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# 1 List of problems with powers/pvp
08-31-2009, 09:19 AM
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Alright, again I will try to make a consolidated list of powers that could use a looking at, or -slight- nerfing, or buffing. Been playing in 5-10 and 11-20 pvp so far, noticed some of the problems people have been complaining about.
If you notice some problems other than these, feel free to post them and I will try to test them (or just watch out for it, considering these respec costs =p)
I'm not asking for a massive nerf on these (like TBL got), but a slight reduction or modification would be very useful.

1. Regen
Priority: Medium

Well, I was hoping it would be changed a little by headstart release. But nope, regen is still nuts. Especially after nerfing some of the strongest combat skills, which were admittedly op. ie: pyre, tbl, shotgun blast. The problem is though, now pretty much nothing gets past regen in the hands of a competent player. 3-5 guys must focus fire a regen char to kill it in pvp, and that's only IF he doesn't have a good travel power, or block, or get healed. If he does any of those 3 then he's invincible.

2. Healbots
Priority: Medium

Yes you can AoE them and they die blah blah. Again. It takes 2 charged aoe hits to kill them, and 2 seconds later they can just be resummoned. I think they need a better cooldown, or less hp, or not heal each other. + Regen or + Block while healing is nuts. 2 seconds after they die and 2 seconds to resummon the healbots is too good.

3. Teleport in PvP
Priority: Medium

The problem for this is being able to teleport nearly forever, and it immediately gives you "invincible" status when you click teleport. The only time it even goes on cooldown is when you attack when you come out of it.

4. Blocking + Certain Travel Powers
Priority: Low

Again. Blocking reduces huge amounts of damage. It's downsides are not being able to atk, and really bad movement while you're blocking. However if you have jet boots or flight, or certain other skills. You will maintain 100% movement while holding block. Then you can easily run away while taking no damage and then when you lose aggro start sniping people again.

5. Force Erupt Bug
Priority: Medium

I noticed when I used force erupt while held that once in a while it would bug me in position. About 1/3 games where that happened I'd get bugged and stuck there. In position, knock back wouldnt help, I could still atk stuff and block. Just I couldnt move or jump. Relogging would do the trick but...

6. Relogging in PvP Bug
Priority: Medium

If you relog in pvp, apparently you lose pvp status and you're just in the arena, and "friendly" to everyone. I don't think this was intended...

7. Ice? In PvP
Priority: Low

I don't think ice is a huge problem right now, but it's true that chill is pretty much the best snare/root you can get, and pretty much ALL ice attacks can proc chill, and stack it. It makes sense and is a cool mechanic, but having a "bonus" effect be better than a root/snare skill is a little odd.

8. Martial Arts
Priority: High

Still crap. No reason to go melee still. My poor hobo is now psychic and has the force, and power skills. Weeeee
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# 2
08-31-2009, 10:45 AM
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Quote:
Originally Posted by HungryHungryHobo
1. Regen
Priority: Medium

Well, I was hoping it would be changed a little by headstart release. But nope, regen is still nuts. Especially after nerfing some of the strongest combat skills, which were admittedly op. ie: pyre, tbl, shotgun blast. The problem is though, now pretty much nothing gets past regen in the hands of a competent player. 3-5 guys must focus fire a regen char to kill it in pvp, and that's only IF he doesn't have a good travel power, or block, or get healed. If he does any of those 3 then he's invincible.
Why is it 'bad' to need 3 players to overpower one? Who decided players with defensive passives (meaning in a balanced or defensive role) should easily be defeated by one other? Your definition of 'bad' needs work, or at the very least clarification.
It's no wonder you use 'invincible' so carelessly.
That being said, I've participated in duels against other regens that were draws, and I've participated in duels against players with offensive passives where I had to resort to escape powers +block to survive.
I consider this both 'balanced' and 'good'.

Quote:
Originally Posted by HungryHungryHobo
2. Healbots
Priority: Medium

Yes you can AoE them and they die blah blah. Again. It takes 2 charged aoe hits to kill them, and 2 seconds later they can just be resummoned. I think they need a better cooldown, or less hp, or not heal each other. + Regen or + Block while healing is nuts. 2 seconds after they die and 2 seconds to resummon the healbots is too good.
If your target's drones have been AoE'd twice, it would follow suit that your target is also hurting hp-wise.
It takes 3sec to resummon. What are you doing to him during those 3 seconds?
Hopefully you're using your holds/roots and finishing the job. If not, then maybe something other than nerfing drones needs to be done.

