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# 1 My Personal Suggestion List
04-04-2012, 04:51 PM
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So I've come up with a few ideas over the last few days to make the game (mainly pvp) more cohesive, I feel like champions right now is very messy. Primarily pvp orientated changes are marked.


---- Balance Changes -------------------------------------------------
  • Knocks, Holds, Roots, Disables and Snares should all be rolled in a single resist category.

  • The number of powers a freeform has should be reduced. To go along with this the tier requirements should be lowered. This stops someone from making a complete build and then throwing on extra powers for extra min maxing where it isn't needed. Now people will have to make sacrifices. PVP

  • All energy builders should have a ranged and melee animation to make fighting more attractive visually. Right now using the fire energy builder looks really lame in melee range.

  • All unpurchased travel powers should be avaliable in the powerhouse, but you would not be allowed to leave if you did not own them / meet the unlock requirements. This makes it so we aren't forced to purchase these very visually impacting powers completely blind.

  • You should not be able to stack flat damage shields (Field Surge, Protective Field and MR) on top of each other. They should replace the previous shield if that had a lower amount of health on it. PVP

  • Crippling Challenge should have the remove block portion removed and reduced to 2 adv point cost. Its incredibly annoying for any pvp right now when the main pvp advantage especially for damage dealers is also a taunt in pve. PVP

  • Add a new 1pt advantage that make that selected power deal increased damage vs block. This adds some counter play to both players in this situation, rather than eliminating the mechanic entirely. PVP

  • Aggressor and Enrage both seem incredibly mixed up in the same powerset to be honest. Especially how they interact with each other. Enrage should removed or instead serve a different purpose, such as being a defensive toggle that increases your knock resistance further.

  • The removal / remake of enrage would likely require buffs to ranged damage and especially the brick set considering fall damage is being reduced soon.

---- Bug Fixes ---------------------------------------------------
  • It should be possible to change the weapon costume your nemesis is using without having to make their costume as a hero then import it into nemesis creation.

  • The part where wings connect to your characters back is currently broken on females and results in a massive bulge protruding from their shoulders. This is especially noticiable on bird wings.

  • The pvp queue timer says "No Wait" when it actually means there have been no recent games to make a guess at wait time. This should be replaced with something like "No Recent Games".
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# 2
04-04-2012, 05:06 PM
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Quote:
Originally Posted by FrozenBones
So I've come up with a few ideas over the last few days to make the game (mainly pvp) more cohesive, I feel like champions right now is very messy. Primarily pvp orientated changes are marked.


---- Balance Changes -------------------------------------------------
  • Knocks, Holds, Roots, Disables and Snares should all be rolled in a single resist category.

  • The number of powers a freeform has should be reduced. To go along with this the tier requirements should be lowered. This stops someone from making a complete build and then throwing on extra powers for extra min maxing where it isn't needed. Now people will have to make sacrifices. PVP

  • All energy builders should have a ranged and melee animation to make fighting more attractive visually. Right now using the fire energy builder looks really lame in melee range.

  • All unpurchased travel powers should be avaliable in the powerhouse, but you would not be allowed to leave if you did not own them / meet the unlock requirements. This makes it so we aren't forced to purchase these very visually impacting powers completely blind.

  • You should not be able to stack flat damage shields (Field Surge, Protective Field and MR) on top of each other. They should replace the previous shield if that had a lower amount of health on it. PVP

  • Crippling Challenge should have the remove block portion removed and reduced to 2 adv point cost. Its incredibly annoying for any pvp right now when the main pvp advantage especially for damage dealers is also a taunt in pve. PVP

  • Add a new 1pt advantage that make that selected power deal increased damage vs block. This adds some counter play to both players in this situation, rather than eliminating the mechanic entirely. PVP

  • Aggressor and Enrage both seem incredibly mixed up in the same powerset to be honest. Especially how they interact with each other. Enrage should removed or instead serve a different purpose, such as being a defensive toggle that increases your knock resistance further.

  • The removal / remake of enrage would likely require buffs to ranged damage and especially the brick set considering fall damage is being reduced soon.

---- Bug Fixes ---------------------------------------------------
  • It should be possible to change the weapon costume your nemesis is using without having to make their costume as a hero then import it into nemesis creation.

  • The part where wings connect to your characters back is currently broken on females and results in a massive bulge protruding from their shoulders. This is especially noticiable on bird wings.

  • The pvp queue timer says "No Wait" when it actually means there have been no recent games to make a guess at wait time. This should be replaced with something like "No Recent Games".
Yeah... you lost me when you suggested reducing the number of powers I can have. Also when you suggested nerfing bubbles. A lot of your suggestions seem pretty good, but, based on those two items (which I feel strongly about)... /not signed.
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# 3
04-05-2012, 04:20 AM
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Quote:
[*]Knocks, Holds, Roots, Disables and Snares should all be rolled in a single resist category.
I can sorta agree with this.

