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# 1 Lizardman Barbarian - Bestial/HW
06-10-2012, 10:57 PM
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PowerHouse (Link to this build)

Name: Lizardman

Archetype: Freeform

Super Stats:
Level 6: Super Strength (Primary)
Level 10: Super Recovery (Secondary)
Level 15: Super Constitution (Secondary)

Talents:
Level 1: Feral
Level 6: Mighty
Level 9: Tireless
Level 12: Enduring
Level 15: Relentless
Level 18: Quick Recovery
Level 21: Physical Conditioning

Powers:
Level 1: Bludgeon (Until Morale Improves)
Level 1: Shred (Penetrating Strikes)
Level 6: Eruption (Rank 2, Rank 3)
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Pounce (Nailed to the Ground)
Level 14: Guard (Rank 2)
Level 17: Arc of Ruin (No Quarter)
Level 20: Aspect of the Bestial (Rank 2)
Level 23: Skewer (Follow Through)
Level 26: Skullcrusher (Rank 2)
Level 29: Bite (Rank 2, Furor Venenum)
Level 32: Resurgence (Rank 2)
Level 35: Venomous Breath (Rank 2, Infectious Bile)
Level 38: Unleashed Rage (Rank 2)

Travel Powers:
Level 6: Athletics
Level 35: Tunneling (Rank 2)

Done more for concept than anything (it's an adaptation of an old D&D character I used to play) I wonder if it could somehow be improved...
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# 2
06-11-2012, 01:55 AM
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Compassion is effing baller. It buffs damage by half of what it heals, I have a toon that heals for 1444 per tick of regeneration with 8 stacks(in protector role, which gets zero healing buff from stats). Yes, taking BS aoe damage lets your regen heal you which DOES trigger compassion stacks. Only problem is when you're facing a boss who only uses single target attacks and he's not hitting you. (Which is why my regen toon is a tank and has challenging strikes and what-not)

You should rotate active offenses, this will help your dps. Warden mastery buffs your cleave, which gains 15% crit from other spec points. I didn't pick an energy unlock, but neither did you, I don't think with this setup you can benefit from any of them except supernatural power(bite/breath) or MSA(cd on your lunge). I have no idea when you'll want to mix in the bite or the breath, so your rotation is totally up to you. If you end up ditching the bite because it feels clunky, I'd consider getting command animals rank3, you can pick raptors, bears or wolves, I have no idea how that would work with your concept, but a barbarian with hunting animals doesn't seem unreasonable, they do toxic dots, bleeds, and shredded debuffs(more dps for you!) at rank 3, so they aren't too shabby.

PowerHouse (Link to this build)

Name: Lizardman

Archetype: Freeform

Super Stats:
Level 6: Strength (Primary)
Level 10: Recovery (Secondary)
Level 15: Dexterity (Secondary)

Talents:
Level 1: The Unleashed
Level 6: Body and Mind
Level 9: Coordinated
Level 12: Martial Focus
Level 15: Covert Ops Training
Level 18: Paramilitary Training
Level 21: Physical Conditioning

Powers:
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Rank 3)
Level 6: Decimate (Nailed to the Ground)
Level 8: Arc of Ruin (Rank 2, No Quarter)
Level 11: Regeneration (Rank 2, Rank 3)
Level 14: Skewer (Rank 2, Rank 3, Initiative)
Level 17: Compassion
Level 20: Bite (Rank 2, Furor Venenum)
Level 23: Venomous Breath (Rank 2, Paralytic Bile, Infectious Bile)
Level 26: Guard
Level 29: Resurgence (Rank 2)
Level 32: Aggressor (Rank 2)
Level 35: Unleashed Rage
Level 38: Intensity (Rank 2)

Travel Powers:
Level 6: Athletics (Rank 2)
Level 35: Tunneling (Rank 2)

Specializations:
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Mastery: Warden Mastery (1/1)




If you are interested in making a tank, I'd do it something like THIS.
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# 3
06-11-2012, 05:23 AM
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Many, MANY thanks.
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# 4
06-11-2012, 09:39 PM
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Powerhouse really needs to fix it's export code. It always exports your SS Mastery even if you picked a different one.
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# 5
06-11-2012, 11:05 PM
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Quote:
Originally Posted by BodkinsOdds
Powerhouse really needs to fix it's export code. It always exports your SS Mastery even if you picked a different one.
I changed it manually, didn't notice that before.
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# 6
06-12-2012, 02:42 AM
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Interesting idea. Need to look into combining regeneration, compassion, sentry aura, lots of defense, a good block and check out how this works with offensive builds. Kudos for the new idea
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# 7
06-12-2012, 04:33 AM
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Quote:
Originally Posted by renegadejg
Interesting idea. Need to look into combining regeneration, compassion, sentry aura, lots of defense, a good block and check out how this works with offensive builds. Kudos for the new idea
Ahh, sentry aura would help keep those compassion stacks up for when you weren't taking damage. The rest of the tree would be pretty much a complete waste though. I've thought about using dark tranfusion or that celestial heal that costs health. I don't know if the heal debuff on dark tranfusion affects regen though, but you'd only use it when you didn't have aggro.

Edit: Lite testing on PTS shows that regen IS negatively affected by the dark transfusion buff/debuff. This won't matter if you're dpsing. Also, my compassion stacks kept falling off but I think that was because I wasn't in combat (was at laser testing) and my natural regen (I have high recovery) might have healed me before the passive regeneration ticked. Dark transfusion was only hitting me for lke 63. My regen went down to about 1/3 of what it was, which is still about 500/tick.
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