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# 1 Cyrone's PFF Q/A Help Thread
05-29-2012, 01:43 PM
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From the number of messages I've been receiving lately asking about PFF I've decided to start up this thread.

That being said if there's anyone with any questions about the power or if they have a build that they would like to have reviewed by me for tweaking then by all means use this thread to do so. It will help keep my inbox empty and help fellow players to get a better understanding, instead of just one at a time. ^_^

Edit: Compiled data for PFF.

Superstats and PFF:

Shield Strength and Shield Regen are directly affected by whatever superstats you select.

Active Defenses and PFF:

The only two AD's that I recommend for PFF are 1) Field Surge and 2) Masterful Dodge.

Field Surge is a no brainer for PFF and Masterful Dodge works well because Dodge is applied before PFF shields.

Shield layering and PFF:

So far the only shield to be applied on the outside of PFF is Field Surge, due to the latest update.

Protection Field, Mindful Reinforcement and Energy Refraction (Force Bolts advantage) are all layered under the PFF.

This goes for IDF and Unbreakable as well.

Compassion and PFF:

This power, currently, increases PFF shield strength to rediculous levels. Highest I've heard is just over 14k PFF shields.

This shield increase does *not* increase Shield Regen.

Dodge/Resist and PFF:

Dodge and Damage Resistance are both layered before PFF shield takes damage. Go nuts with the stacking.

Blocking and PFF:

Blocking reduces damage on shields and doubles your shield regeneration rate.

Specs and PFF:

Only Arbiter and Overseer have specs that can directly affect your PFF shield strength. Combining the two will give you a 15% increase in shields.

VIPER and PFF:

VIPER Henchmen sometimes have attacks that can bypass shields.

VIPER Brickbusters' debuff causes all incoming attacks to have a higher shield bleed through, resulting in faster death of the player.

*Superstat Scaling*

For this scaling, I'm using Ego primary, Dex/Int because that's what I have gear for. Remember, these same numbers can be achieved with any superstat.

The order that I will display stats will be Ego/Dex/Int. All testing done at level 40 with Rank 3 PFF.

95/55/55 = 2943 shields / 340 regen

*Secondaries and Marksman innate*

116/55/76 = 3282 shields / 364 regen

137/55/97 = 3620 shields / 384 regen

137/76/118 = 3959 shields / 403 regen

*Primaries, Secondaries and Marksman innate*

181/187/118 = 5218 shields / 456 regen

294/187/118 = 6136 shields / 484 regen

294/187/229 = 7035 shields / 506 regen

*Primaries, Secondaries and Talents for Ego/Dex/Int*

312/205/247 = 7473 shields / 515 regen

*Primaries, Secondaries, Talents and Ego Mastery*

312/267/225 = 7797 shields / 521 regen

I hope this scaling demonstration helps everyone out by showing that in order to get the most out of PFF you have to maximize your superstat selections.
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# 2
05-29-2012, 03:28 PM
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I will throw in some leading questions.

What powers are good to pair with a force field?
Field Surge is a must I would think since with PFF it adds twice as much protection as another bubble defense.

Depending on Pre Protection field would seem to be a good addition too? If it is highish then an additional bubble should add a lot of extra mitigation when the PFF is getting low (and then regenning slower as a result).

Since blocking increases the rate of field regen - would a passive aoe be useful for getting agro - if tanking is the goal that is. maybe Sparkstorm with the advantage, something with aoe+ dots, maybe pets. I kinda love Fissure on one character(not a PFF build), as for a 1 second charge you get 10 seconds of aoe damage + chance to knockdown.

Since more extended blocking might be useful to the build, to give more time for the shield to regen, what about a damage shield? Like Electric or Ebon, or even Wind Barrier to push everything back and reduce incoming damage even further (well except for immune bosses).

'What stats should I take' would only matter for the type of build I believe, as it just scales on SS, so it would all depend on the final role and concept and attacking powers?

Hopefully that covers a lot of basic questions people might have.
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# 3
05-29-2012, 04:08 PM
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Quote:
Originally Posted by riggsmax
I will throw in some leading questions.

What powers are good to pair with a force field?
Field Surge is a must I would think since with PFF it adds twice as much protection as another bubble defense.
I only ever use Field Surge on my PFF characters, solely for the shield restoration. With the upcoming changes the overshield on it will be taking damage before PFF does, so there's a damage buffer with it to get your shield regenerated. My latest character uses dodge/avoidance so I also have Masterful Dodge which also works quite well.

Quote:
Depending on Pre Protection field would seem to be a good addition too? If it is highish then an additional bubble should add a lot of extra mitigation when the PFF is getting low (and then regenning slower as a result).
As far as I know, the shield layering in regards to Protection Field and PFF have not been touched on PTS so taking Protection Field or Mindful Reinforcement would only be used in the event that you expect your shield to be down all the time.

