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# 21
06-29-2012, 12:55 PM
For a game that initially billed itself as "enjoy the journey, not the destination", the devs added precious little in the way of alternate leveling paths. How many times can you run westside, the desert, or canada, before you get sick of it? One once you hit 30, it's MI and maybe Lemuria. Yes, they added Vibora Bay, but it comes too late and the missions are way to tedious and repetitive.
What they should do is make Vibora accessible at 30, revamp the missions there to be more streamlined, more rewarding, and level appropriate for 30-40 characters. Keep the existing VB crisis, but make it optional, and add a much more streamlined VB Crisis as a 30-40 repeatable mission (for Questionite) much like the MI and Lemuria crisis became.
Revisit parts of MC that aren't really used and make them fun and rewarding areas w/ their own story arcs - perhaps wrap up what happened to Poe after his defeat by our heroes and possibly bring back Hi Pan after the Death Dragon incident.
Make use of the Oasis section of the Desert - perhaps it could involve Nocturne leading a group of DEMOn in prepping for the events of Demonflame.
Make all lairs award Questionite for completing them, and have them on diminishing returns w/ a 24 hr reset.
What they should do is make Vibora accessible at 30, revamp the missions there to be more streamlined, more rewarding, and level appropriate for 30-40 characters. Keep the existing VB crisis, but make it optional, and add a much more streamlined VB Crisis as a 30-40 repeatable mission (for Questionite) much like the MI and Lemuria crisis became.
Revisit parts of MC that aren't really used and make them fun and rewarding areas w/ their own story arcs - perhaps wrap up what happened to Poe after his defeat by our heroes and possibly bring back Hi Pan after the Death Dragon incident.
Make use of the Oasis section of the Desert - perhaps it could involve Nocturne leading a group of DEMOn in prepping for the events of Demonflame.
Make all lairs award Questionite for completing them, and have them on diminishing returns w/ a 24 hr reset.
# 22
06-29-2012, 07:09 PM
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Originally Posted by riggsmax
Making normal missions give far more XP for the time would be fine too, but the point being it should be balanced so they are roughly equal, making both valid paths to level with - and they are far from equal now.
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Quote:
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Originally Posted by biostem
For a game that initially billed itself as "enjoy the journey, not the destination", the devs added precious little in the way of alternate leveling paths. How many times can you run westside, the desert, or canada, before you get sick of it? One once you hit 30, it's MI and maybe Lemuria. Yes, they added Vibora Bay, but it comes too late and the missions are way to tedious and repetitive.
What they should do is make Vibora accessible at 30, revamp the missions there to be more streamlined, more rewarding, and level appropriate for 30-40 characters. Keep the existing VB crisis, but make it optional, and add a much more streamlined VB Crisis as a 30-40 repeatable mission (for Questionite) much like the MI and Lemuria crisis became. Revisit parts of MC that aren't really used and make them fun and rewarding areas w/ their own story arcs - perhaps wrap up what happened to Poe after his defeat by our heroes and possibly bring back Hi Pan after the Death Dragon incident. Make use of the Oasis section of the Desert - perhaps it could involve Nocturne leading a group of DEMOn in prepping for the events of Demonflame. Make all lairs award Questionite for completing them, and have them on diminishing returns w/ a 24 hr reset. |
# 23
06-30-2012, 12:19 AM
People play the game the way they choose not how others say they should play it.
And thats just grand.
And thats just grand.
# 24
06-30-2012, 12:53 AM
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Originally Posted by riggsmax
...
Adventure packs are both way more exciting, and wayyyy more slower to level - making the best content in the game the least useful to run. Completely backwards. ... |
AP/CS are actualy OK XP, but problem is it's 'one' mission compared to 'can do 10+ mission in open worlds at the same time' or '2-4 min alert that counts as 2-3 regular missions'.
I'd leave most things the way they are, but boost final XP of AP/CS and maybe XP of final, story arc based regular missions (especially 5-man missions).
# 25
06-30-2012, 02:39 AM
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Originally Posted by RUGROTHRUMBOR
Actually people learn more about playing with a team in these Alerts than soloing their way to level 40 with missions.
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is easier than most solo content doable even with a totally disfunctional build.
# 26
07-01-2012, 03:44 AM
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Originally Posted by Nepht
People play the game the way they choose not how others say they should play it.
And thats just grand. |
# 27
07-01-2012, 11:53 AM
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Originally Posted by biostem
For a game that initially billed itself as "enjoy the journey, not the destination", the devs added precious little in the way of alternate leveling paths.
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As far as "repetitive", the only egregious sin this game commits is too many fracking instanced missions, something its predecessor did wrong too. Not every piece of content can be a unique snowflake with unique mechanics. Kill X of Y is a standard MMO quest for a reason, it's easy to justify ("Those dudes are Bad Guys, off em pleez") and even easier to actually code.
# 28
07-02-2012, 01:38 AM
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Originally Posted by RUGROTHRUMBOR
Actually people learn more about playing with a team in these Alerts than soloing their way to level 40 with missions.
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Sure, some people learn to team better, but the typical result appears to be 40s that don't learn much at all, and Grav is a shining example.
# 29
07-02-2012, 03:21 AM
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Originally Posted by Battybattybats
Except that the way i'd like to play it is to be able to sidekick down to a lower level while doing the missions my level is now so far above at those times when i'm running solo.
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EH I dont see any conflict with my statement? You want to sidekick down to do mission your level harder. Well thats how you want to play and thats just grand also.
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