Quote:
Originally Posted by HungryHungryHobo
3. Teleport in PvP
Priority: Medium

The problem for this is being able to teleport nearly forever, and it immediately gives you "invincible" status when you click teleport. The only time it even goes on cooldown is when you attack when you come out of it.
Here I somewhat agree... but your version of 'invincible' status destroys your argument.
First off, roots aren't shrugged off during a teleport.
Secondly, did you know AoEs can hit a target while he teleports?
I've been in matches where targets permanently teleport, and I do agree it should have a more realistic cooldown, but let's not throw around ridiculous words like 'invincible' which invalidate the potentially valid point you're trying to make.

Quote:
Originally Posted by HungryHungryHobo
4. Blocking + Certain Travel Powers
Priority: Low

Again. Blocking reduces huge amounts of damage. It's downsides are not being able to atk, and really bad movement while you're blocking. However if you have jet boots or flight, or certain other skills. You will maintain 100% movement while holding block. Then you can easily run away while taking no damage and then when you lose aggro start sniping people again.
There are so many counters to this scenario that it's no wonder I've never seen it done.
As has been mentioned in countless posts, there are many powers/abilities available to EVERYONE to ensure fliers are brought in check with non-fliers. One of these (for the purposes of your argument of fly+block) is "Crippling Challenge", a ranked ability which FORCES THE TARGET TO STOP BLOCKING. This is UNRESISTIBLE. Add to that the easy ways to detoggle flight and your argument is moot.
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# 3
08-31-2009, 11:15 AM
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Quote:
Originally Posted by Lo_Jystix
That being said, I've participated in duels against other regens that were draws, and I've participated in duels against players with offensive passives where I had to resort to escape powers +block to survive.
I consider this both 'balanced' and 'good'.
Me and another guy were blasting on a single character, never got him down further than one fifth of his health between his OWN regen and defense abilities.
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# 4
08-31-2009, 11:30 AM
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I'd really just wait until they fix booster pills, and see how the balance works then. As far as I'm concerned, pills are the only thing that's making pvp outright broken right now.
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# 5
08-31-2009, 12:35 PM
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Quote:
Originally Posted by Cartigan
Me and another guy were blasting on a single character, never got him down further than one fifth of his health between his OWN regen and defense abilities.
What do you mean by defense abilities?
Evading or just blocking?

Surviving against 2 opponents and beating 2 opponents are very different issues.
I've also seen enough players with offensive passives decimate players with regen who just block, 1v1, to wonder what kind of builds you guys were running.

Fire form + pyre + heat wave + gigabolt is a tough combo to survive by just blocking, even if you're running regen. Add the fact that there are counters to flat out disable blocking, and it just seems like 2 players who can't beat one are probably not properly built for offense, period.
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# 6 Que up the Bad Players
08-31-2009, 08:56 PM
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Quote:
Originally Posted by HungryHungryHobo
Alright, again I will try to make a consolidated list of powers that could use a looking at, or -slight- nerfing, or buffing. Been playing in 5-10 and 11-20 pvp so far, noticed some of the problems people have been complaining about.
If you notice some problems other than these, feel free to post them and I will try to test them (or just watch out for it, considering these respec costs =p)
I'm not asking for a massive nerf on these (like TBL got), but a slight reduction or modification would be very useful.
I like how you used the word complaining, because that is what your entire post is; but, since you asked for constructive criticism I will offer what I can. LET’S BEGIN!

Quote:
Originally Posted by HungryHungryHobo
1. Regen
Priority: Medium

Well, I was hoping it would be changed a little by headstart release. But nope, regen is still nuts. Especially after nerfing some of the strongest combat skills, which were admittedly op. ie: pyre, tbl, shotgun blast. The problem is though, now pretty much nothing gets past regen in the hands of a competent player. 3-5 guys must focus fire a regen char to kill it in pvp, and that's only IF he doesn't have a good travel power, or block, or get healed. If he does any of those 3 then he's invincible.
Regen is no more powerful then Forces absorbs, stacking dodge, or Invulnerability. If you are having trouble with healers or healing in general pick up imp Haymaker from Might...

Quote:
Originally Posted by HungryHungryHobo
2. Healbots
Priority: Medium

Yes you can AoE them and they die blah blah. Again. It takes 2 charged aoe hits to kill them, and 2 seconds later they can just be resummoned. I think they need a better cooldown, or less hp, or not heal each other. + Regen or + Block while healing is nuts. 2 seconds after they die and 2 seconds to resummon the healbots is too good.
Quite being horrible and AoE them, they have very limited hp and to get them higher the person must have a hell of a lot of INT… which no good player stacks.

Quote:
Originally Posted by HungryHungryHobo
3. Teleport in PvP
Priority: Medium

The problem for this is being able to teleport nearly forever, and it immediately gives you "invincible" status when you click teleport. The only time it even goes on cooldown is when you attack when you come out of it.
There are already NUMEROUS treads about this, and all of them state the same thing… adjust and use certain strategies to kill Teleport-ers.. on the bright side I believe this power will be nerfed soon, but if you are still worried about it look up the other treads. They have all sorts of recommendations on how to kill these players.

