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# 1 teleport has got to stop, okay?
09-03-2009, 07:59 PM
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Look, I'm not some noob complaining here. I know about balance and what it takes for semi fair pvp at least (wow glad s1-5, top 100 GW guild for 1 year). I think I've went 300 - 5 tonight, but I've lost 3 or 4 matches where eveyone on the other team is a TPer and they wittle down whoever is weakest on my team. Teleport is plain broken.


You cannot lose if everyone on your team has teleport which is what I'm seeing now. The ONLY times I have lost is because they have 5/5 teleporters. Then its a 20 minute fight because for the most part teleporters have no idea how to play other than running around looking for health.


The only way to kill a teleporter is if he is stupid, and you spike him out with a hold in avenger, which should NOT be the only way to counter a travel power everyone can pick at level 5. You cannot chase him at all since he can kite you literally all day no matter your travel power. You cannot reasonably AOE them because there is very little window to do it and do any decent damage unless they ran at 100 hp.


Remove the invulnerability. Or put a CD on it. Either one, it needs a nerf. Right now if you arent teleporting (and I'm using jet boots) then you're basically gimped.
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# 2
09-03-2009, 08:04 PM
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meh...

there are upgrades to powers that will disable travel powers.

done
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# 3
09-03-2009, 08:05 PM
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Haha WoW "pvper." Sorry man, teleport is bad and may end up being broken (don't have a teleporter so i wouldn't know), but damn. don't go using wow pvp experience as any sort of good knowledge of pvp systems.
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# 4
09-03-2009, 08:06 PM
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Quote:
Originally Posted by Titanten
Haha WoW "pvper." Sorry man, teleport is bad and may end up being broken (don't have a teleporter so i wouldn't know), but damn. don't go using wow pvp experience as any sort of good knowledge of pvp systems.
yes because top 0.5% for 5 seasons in what was a 20 million pool means nothing


I don't even need to defend my point, anyone worth his salt knows TP is overpowered. They might be using it, thats fine because its overpowered as hell, but the devs need to know (and probably do know) its ridiculous.
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# 5
09-03-2009, 08:07 PM
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Yes! Nerf a travel power in a PVE based game to favor the PVPers!

It just doesn't sound like it's that big of a deal to me. I've played and PVPed using all the travel powers and I can honestly say.. teleport is not the huge advantage that people make it out to be. Considering this game is not centered around PVE I don't see why an otherwise fine power should be nerfed because of it giving a slight advantage during PVP.
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# 6
09-03-2009, 08:08 PM
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Originally Posted by luckyafoul
meh...

there are upgrades to powers that will disable travel powers.

done
Oh okay, so every time I think they're going to press "T" I am supposed to tbl them and hope that I can burn them down in 3 seconds? So here's what I have to do. Get them low enough that they want to run. TBL. Then burn them down in 3 seconds. Where's this infinite energy coming from.
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# 7
09-03-2009, 08:10 PM
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Quote:
Originally Posted by insicor
yes because top 0.5% for 5 seasons in what was a 20 million pool means nothing


I don't even need to defend my point, anyone worth his salt knows TP is overpowered. They might be using it, thats fine because its overpowered as hell, but the devs need to know (and probably do know) its ridiculous.
All I'm saying is that regardless of how many people play in the arenas that they are still just a bunch of crap dominated by a few class/spec combinations and if you're not one of those you're ****. That my friend is why WoW pvp is a joke.

Now, as you can see, if everyone is eventually forced to go teleporting to stay competitive then, yes, I will agree with you.
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# 8
09-03-2009, 08:10 PM
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Quote:
Originally Posted by TheIronDefender
Yes! Nerf a travel power in a PVE based game to favor the PVPers!

It just doesn't sound like it's that big of a deal to me. I've played and PVPed using all the travel powers and I can honestly say.. teleport is not the huge advantage that people make it out to be. Considering this game is not centered around PVE I don't see why an otherwise fine power should be nerfed because of it giving a slight advantage during PVP.
Guarenteed I never die again in pvp as soon as I pick teleport as my second power. Guarenteed any pvp groups's first question when looking for new members is going to be "do you have teleport". This doesnt mean only good players have teleport (quite the opposite) but its the equivalent of "do you keyboard turn" in terms of weeding out people.
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# 9
09-03-2009, 08:12 PM
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obviously the best way is use a Hold power and focus fire the guy down with team work....

can't use teleport when you are held...


I think teleport if fine in PvP. It forces teams to use strategy and teamwork. Especially with teams that are PvP built.

working as intended.

if cryptic nerfs this just because the majority of players are in PUGs and don't realy know how to PvP --- that's just sad.

None of your arguments make sense...PvP groups are obviously going to require certain builds that are min/max for PvP. That's why it's fun. That's what separates out the PUGs from PvPers. PvP can be fun for casual players, but if you run into an organized group built for PvP, you should expect to get a spanking.

working as intended.
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# 10
09-03-2009, 08:15 PM
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Quote:
Originally Posted by luckyafoul
obviously the best way is use a Hold power and focus fire the guy down with team work....

can't use teleport when you are held...
Yes, if I got on vent with some friends we'd destroy the dumber teleporters, but this is random arena. One skill should not require voice comms to counter, especially when it doesn't require voice comms to use.

Whenever people start to defend a skill used by one person by saying it should be countered through teamwork or the picking of an otherwise useless skill (why do I need to disable travel powers, I'm ranged and no other travel power do I care about) then you know its overpowered.
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