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# 141
09-02-2010, 12:37 AM
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Don't forget if you mess up on the binding somehow you can type /unbind_all and it will return everything back to normal even your Xbox Control buttons. Saved me a ton of trouble.
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# 142
12-07-2010, 07:29 AM
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PS2 controller.

I remember COx days of 'You use a controller?! And you play on a big screen tv?!!!' My response is still "Duh"

Makes movement and looking around sooo simple. Its like playing in a movie. Auto face target helps. Mouse and keyboard mixed in to interact a little. Add a chat channel and it's pretty spoiled gaming.
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# 143 wtf, CRYPTIC?
01-04-2011, 06:59 PM
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and this is not in the manual because....?
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# 144
01-06-2011, 11:30 AM
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Quote:
Originally Posted by psyker_001
and this is not in the manual because....?
Why do you care, you quit.
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# 145
02-20-2011, 08:01 PM
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Just tried using a controller today. Played since launch and was wondering what the block button was. Never would've thought it was both trigger buttons. Gotta say the game feels pretty different and somewhat new again because of it.
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# 146
02-21-2011, 03:32 AM
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Quote:
Originally Posted by Akhaz
Just tried using a controller today. Played since launch and was wondering what the block button was. Never would've thought it was both trigger buttons. Gotta say the game feels pretty different and somewhat new again because of it.
The only bind I change on the 360 controller is the Block.

To get this type

/bind Joy8 +powertrayexec 16

[This makes it so you can block with only the right trigger, as well as both triggers together.]
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# 147 Controller doesnt function properly
03-02-2011, 07:25 AM
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I am running champions online on my 2011 macbook pro through doh's STO wineskin. I am using tattieboggle's driver for os x 10.


When testing the controller in the driver window, everything appears to be fine.

Using controllermate:

When I am in-game, the controller doesn't function correctly. The only controls that are responsive are the d-pad for moving around and "x" for flying vertically.

Not using controllermate:

Nothing is responsive in-game.

Can anyone help me?
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# 148
03-24-2011, 11:48 AM
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I apologize if this has been answered, but when I searched for "map", well...

Is it possible to bind a single button (say Joypad_Left) so that it both opens AND closes the map?

I can get it to open the map with /map but it not close it- probably because the controller is now working in the Map window, not the main.

I also tried the bind "map $$ bind_load_file mapclose.txt" technique, but unfortunately everything I can think of to put in THAT txt is not working:

-Joypad_Left "map $$ bind_load_file mapopen.txt" did not work for the aforementioned reason.
-I also tried copying the binds from both Start and Select, since both of those buttons DO close the window.

I think I know the reason why it didn't work (none of the buttons except those already bound to the Map window seem to be doing ANYTHING), but here's hoping someone can figure out a way!
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# 149
10-30-2011, 06:56 AM
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Having bought a lifetime account before the game launched, part of my purchase decision was based on the promise of gamepad support/. If I knew that what this would mean is XBox controller support, I probably wouldn't have bought CO. I absolutely LOATHE the XBox controller.

Completely fail to understand why you just don't import the commands from game controllers as passed on by Microsoft Windows. When calibrating a gamepad/joystick/whatever Windows certainly seems to have no problem discerning what button/slider has been pushed/activated.

Apparently for a Playstation style controller to work with your game I'll have to rely on a utility like Xpadder as some guy in a basement is able to accomplish what your entire team is unable to produce on the payroll.
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# 150
11-02-2011, 02:43 AM
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Have you checked the box in the options menu marked "use joystick", the tooltip of which reads "use joystick or non-Xbox gamepad"?

E: Having checked this also causes a huge list of binds for standard windows gamepad buttons to appear, so you're welcome

E2:
Quote:
Is it possible to bind a single button (say Joypad_Left) so that it both opens AND closes the map?
I don't know, but if it helps the buttons that are bound to opening the main menus (BACK and START are initially bound to these) will close most panels. I'm fairly sure this includes the map.
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