| Search | Today's Post |
Go Back   Champions Online > Bugs and Technical Issues > Gameplay Bugs
Reload this Page Getting perma-stuck in holds
Login
Search Today's Posts Mark Forums Read

Reply
Page 4 of 4 < 123 4
 
Thread Tools Display Modes
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 31
09-07-2009, 12:27 AM
Reply With Quote
This bug has been around for this long?

Jeez what's taking all this time O.o I'm not usually one to complain, but when there is a game breaking bug (especially since my nemesis' henchmen have a lot of holds) like this, that still isn't fixed a full week after it's been acknowledged, that's an issue. It's even worse since it can happen if you started charging force eruption prior to the hold hitting you.

It's very disheartening to be unable to play due to a game breaking bug like this :/

P.S
The energy form shield burst thing for force power is also bugged at the moment. The visual effect doesn't occur. The boost to your pff also doesn't seem to occur though the cost reduction on force cascade and the damage increase advantage still work.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 32
09-09-2009, 10:22 PM
Reply With Quote
cmon dev's, fix this issue...
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 33
09-09-2009, 10:26 PM
Reply With Quote
This is a game breaking problem, it needs to be fixed soon please. I cannot play the game due to this bug and I am not exaggerating. Force + enemy stun = lock that not even /kill me or /stuck will fix.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 34
09-09-2009, 10:46 PM
Reply With Quote
You can get stuck like that in a particular pose when not hit by a hold and when not using force powers. I filed a bug on this issue against Mindful Reinforcement - but it looks like it could be a more general issue to do with the status of the character model and "rooting" power use or effect animations.

Key symptoms: Unable to move, but powers work. Character does not animate, whatever happens. Using /stuck moves you very slightly but doesn't restore freedom of movement. Using /killme moves you to a respawn point but doesn't restore freedom of movement. Zoning (sometimes possible using the map's "change instance" button, or because a pvp match is ending) does put things back to normal. Logging out and back in puts things back to normal.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 35 Um
09-15-2009, 04:46 AM
Reply With Quote
Yeah, this happens to me TOO often when I'm using Gigabolt.

Devs please PLEASE make this a priority because having to logout and back in again every 5-10 minutes is, to say the least, extremely frustrating.

I normally don't post much, but as you can see, this issue got me crawling out from under my rock...
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 36
09-15-2009, 11:32 AM
Reply With Quote
bumped and signed. It's good to know finally whats causing it. I had to log from the Dr.Destroyer mission only to return to, "you are not a part of a team, leaving area in .."
Luckily, they invited me back before it kicked me, but still frustrating as hell.

Please fix it.
Reply
Page 4 of 4 < 123 4

« Previous Thread | Next Thread »
Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode
Hybrid Mode Switch to Hybrid Mode
Threaded Mode Switch to Threaded Mode

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -8. The time now is 09:55 PM.