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# 1 Stop Leapfrogging
09-04-2009, 10:35 AM
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I don't know if it's possible, but it would be nice if rescue quests that end with "Speak to...." could only be finished by the team or player that initiated combat with mobs first. I can't tell you how many times I initiate combat with whatever mobs are guarding quest target, only to have someone do one shot on a mob I'm fighting and run over and finish the quest leaving me to wait for a respawn. This is especially frustrating on the timed ones. As stated before, I'm not a programmer and don't know how much work this would be or if it's plausable, but this is my suggestion nonetheless. I am enjoying the game and realize there will be hiccups and speedbumps at launch, so this aint a flame post. keep up the good work, guys. I have faith.
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# 2
09-04-2009, 12:13 PM
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I don't think there can be an easy code fix for this. As long as they got a shot in enough to be counted as being part of the combat they would still get flagged for the quest mob to.

What I could find a better code setup is to make the quest mob spawn attackers after you talk to them. So instead of just the steps now of.

1) Save Bob


it would be

1) Find Bob
2) Save Bob

this would still make you kill the mobs around him but since he was talked to no one could 'steel' the quest. Set it up so that the mobs will attack Bob to keep someone from just talking and running causing the spawn to lock up.
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# 3
09-04-2009, 02:36 PM
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Quote:
Originally Posted by blkshinobi
I don't know if it's possible, but it would be nice if rescue quests that end with "Speak to...." could only be finished by the team or player that initiated combat with mobs first. I can't tell you how many times I initiate combat with whatever mobs are guarding quest target, only to have someone do one shot on a mob I'm fighting and run over and finish the quest leaving me to wait for a respawn. This is especially frustrating on the timed ones. As stated before, I'm not a programmer and don't know how much work this would be or if it's plausable, but this is my suggestion nonetheless. I am enjoying the game and realize there will be hiccups and speedbumps at launch, so this aint a flame post. keep up the good work, guys. I have faith.
I get a feeling that this could be quite complex to code, but if they thoroughly think it through, could find a simple solution like the above poster mentioned.

This situation hasn't happened to me that often, but it is indeed frustrating. Even more so when I shoot them a team invite and they turn me down, then steal my quarry ;P
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