tested extensively
- When offering a suggestion, offer detailed information about why. Don't just say: "insert power name here"
- Do not come in here arguing points with low level experiences. Lower levels can be very deceiving.

Issues this might include:
- Endurance cost / damage ratio compared to similar powers
- Pure mechanics issue, like not being able to move while using telekinesis
- Damage issue, etc.

I'd like to start by listing some unanimous forum-wide choices I've gathered reading other threads,
EDIT, I'm now also including some powers suggested in-thread that I've researched out-of-thread::

* Submachine Gun Burst - [Damage too low, End too high in comparison to other AoE cone effects]

* Rocket - [Damage too low especially for a high End power, "Severely Underwhelming", little utility]

* Ego Form - [Only effects 4 powers of the TK tree. Most limited use of any passive.]

*Ego Annihilation - [Damage not on par with Blade Breach/ Blade Frenzy even under ideal circumstances]

* Ego Weaponry - [Almost unanimously considered a replaceable/redundant power by TK users.]

* Personal Force Field [Currently absorbs damage before block mitigation, punishing for blocking]

* Ebon Rift - ["Underwhelming" damage for a T3 power]

*Psychic Vortex - [Low damage for time required to charge power, doesn't damage w/ each attack]

*Eye Beams - [Low damage not worth END cost increase to all slots when toggled compared to minigun]

*Particle Mine - [Damage too low for END to dignify a power slot]

*Viper's Fangs - [Damage much too low]

*Molecular Self-Assembly - [Gains too low to justify a passive slot.]

*Telekinetic Maelstrom - Outshined by Ego Storm due to lack of synergy with EGO damage scaling buffs.

*Telekinesis - Inferior to normal strength based pick up in every way, and costs a power.

*Sorcery - Broken Framework in general. Revamp evident.

*Bullet Ballet - For a high End Melee ability this doesn't outperform Two-Gun Mojo or Lead Tempest. Only reason anyone would get this currently is for the cool factor.

*Quarry - Endurance modification too low to justify a passive slot even at full stacks. Especially when defense is so important in this game.

--Field drones removed from list in light of recent patch notes.

If you don't have suggestions, feel free to bump the thread if you like where it's going and agree with its purpose.

Thank you!
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 2
09-04-2009, 07:33 PM
Reply With Quote
Anything in the Martial Arts or Claws framework. After playing through a few frameworks these two need top prioruty attention.

The last thing that was tuned for martial arts was their thunerbolt lunge nerf.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 3
09-04-2009, 08:15 PM
Reply With Quote
Quote:
Originally Posted by Averus
Anything in the Martial Arts or Claws framework. After playing through a few frameworks these two need top prioruty attention.

The last thing that was tuned for martial arts was their thunerbolt lunge nerf.
Yeah I tried claws in beta and pretty much got stuck using nothing but thunderbold lunge. After the nerf I haven't even attempted it.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 4
09-04-2009, 08:46 PM
Reply With Quote
Mighty Leap from Might is a P.O.S. now. Only good for getting from A to B, which the nerfed Thunderbolt Lunge does better IMO.

Both could use a decent damage increase, IMO. Again, IMO. :]
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 5
09-04-2009, 08:52 PM
Reply With Quote
I'm not really going to offer any power advice here, because I make unique and interesting builds designed for synergy and effectiveness. I don't have much experience with a lot of powers, many of which may be less useful.


My advice is:

If you're creating a list, mc, please use better spacing.

Example:

Quote:
I'd like to start by listing some unanimous forum-wide choices I've gathered reading other threads:



* Submachine Gun Burst - [Damage too low, End too high in comparison to other AoE cone effects]

* Rocket - [Damage too low especially for a high End power, "Severely Underwhelming", little utility]

* Ego Form - [Only effects 4 powers of the TK tree. Most limited use of any passive.]

* Ego Weaponry - [Almost unanimously considered a useless power by TK users. Damage incomparable.]