Quote:
Since blocking increases the rate of field regen - would a passive aoe be useful for getting agro - if tanking is the goal that is. maybe Sparkstorm with the advantage, something with aoe+ dots, maybe pets. I kinda love Fissure on one character(not a PFF build), as for a 1 second charge you get 10 seconds of aoe damage + chance to knockdown.
If said AoE has challenging strikes then go for it. Whenever I did my tanking with PFF all I really needed to do was lunge in and tap Force Eruption with C. Strikes on it to get the attention of enemies. Ranged AoE with challenging strikes is also a good opener for getting aggro from enemies.

Quote:
Since more extended blocking might be useful to the build, to give more time for the shield to regen, what about a damage shield? Like Electric or Ebon, or even Wind Barrier to push everything back and reduce incoming damage even further (well except for immune bosses).
I'll have to give damage shields a run through with the passive but as far as Wind Barrier, that would be a good one to take, especially if the enemies are melee. The more time they take getting to you the more time your shield has to regen.

Quote:
'What stats should I take' would only matter for the type of build I believe, as it just scales on SS, so it would all depend on the final role and concept and attacking powers?
Take the superstats you feel would fit your character best. Protogen is themed as a tech mercenary and is ranged. So his superstats are Ego primary, Dex/Int secondary. Kr'yshte is my other PFF character. She's a crit intensive TK Blader. Dex primary, Ego/Rec secondaries. She also has dodge/avoidance stacked whereas Protogen has Defense stacked. My next character to use PFF I'm going to try and use completely different stats.

Quote:
Hopefully that covers a lot of basic questions people might have.
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# 4
05-30-2012, 08:25 AM
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Hey Cyrone,

I know that blocking makes the shield regen faster but is this based on the current shield strength or no? If I let the shield get to say half of its strength and block will it regen faster then if I let it go down to 1/4 strength and block?

Seeing that dodging does help out is 50% dodge the magic number to hit for on a build?
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# 5
05-30-2012, 03:41 PM
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Quote:
Originally Posted by wolfboy1
Hey Cyrone,

I know that blocking makes the shield regen faster but is this based on the current shield strength or no? If I let the shield get to say half of its strength and block will it regen faster then if I let it go down to 1/4 strength and block?

Seeing that dodging does help out is 50% dodge the magic number to hit for on a build?
The increase on regen when blocking is based on your current regen from shield strength. I don't know for certain what amount of shields have to be remaining for the regen decrease to stop is.

As far as dodge goes with PFF I would recommend as high as possible along with as much avoidance to go with it. The latest build I have runs 50% dodge with just under 70% avoid.
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# 6
05-30-2012, 07:53 PM
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woops, forgot you made a new thread for PFF Q&A, I guess you could answer here the questions i just made on the other PFF thread?
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# 7
05-31-2012, 02:19 AM
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Does Laser Knight's resistance come before or after PFF?
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# 8
05-31-2012, 06:20 AM
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What stats do you recommend to really beef up PFF, as well as some of the other force framework shields? Also, any tips for a PFF Impulse AT who can't do things like take masterful dodge?
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# 9
05-31-2012, 08:09 AM
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Quote:
Originally Posted by forvrknight
Does Laser Knight's resistance come before or after PFF?
The resistance comes before the shield.

Quote:
Originally Posted by greendragoon
What stats do you recommend to really beef up PFF, as well as some of the other force framework shields? Also, any tips for a PFF Impulse AT who can't do things like take masterful dodge?
I don't have any real recommendations for beefing up PFF. Int is a good stat to have for cool down reduction on Field Surge, but this can also be achieved through specs and gear. As for the Impulse AT I will work on one to be of more help with it.

Quote:
Originally Posted by Zhilo
So, I got Lead Tempest on my munitions/force mechsuit character, and it looked awful. Theme is important to me, and my robot just isnt suppowed to be THAT agile. Instead i went with Havoc Stomp for aoe with challenging strikes, plus the Cry Havoc advantage for fear and all the knock ups would be providing indirect damage mitigation. Is the logic behind picking this pwoer sound?

So far I have Masterful Dodge for the beggining of the fight and Field Surge to replenish the shield in the middle of it. Should I also get Unbreakable to tide me over untill the next Masterful Dodge or is that too many active defenses? Maybe i should get Nanobot Swarm instead?
Seems pretty sound, your choice in Havok Stomp. If you'd like, feel free to post your build and I'll give you more help on it.

As for Unbreakable, you don't really need it if you start the fights with Masterful Dodge and pop Field Surge during the fight. I do that on my TK Blader. Nanobot Swarm, to me, is a sound choice to have your active defenses come back faster.
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# 10
06-01-2012, 10:07 AM
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I find some mobs will totally kill me by damaging me directly at my hp without going through the shield.
Died a dozen times or more with the shield still on more than half the strength at Canada powerhouse viper training.
Those henchmen has hp of 25k, more hp than their super villains and has attacks that goes right through pff.
Another reason to not pick pff...
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