Quote:
Originally Posted by HungryHungryHobo
4. Blocking + Certain Travel Powers
Priority: Low

Again. Blocking reduces huge amounts of damage. It's downsides are not being able to atk, and really bad movement while you're blocking. However if you have jet boots or flight, or certain other skills. You will maintain 100% movement while holding block. Then you can easily run away while taking no damage and then when you lose aggro start sniping people again.
PVE design, it would be impossible to nerf, but it is no different than using any other travel power and running away… I don’t know why you are bringing this up since pvp is done in a closed areas. You can also get certain abilities that destroyer block and travel powers…

Quote:
Originally Posted by HungryHungryHobo
5. Force Erupt Bug
Priority: Medium

I noticed when I used force erupt while held that once in a while it would bug me in position. About 1/3 games where that happened I'd get bugged and stuck there. In position, knock back wouldnt help, I could still atk stuff and block. Just I couldnt move or jump. Relogging would do the trick but...
I have experience this bug before, but my action bar totally locked up. Couldn’t attack or defend myself.

Quote:
Originally Posted by HungryHungryHobo
6. Relogging in PvP Bug
Priority: Medium

If you relog in pvp, apparently you lose pvp status and you're just in the arena, and "friendly" to everyone. I don't think this was intended...

Only thing I agree with you about..

Quote:
Originally Posted by HungryHungryHobo
7. Ice? In PvP
Priority: Low

I don't think ice is a huge problem right now, but it's true that chill is pretty much the best snare/root you can get, and pretty much ALL ice attacks can proc chill, and stack it. It makes sense and is a cool mechanic, but having a "bonus" effect be better than a root/snare skill is a little odd.
Ice power needs the chill and roots since it lacks the robust power of the other elemental specs… Ice is fine.

Quote:
Originally Posted by HungryHungryHobo

8. Martial Arts
Priority: High

Still crap. No reason to go melee still. My poor hobo is now psychic and has the force, and power skills. Weeeee
If you lack the skill or determination to make a spec work, but that doesn’t make it broken. I have fought several melee classes where I literally had to block for my life.. moment I put it down they butchered past every defense I had… As a melee fighter, who wants to PVP, you should make sure you have a crippling challenge move, root, and de-travel power(Might also has Haymaker which can do a wounding blow which reduces all healing). IF you don’t than you can not complain about losing, because you didn’t know what the requirements for melee PVP is.. it’s the same in ever MMO .. get it together now.
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# 7
09-01-2009, 01:14 AM
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Quote:
Originally Posted by Lo_Jystix
If your target's drones have been AoE'd twice, it would follow suit that your target is also hurting hp-wise.
It takes 3sec to resummon. What are you doing to him during those 3 seconds?
Hopefully you're using your holds/roots and finishing the job. If not, then maybe something other than nerfing drones needs to be done.
Aoe drones, cc, profit. No idea why people think the drones are great. At 30 or above they die VERY fast.
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# 8
09-01-2009, 03:31 AM
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Quote:
Originally Posted by Lothos666
Aoe drones, cc, profit. No idea why people think the drones are great. At 30 or above they die VERY fast.
Agreed, in higher level PvP these drones are nigh useless. They are slow, have a tendency to sit there and heal each other for minutes on end. (I was once on a team of 5, 3 people had drones. We all summoned them, and at one part of he fight, all 6 drones were found surrounding each other and constantly healing eachother. Only to be completely obliterated moments later by a pyre). The only viable use I've been able to use them for is that if I get damaged, I can retreat to safety. Summon my drones and hold my ground there, so long as they are near me they'll keep healing me. Untill the next AoE hits and they move back to healing each other.

Drones are fine, just. Don't fix their AI.
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# 9
09-01-2009, 03:49 AM
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Quote:
Originally Posted by NightstrikerX
Agreed, in higher level PvP these drones are nigh useless. They are slow, have a tendency to sit there and heal each other for minutes on end. (I was once on a team of 5, 3 people had drones. We all summoned them, and at one part of he fight, all 6 drones were found surrounding each other and constantly healing eachother. Only to be completely obliterated moments later by a pyre). The only viable use I've been able to use them for is that if I get damaged, I can retreat to safety. Summon my drones and hold my ground there, so long as they are near me they'll keep healing me. Untill the next AoE hits and they move back to healing each other.

Drones are fine, just. Don't fix their AI.
Exactly. At lower levels they seem op but higher up, they are lol sad.
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# 10
09-03-2009, 10:20 AM
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Teleporting is slow and tedious as far as travel powers go. It seems only fair that its highly usefull in PvP.
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