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# 1 NEW Official Might Thread
09-01-2009, 04:12 AM
Well done cryptic...thanks for not letting us post in archived forums anymore ¬¬.

Link to old thread
Link to old "Tank" thread

Continueing Brick_House's awesome thread :)

Anywho yeah, my fellow mighties, join me as we start a new thread all things Might, since our last one was purged, along with the tanking thread.

I would like to start of with the recent patch changes, that may have affected us a little:

- Invuln: I have lost 17% off this ability now, seems like im going to need to stack EVEN MORE consittution :D, which is fine by me since i have 117 atm, but for lower levels...this is insane, invuln 1 at around level 10 is...im not even gonna say lol, NOT WORTH IT ><

- Super jump: It seems to me, fall damage from this has increase a lot as well, i saw my self take over 1k damage just from going down a slight hill WHY?... not nice. It also appears im jumping not a high now, or that could just be me, your thoughts?

- Defensive combo/defiance stacks have been reduced to around 37% from 45%

Now for better news:

- The HP boost: I'm not sure if this is some sort of compromise or what, but i have more HP now it seems.

- Regen/PFF nerfs: this should make it easier for us too do more damage to these sort of players now, without them tele healing or stack shielding.

So, without further ado, discuss away! (About Might in general preferably, not just the changes :P)
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# 2
09-01-2009, 04:18 AM
I will probably have something meaningful to post later this evening, when Direct2Drive stops playing coy minx with my retail key.

Until then, I'll be keeping an eye on the forums. Nobody said anything about Defiance being nerfed so far.

P. S. My kingdom for comprehensive patch notes.
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# 3
09-01-2009, 04:36 AM
Quote:
Originally Posted by Hound_Archon
I will probably have something meaningful to post later this evening, when Direct2Drive stops playing coy minx with my retail key.

Until then, I'll be keeping an eye on the forums. Nobody said anything about Defiance being nerfed so far.

P. S. My kingdom for comprehensive patch notes.
http://www.champions-online.com/node/467736

Thats cryptic comprehensive for you....dotn forget Cryptic were the bright sparks who thought people wouldnt want to see real information in COH which is why we got crap like "superior" damage instead of facts. Seems they are reviving that philosophy
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# 4
09-01-2009, 04:39 AM
I really hope they didn't touch might, it was already pretty weak as it was having to wait for defiance to get maxed out. I still wish they would think about a way to make invulnerability + defensive combo not ridiculously superior to defiance passive.
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# 5
09-01-2009, 04:41 AM
Quote:
Originally Posted by TheAmazingRob
I really hope they didn't touch might, it was already pretty weak as it was having to wait for defiance to get maxed out. I still wish they would think about a way to make invulnerability + defensive combo not ridiculously superior to defiance passive.
Oh they figured it out. Make them all **** to the point where Resurgence is the same kind of 'essential must take' as Stamina was in City of Heroes. Diversity!
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# 6
09-01-2009, 05:20 AM
anyone tried their might chars since the patch? i deleted mine to reroll last night and am not back up to see if uppercut or haymaker have eaten the same nerf bat that eyebeams did
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# 7
09-01-2009, 05:26 AM
My haymaker and roomsweeper *seem* the same. Invuln is definitely weaker, and *feels* significantly weaker. I haven't noticed any major changes in might (unlike in other sets, such as energy cost increase of pyre and total reworking of eye beams).
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# 8
09-01-2009, 05:33 AM
Quote:
Originally Posted by Zarkonan
My haymaker and roomsweeper *seem* the same. Invuln is definitely weaker, and *feels* significantly weaker. I haven't noticed any major changes in might (unlike in other sets, such as energy cost increase of pyre and total reworking of eye beams).
Looks like we got lucky this time, then. Phew.

You know, this whole situation reminds me of that poem:

"First they came for the PFF users, and I didn’t speak up, because I wasn’t a PFF user. Then they came for the Regen users, and I didn’t speak up, because I wasn’t a Regen user. Then they came for the Dual Blade people..."
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# 9
09-01-2009, 05:45 AM
Quote:
Originally Posted by Khorak
Oh they figured it out. Make them all **** to the point where Resurgence is the same kind of 'essential must take' as Stamina was in City of Heroes. Diversity!
Bit of a noob question but which tree is Resurgence in?

And available at which how many powers?
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# 10
09-01-2009, 05:46 AM
So I'm levelling up a guy with powers from all over, and I'm testing out Enrage in the powerhouse. It seems that for 15 seconds, with a 39 sec cooldown, I'm getting a 3% damage boost (well, a power that deals 100 damage is upped to 103). Does it go up as I get beat on? Cant test it in the powerhouse because nothing beats on you there. With the crazy-ass respec costs, not sure I wanna leave the powerhouse and test it out for real. Getting hit with the lasers doesnt seem to do anyting to it.
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