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# 1 Proofbuilders welcome
09-01-2009, 10:52 AM
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Anybody spot any glaring errors, oversights, or OH GOD YOU'RE DOING WHAT!? type issues?

Build by championBuilder 0.2.4

Download this Build here.

: Level 40 Champion

Superstats:
Level 5: Super Strength
Level 13: Super Constitution

Powers:
Level 1: Clobber -- Sucker Punch
Level 1: Defensive Combo -- Surge Of Strength, Accelerated Metabolism, Rank 2
Level 5: Retaliation
Level 5: Teleport
Level 8: Invulnerability -- Rank 2, Rank 3
Level 11: Haymaker -- Rank 2, Rank 3
Level 14: Condemn -- Redemption Denied, Rank 2
Level 17: Aspect Of The Celestial
Level 20: Iron Lariat
Level 23: Enrage -- Adrenaline Junkie
Level 26: Shockwave -- Rank 2, Rank 3, Accelerated Metabolism
Level 29: Demolish -- Below The Belt
Level 32: Havoc Stomp -- Cannonball, Rank 2
Level 35: Force Eruption -- Gravitational Polarity
Level 35: Flight
Level 38: Circle Of Radiant Summoning -- Meek Inheritance

Talents:
Level 1: Superhuman
Level 6: Body And Mind
Level 9: Healthy Mind
Level 12: Physical Conditioning
Level 15: Mighty
Level 18: Enduring
Level 21: Brilliant

As a note the summoning circle is mostly just for kicks. By that point I have every power I feel I wanted, and I figured hey why not.
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# 2
09-01-2009, 11:22 AM
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Cannonball Advantage does nothing atm. As I've said in some other threads, you better have a very good idea of why you need all those attacks because chances are you're going to end up not needing all of them for day to day arresting, +8 int isn't going to do you much, I'd pick up something else that increases your Str/Con and Endurance as I think you it's possible you could run into juice problems.

Cheers.
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# 3
09-01-2009, 11:30 AM
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Quote:
Originally Posted by Fragalicious
Cannonball Advantage does nothing atm. As I've said in some other threads, you better have a very good idea of why you need all those attacks because chances are you're going to end up not needing all of them for day to day arresting, +8 int isn't going to do you much, I'd pick up something else that increases your Str/Con and Endurance as I think you it's possible you could run into juice problems.

Cheers.
I don't make a build assuming bugs will remain forever. Maybe that's a bad idea but I'll plan on Cannonball all the same. Because honestly...come on...teleport over mobs, cannonball.../nerdgasm

I'm aware that I could win the entire game just spamming defensive combo like 6-9 times then haymakering to victory but by your logic I could stop taking powers at like 17 or so.

As for Int that really comes down to how effective INT is at reducing power costs. INT will help me perhaps do more from equilibrium, as well as help even from full energy. END only provides more energy. That's the kind of thing that would need testing to get a feel for, too bad we can't do anything like that because you can't respec in this game.
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# 4
09-01-2009, 11:37 AM
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Quote:
Originally Posted by OdinTGE
I don't make a build assuming bugs will remain forever. Maybe that's a bad idea but I'll plan on Cannonball all the same. Because honestly...come on...teleport over mobs, cannonball.../nerdgasm

I'm aware that I could win the entire game just spamming defensive combo like 6-9 times then haymakering to victory but by your logic I could stop taking powers at like 17 or so.

As for Int that really comes down to how effective INT is at reducing power costs. INT will help me perhaps do more from equilibrium, as well as help even from full energy. END only provides more energy. That's the kind of thing that would need testing to get a feel for, too bad we can't do anything like that because you can't respec in this game.
You make a few too many assumptions about my how far my logic extends I feel, but no matter. Int is very effective at lowering your costs if you focus on it, a smattering isn't going to do much. However End doesn't just increase your maximum energy, it also increases the amount you gain from your energy builder. Recovery is what increases your equilibrium and also increases how much energy you gain from energy building attacks.

Finally, even during headstart retconning was possible, just not for your T1's. I leveled crafting, retconned a couple times on accident, made a new costume and still had enough money to retcon back two steps before today's changes.

Cheers
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# 5
09-01-2009, 11:59 AM
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Quote:
Originally Posted by Fragalicious
However End doesn't just increase your maximum energy, it also increases the amount you gain from your energy builder. Recovery is what increases your equilibrium and also increases how much energy you gain from energy building attacks.
I know all these things. My point about Equilibrium is that if I'm at say 40 energy, it's worth more if I have INT. I wasn't suggesting INT raised it. It seems to me that INT is a bit of both worlds from REC and END. It makes every point of energy you have worth more than 1 point. Whether I pick END or INT it will always be a 'smattering' because I'll only be getting 18 from talents, and whatever gear I take.

I checked the energy costs on all the powers and Shockwave and Havoc Stomp are the most costly in my build. Havoc stomp being 156. So, would I be better off with ~150 Energy from my smattering of END. Or at 110 Energy and having everything cost less?

That is something I can't actually answer because A) I don't know the conversion of INT to power reduction at 40 and B) I'm not sure what a 'smattering' will look like at 40. 30 points? 60?

Quote:
Finally, even during headstart retconning was possible, just not for your T1's. I leveled crafting, retconned a couple times on accident, made a new costume and still had enough money to retcon back two steps before today's changes.

Cheers
I know. That was a joke or something. I respeced many times. I auctioned things to myself to pool money to one character so I could respec, and sold all my items from other characters to get more. And I also did some crafting.

Regardless, I stand by my statement as inaccurate as it may be. You can't respec in this game. It actually becomes entirely accurate once you've gone 10 levels past.
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# 6
09-01-2009, 12:05 PM
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Can't help with the 40 part, but 148 int at level 25 gives a 57% discount. I had it up to around 61% earlier... think that was at 165, but swapped some gear around and sold it so I can't validate that conclusively.

Went and shuffled gear/spec around and cut my int in half to 79 int, which gave a 17% discount, so it sounds like it's on a exponential scale.

I realize that wasn't the exact type of data you wanted, but hope it helps.

Cheers
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# 7
09-01-2009, 12:17 PM
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It helps some. Most things seem to work like that for the stats in CO. You get very little benefit for putting on a few points, but once you pass certain thresholds your value per point starts rising quickly.

The thing is we all get 100 Energy+Endurance. I'm sure it's not hard to scrounge together 50ish END from talents and gear by 40. Hell I think I saw gear with 80 of a stat. So getting to the point where I just flat out have enough Energy to full charge or maintain my powers is more than feasable.

It just feels like a brute force way to go about it that only provides that specific benefit. Stacking INT seems like the much better idea in theory. It comes down to how much you could get and what the conversion is like. 79 INT giving 17% reduction sounds bad. 80 INT would be tough for a character not super stating INT and if INT is worth less at higher levels it could end up being almost no reduction at all.

Man, I'm glad we have information from the devs on all this stuff, and the ability to test high-end powers in high-end situations before making irreversable changes to our character.......
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