* Personal Force Field [Currently absorbs damage before block mitigation, punishing for blocking]

* Eye Beam - [Minimal Damage, suggest increase endurance cost and damage]

* Ebon Rift - ["Underwhelming" damage for a T3 power]

* Field Drones - [Heals random targets; Heal extremely inneffective, not scaling for higher levels]

This makes it far easier for anyone to read, let alone the Devs who would be the ones most interested in a well compiled list for future examination. It also makes a better quick-reference as each power is bolded, separate, followed by the perceived issues.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 6 Ebon Rift is more than fine.
09-04-2009, 08:58 PM
Reply With Quote
Not only did I JUST see my housemate one shot a henchman with ebon rift, I also saw him utterly destroy Henley (Legendary Hangman Henley) with it at level 19. Yes, he's 19, and Henley is 10. However, it was doing 1300 damage a SECOND, because legendaries are immune to knockback. If you still don't understand this, I suggest you try looking at the advantages.

There is NOTHING wrong with ebon rift. You're very poorly informed. There is only something wrong with the USERS of ebon rift. Anyone who says this power isn't good enough needs to experience it themselves. If they still say that the power isn't good enough, they are poor players.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 7
09-04-2009, 09:03 PM
Reply With Quote
Quote:
Originally Posted by Kragmyer
There is NOTHING wrong with ebon rift. You're very poorly informed. There is only something wrong with the USERS of ebon rift. Anyone who says this power isn't good enough needs to experience it themselves. If they still say that the power isn't good enough, they are poor players.

I believe this is simply a compilation thread of the most discussed, perceived weak powers. I think for it to be effective, it should remain that way. The Devs themselves know best what powers have the capability to do what to whom. They may look at rocket and say, "It's a long range knockback that does damage. The damage is fine where it is."

Just because some people are good at something, doesn't mean there aren't complaint threads from those that aren't. As an easy and quick notification tool for the Devs for what the vocal minority are feeling, it has potential. At least better than combing through hundreds of identical threads and posts.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 8
09-04-2009, 09:12 PM
Reply With Quote
*insert sorcery power here*
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 9
09-04-2009, 09:33 PM
Reply With Quote
Quote:
Originally Posted by Toyo
I believe this is simply a compilation thread of the most discussed, perceived weak powers. I think for it to be effective, it should remain that way. The Devs themselves know best what powers have the capability to do what to whom. They may look at rocket and say, "It's a long range knockback that does damage. The damage is fine where it is."

Just because some people are good at something, doesn't mean there aren't complaint threads from those that aren't. As an easy and quick notification tool for the Devs for what the vocal minority are feeling, it has potential. At least better than combing through hundreds of identical threads and posts.
I think you have the wrong idea. This isn't really meant to be for the vocal minority. I'm just gathering information that I find and posting it here. If someone has counter-information to offer, then I will edit my post accordingly. I'm not trying to create a "lol vocal minority whiner thread lol". I'm trying to create something actually useful. I don't think the devs necessarily have the time right now to go around testing every power themselves, and somewhat rely on player feedback to gain direction on what needs to be looked at. I thought that's what these boards were meant for. I personally think all powers that the devs have developed deserve to see some use. But the fact that no munitions hero I've seen at higher levels uses the SMG or Launcher tells me something.
Right now Every shadow thread I've been to says to pick up only three to four powers depending on who you ask: Shadow Form, Shadow Embrace, Shadow Blast, and maybe Grasping Shadows. And right now I don't think a lvl 19 dominating a lvl 10 with a power is grounds to change this. Give me some hard number comparisons with similar END cost, T3 AoE powers and I will gladly remove Ebon Rift from the list.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 10
09-04-2009, 10:06 PM
Reply With Quote
Quote:
Originally Posted by Spellbinder04
*insert sorcery power here*
QFT

Arcane vit is fine, the Ress is also ok. Aura's have too small a range, most of them have no real noticable effect.

The pets.. ah the pets. So many choices.. so much trash.

Uncontrolled pets attack anything they feel like including groups you are not currently fighting.

If this game is so focused around run and gun as why is this tree so hell bent on keeping me standing perfectly still with little to no effect?

Zombies do 2x the damage of the Familar.. each.

So many changes need to be made to this tree I honestly don't know where to start anymore.
Reply
Page 1 of 10 1 234 > Last »

« Previous Thread | Next Thread »
Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode
Hybrid Mode Switch to Hybrid Mode
Threaded Mode Switch to Threaded Mode

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -8. The time now is 09:33 PM.