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Reload this Page Really tired of lowbies in Alerts
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# 51
05-06-2012, 09:01 PM
There should be a lowbie queue for people under level 10 OR without a passive. Additionally, the devs need to go back to the drawing board w/ the tutorial and make one that actually provides useful info - the significance of a passive, managing aggro, managing knocks, positioning cone, cylinder, PBAoE, and targeted AoEs.

Also - if you want to avoid having to deal w/ the "Alerts Babies" - make your own team!!!
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# 52
05-06-2012, 09:17 PM
Again : I press O in a Smash and i know if we will do it or if we will fail.

Why ?

2 Minute drill

one 11 DD one 7 Hybrid one 9 DD one 17heal and me as 38 Tank .

There is NO way we can do a boss in 2 minutes. No Sir.

And if one of them has the stoopids and pulls everything that moves in Dockside Dustup or Soul Syphon or god be with me, Trainstopping ? We won't do it.

As a tank i have to do just ONE thing : Keep aggro. The rest has to be done by someone else, as i can do only moderate damage and heal myself a bit. So if i have the aggro of most or all adds, and the boss, and we fail, what did I do wrong ?

Same as a DD :
I can only deal damage, try to avoid aggro, not pull anything, and hope the tank can hold aggro. If he can NOT i have to reduce my damage, resort to blocking and pray that i live.

I try to group now before doing smashes, if you get 3 people knowing what to do above level 15 it works out most of the time. If you get no bad players, that is.

My 2 cents ? Level 15+ alerts, and most problems are solved. Bad players excluded, but that is something we have to live with...
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# 53
05-06-2012, 10:00 PM
Quote:
Originally Posted by riggsmax
Oh and same thing - let me see the video of you soloing an Alert where 3 level 6 players agroed everything and is surrounding the boss attacking everything that gets in range - and how you also can kill everything, tank everything, heal up everyone, and do it in the under 1 minute you have left. Because you are saying that is my fault an Alert failed that I cant do that on every single one of my characters like you apparently can (My tank maybe could handle some of that, but I only have one tank - none of my other characters can handle 20 enemies plus the boss attacking me all at once)

Post the video - or what exactly is your 'talk' worth?
Please tell me where I said that. Go ahead, quote the post where I said anything even remotely like that.

And just for the record, I will take ANY group of 4 level 6 noobs + myself at any level into any alert before I team with you. Not saying we'll win the alert, just that I would prefer them over you since I know their lack of skill will simply be from a lack of experience, which can be corrected over time.

All I said was that if you are failing alerts on a regular basis, as everything that you are posting seems to suggest, then the problem probably is not with the pugs you are in, but with yourself. It makes much more sense that the thing in common with the groups that have failed the alerts (and the thing all those groups have in common is you) is at fault than to believe that everyone you are teaming with on those alerts is to blame.
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# 54
05-06-2012, 10:18 PM
Quote:
Originally Posted by riggsmax
Oh and one final point.

If the people who think I am off my rocker are actually serious, then they are saying a group of five level 6 characters will do just as fine as a group with all higher level characters.

Because it is all just fine right? Even if lets say - 2 of those people only started playing today - because Alerts are open to everyone.

I want to see a video of a pre-made group of ALL level 6 characters doing Alerts - including looking around for a couple completely new players to join - and then post the video showing them beating Alert after Alert. Even when they get agro from at least half the enemies in Recruiting Drive - because a level 6 character can handle a group of 5/10/20 enemies just fine right?

I want to see Two Min Drills beat time after time by a group of level 6's. Including a couple people new because as said "A good player can carry the group".
By the gads he thinks he is Ridley Scott ....

.....its all very deep but whuts my motivation whut drives this lvl 6 fellow to do whut he does I NEED TO GET MY METHOD ON \o/
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# 55
05-06-2012, 11:30 PM
Level 15 minimum before queueing up for Alerts is allowed. That's what it should be imho.

There has to be a compromise. While I have no issues with lowbies joining up with the highbies (that a word yet?), there has to be a level criteria where players are proficient enough with enough powers both offense and defense wise to contribute significantly. Level 6 is just not it.
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# 56
05-06-2012, 11:43 PM
Quote:
Originally Posted by Galeforce
[snip]

I just wanna point out that the Alerts you can "fail" are all SMASH. All others can be done if you're patient enough.

