I'm working on a Archery/Force build, but am having a hard time deciding what powers to take at Lvl 14 and up. At the moment, I'm lacking in the point of the build, aka Archery.
Super Stats
5: Endurance
13: Intelligence
Talents
1: Technological Intuition
6: Energetic
9: Brilliant
12: Investigator
15: Academics
18: Daredevil
21: Field Ops Training
Powers
1: Force Bolts
1: Sonic Arrow (with AoE advantage)
5: Personal Force Field (to Rank 3)
5: Swinging (to Rank 3 with Flipping)
8: Force Eruption
11: Force Shield (with Force Sheath)
35: Acrobatics
That is pretty much everything I have planned out at the moment. The basic concept is an inventor who has made an arsenal of various arrow attacks and manipulating force fields. I'm taking more of the Force powers first, because they seem to have a better grasp in keeping myself alive as I level than Archery does, which I'll fill in as the build goes on. Looking at what I have open to me, here is what I am interesting in taking, though can't make up my mind what is worth it and what isn't.
Archery Powers
Torrent of Arrows - for a cone attack
Taser Arrow - would be decent in PvP action I think
Storm of Arrows - wanting some more AoE besides Sonic Arrow
Explosive Arrow - a big one that I want to fit into the build, for concept at least
Evasive Maneuvers - help in getting myself out of melee range
Force Powers
Force Detonation - thought about taking this instead of Storm of Arrows, but rethinking it
Field Surge - would help a lot in boosting my Personal Force Field
Gadget Powers (fits in perfect with the stats)
Entangling Mesh - Thought this would be a good crown control power, use something like evasive maneuvers to get out of melee, and then hit with an AoE power
Field Drones - Give myself some passive healing while I'm focused on fighting
Particle Mine - If I can have a chance to plan ahead, set this up and if the enemy closes into melee range, this will go off
Other Powers
Holdout Pistol - Helps fit the concept to a degree and if I took it, I would put the Stimpack advantage on it.
Empathic Healing - Helping reduce downtime since I don't think I'll have endurance problems
Resurgence - Not only a downtime reducer, but more of an emergency last ditch heal to keep myself going that extra bit
Super Stats
5: Endurance
13: Intelligence
Talents
1: Technological Intuition
6: Energetic
9: Brilliant
12: Investigator
15: Academics
18: Daredevil
21: Field Ops Training
Powers
1: Force Bolts
1: Sonic Arrow (with AoE advantage)
5: Personal Force Field (to Rank 3)
5: Swinging (to Rank 3 with Flipping)
8: Force Eruption
11: Force Shield (with Force Sheath)
35: Acrobatics
That is pretty much everything I have planned out at the moment. The basic concept is an inventor who has made an arsenal of various arrow attacks and manipulating force fields. I'm taking more of the Force powers first, because they seem to have a better grasp in keeping myself alive as I level than Archery does, which I'll fill in as the build goes on. Looking at what I have open to me, here is what I am interesting in taking, though can't make up my mind what is worth it and what isn't.
Archery Powers
Torrent of Arrows - for a cone attack
Taser Arrow - would be decent in PvP action I think
Storm of Arrows - wanting some more AoE besides Sonic Arrow
Explosive Arrow - a big one that I want to fit into the build, for concept at least
Evasive Maneuvers - help in getting myself out of melee range
Force Powers
Force Detonation - thought about taking this instead of Storm of Arrows, but rethinking it
Field Surge - would help a lot in boosting my Personal Force Field
Gadget Powers (fits in perfect with the stats)
Entangling Mesh - Thought this would be a good crown control power, use something like evasive maneuvers to get out of melee, and then hit with an AoE power
Field Drones - Give myself some passive healing while I'm focused on fighting
Particle Mine - If I can have a chance to plan ahead, set this up and if the enemy closes into melee range, this will go off
Other Powers
Holdout Pistol - Helps fit the concept to a degree and if I took it, I would put the Stimpack advantage on it.
Empathic Healing - Helping reduce downtime since I don't think I'll have endurance problems
Resurgence - Not only a downtime reducer, but more of an emergency last ditch heal to keep myself going that extra bit
# 2
09-03-2009, 03:45 PM
Taser Arrow is awesome, it pretty much stuns anything it hits, and hits like a truck. I can't speak much for the other archery powers, as I have no experience with them.
As for gadgets, field drones are awful right now.. They were over-nerfed and have always had pathing issues. They, literally 90% of the time, do nothing or heal themselves from little AE dmg. Entangling Mesh is eh for CC, since you only got a couple, you might wanna consider getting one with a hold or stun, Condemn is nice, not really good concept wise though. Particle mine is bleh, go with Mini-Mines (Munitions, Tier 2), they are ******** powerful (Which means they're gonna get nerfed soon, so you may wanna hold out on that pick)
Force Detonation is pretty good for the added benefit of knockback, really depends on what your playstyle is
Holdout Pistol, in my experience, sucks hard. It's a nice free attack, and it DOES hit hard on crits, especially without energy.. But it's not reliable. Stim-Pack heal is barely noticeable.
Speaking of healing, I'd take Psionic Heal, the tap/charge heal. Using it for downtime AND in combat if the situation calls for it (Good cause you have force shield, so you can get energy back in a snap).
As for resurgence.. I always though Bountiful Chi Resurgence (after adv) was a little better. I was gonna use Nanobots + Adv for heal plus CD reducer.
As for gadgets, field drones are awful right now.. They were over-nerfed and have always had pathing issues. They, literally 90% of the time, do nothing or heal themselves from little AE dmg. Entangling Mesh is eh for CC, since you only got a couple, you might wanna consider getting one with a hold or stun, Condemn is nice, not really good concept wise though. Particle mine is bleh, go with Mini-Mines (Munitions, Tier 2), they are ******** powerful (Which means they're gonna get nerfed soon, so you may wanna hold out on that pick)
Force Detonation is pretty good for the added benefit of knockback, really depends on what your playstyle is
Holdout Pistol, in my experience, sucks hard. It's a nice free attack, and it DOES hit hard on crits, especially without energy.. But it's not reliable. Stim-Pack heal is barely noticeable.
Speaking of healing, I'd take Psionic Heal, the tap/charge heal. Using it for downtime AND in combat if the situation calls for it (Good cause you have force shield, so you can get energy back in a snap).
As for resurgence.. I always though Bountiful Chi Resurgence (after adv) was a little better. I was gonna use Nanobots + Adv for heal plus CD reducer.
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