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Currently the PVP rewards are nothing i can't get from a monster drop. Players who spend alot of time PVPing for the tone of acclaim required should be rewarded with PVP game changing gear, not a blue cape that has no designs on it. Those who choose to obtain there gear strictly from PVE drops should have there "rare" gear scaled up also.
PVP is fun but in the end the hard work that goes into thinking out build counters and ideas for PVP aren't currently worth it. EXP rewards are great but i would rather have the gear.
Also players PVPing don't indirectly obtain perks, we have to do both to get them.
PVP is fun but in the end the hard work that goes into thinking out build counters and ideas for PVP aren't currently worth it. EXP rewards are great but i would rather have the gear.
Also players PVPing don't indirectly obtain perks, we have to do both to get them.
# 2
09-02-2009, 10:41 PM
PvP should only give higher gear if it can be obtained in pve. The same stats but with different names. No pvp omg you have to uber loot. So that if someone wants to do pvp after pveing all the time he can and vice verca.
# 3
09-02-2009, 11:21 PM
disagree with original poster....think that gear should equal anything obtainable in PVE. both should be equal. NO one should be forced into PVP grinds or PVE grinds.
# 4
09-03-2009, 12:31 AM
I feel they should be equal, but that they should be more plentiful than they are. Right now it would be irrational for anyone to buy anything except for costume unlocks until they hit 40.
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