Experience is not everything. In SMASH, low level characters just lack damage strength from SS and Gears. No one can correct this. You fail because it is destined since you team with lowbies; and it gets worse if there are many in your team.
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# 57
05-07-2012, 08:11 AM
Quote:
Originally Posted by Terlisha
I just wanna point out that the Alerts you can "fail" are all SMASH. All others can be done if you're patient enough.

Experience is not everything. In SMASH, low level characters just lack damage strength from SS and Gears. No one can correct this. You fail because it is destined since you team with lowbies; and it gets worse if there are many in your team.
I know that the Smash alerts are the only ones with the failure option. I've done more than enough alerts to know how they work. I also know that experience is not everything. But it is a great deal more than anything else. I took a level 8 toon with lightning arc into a smash alert and paid careful attention to the damage numbers, both my own and the others. SKed up to level 30 I was getting ticks of lightning arc that were over 2k. (Not all the ticks of lightning arc were that high, LA starts lower and builds as you maintain, but the last few ticks were over 2k, without crits.) There were 2 40s in that alert and they did single hits that were over 2k, but not nearly as many as I was doing. Try it and see for yourself. I would make a video of it but my crappy little laptop will not run CO and the video software simultaneously. Now, I was smart about it, I targeted the tank of the group and made sure to only attack the target he was currently focusing on, but I still got hit from time to time... because I did so much damage that I took aggro off the level 35 tank. Not having a fistful of active defenses to help me slough off that damage even got me killed a couple of times. My point is that with sidekicking the way it is currently, lower level toons might be at a disadvantage in some areas... but damage strength is NOT one of them... defenses and healing, sure, damage, no.
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# 58
05-07-2012, 08:27 AM
Quote:
Originally Posted by Galeforce
Now, I was smart about it, I targeted the tank of the group and made sure to only attack the target he was currently focusing on, but I still got hit from time to time... because I did so much damage that I took aggro off the level 35 tank. .
Now I don't want to call you a liar but:

You are saying that your level eight toon, using Lightning arc was pulling agro off a 35 toon in the Tank role.

You said you were doing ticks of 2k, so that Must mean you were in avenger (at level eight you have little to active offense power or rage stacks. From my own testing a Tank just running his energy builder attack can keep the Agro from someone doing 3-4k dps in avenger or brawler due to the + and - agro bonuses the two roles provide.

Something doesn't work out here Gale, but I don't want to call you a liar.

Care to provide more details?
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# 59
05-07-2012, 08:48 AM
Quote:
Originally Posted by The_Last
Now I don't want to call you a liar but:

You are saying that your level eight toon, using Lightning arc was pulling agro off a 35 toon in the Tank role.

You said you were doing ticks of 2k, so that Must mean you were in avenger (at level eight you have little to active offense power or rage stacks. From my own testing a Tank just running his energy builder attack can keep the Agro from someone doing 3-4k dps in avenger or brawler due to the + and - agro bonuses the two roles provide.

Something doesn't work out here Gale, but I don't want to call you a liar.

Care to provide more details?
I'm not sure. This was only in one particular alert and I had never seen this particular tank before. Maybe he just wasn't a very good tank or maybe he switched to a different target and let the aggro fall off that target, but whatever happened, I was still doing some extremely respectable DPS for a level 8 toon, more than enough to carry my own weight in a Smash.

ETA: It was only a couple of mobs that I was able to draw off him, so perhaps he had not been attacking those mobs long enough to establish good aggro?
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# 60
05-07-2012, 08:53 AM
Quote:
Originally Posted by Galeforce
I'm not sure. This was only in one particular alert and I had never seen this particular tank before. Maybe he just wasn't a very good tank or maybe he switched to a different target and let the aggro fall off that target, but whatever happened, I was still doing some extremely respectable DPS for a level 8 toon, more than enough to carry my own weight in a Smash.
Out of Curiosity what powers did you have at level eight?
Can you confirm you were in avenger?
And what was your superstat/spec combo?

I think i will run some tests and see what numbers I get on PTS at level eight with lightning arc.

2k at the end of a Lighting arc maintain vs Alert mobs (higher resistances) sounds outstanding.
You may have found a pretty nice combo there, and it should be explored.

Quote:
Originally Posted by Galeforce
ETA: It was only a couple of mobs that I was able to draw off him, so perhaps he had not been attacking those mobs long enough to establish good aggro?
From my experience, I can do a charged Force Cascade into a group of mobs in avenger, and if the tank has a HoT on himself, the mobs agro on to him lol.
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