Quote:
[*]The number of powers a freeform has should be reduced. To go along with this the tier requirements should be lowered. This stops someone from making a complete build and then throwing on extra powers for extra min maxing where it isn't needed. Now people will have to make sacrifices. PVP
Just... no. HELL no. This will only gimp those builds who are concept driven and require those extra powers to keep up :P

Quote:
[*]All energy builders should have a ranged and melee animation to make fighting more attractive visually. Right now using the fire energy builder looks really lame in melee range.
Interesting, but most people playing ranged characters, stay at a range.

Quote:
[*]All unpurchased travel powers should be avaliable in the powerhouse, but you would not be allowed to leave if you did not own them / meet the unlock requirements. This makes it so we aren't forced to purchase these very visually impacting powers completely blind.
I like this one.

Quote:
[*]You should not be able to stack flat damage shields (Field Surge, Protective Field and MR) on top of each other. They should replace the previous shield if that had a lower amount of health on it. PVP
Uh, wut? That would negate any and all synergy with PFF, which is gimpy as all hell to begin with.

Quote:
[*]Crippling Challenge should have the remove block portion removed and reduced to 2 adv point cost. Its incredibly annoying for any pvp right now when the main pvp advantage especially for damage dealers is also a taunt in pve. PVP
Quote:
[*]Add a new 1pt advantage that make that selected power deal increased damage vs block. This adds some counter play to both players in this situation, rather than eliminating the mechanic entirely. PVP
While I hate Crippling Challenge with the passion of a thousand burning suns, I can understand the necessity. I would like to see a better fix, however, though I'm not entirely sure your idea works best. I am, however, all for the splitting of this and the taunt mechanic (its hard to tank when everyone and their mother is taunting the poor mobs).

Quote:
[*]Aggressor and Enrage both seem incredibly mixed up in the same powerset to be honest. Especially how they interact with each other. Enrage should removed or instead serve a different purpose, such as being a defensive toggle that increases your knock resistance further.
Enrage and Aggressor mesh well o.O They both increase damage based on the same stats, and the same attack can increase both really really well (roomsweeper). There's a lot of synergy between the two.
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# 4
04-05-2012, 12:55 PM
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Just... no. HELL no. This will only gimp those builds who are concept driven and require those extra powers to keep up :P
Concept builds serve no purpose in pvp and if your taking extra powers its just a pvp build. The reason I suggest the reduction is because right now its really easy to make a general design then cherry pick 4 random but good powers on top with no problems. If anything this will bring lots of builds closer together because ti forces people to drop stuff like smoke bomb in place of a heal or vice verse.
Quote:
Interesting, but most people playing ranged characters, stay at a range.
Lots of mobs have a gap closer and most pvpers have a gap closer, it is not uncommon to spend 50% of a fight in melee range. I don't want this as a balance change, I just think it looks plain goofy to be shooting an arrow at a range of 3ft.
Quote:
Uh, wut? That would negate any and all synergy with PFF, which is gimpy as all hell to begin with.
I forgot PFF tbh when i suggested this. I don't have anythiny worked out for pff, but tbh it could do with being rebuilt from the ground up, its a bad passive simply due to its premise, a Regen with battery life.
Quote:
Enrage and Aggressor mesh well o.O They both increase damage based on the same stats, and the same attack can increase both really really well (roomsweeper). There's a lot of synergy between the two.
Poor wording on my part. I mean that they seem mixed up how Aggressor being a form can work with enrage, but others can't. Aggressor also can't work with other forms, so why do we have this weird connection between the two? Its just adding to the mess and pile of exceptions, better to streamline them than to keep them this messy.
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# 5
04-05-2012, 02:27 PM
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Quote:
Originally Posted by FrozenBones
Concept builds serve no purpose in pvp and if your taking extra powers its just a pvp build. The reason I suggest the reduction is because right now its really easy to make a general design then cherry pick 4 random but good powers on top with no problems. If anything this will bring lots of builds closer together because ti forces people to drop stuff like smoke bomb in place of a heal or vice verse.

big snip because it's not what I'm dealing with
I disagree with you. Maybe concept builds have no place in PvP (that is certainly A viewpoint, regardless of its validity), but I frequently need all the powers I can get for a PvE build. Saying that the only reason to take extra powers is to make yourself unstoppable in PvP is just plain wrong.
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# 6
04-05-2012, 02:41 PM
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Quote:
Concept builds serve no purpose in pvp and if your taking extra powers its just a pvp build. The reason I suggest the reduction is because right now its really easy to make a general design then cherry pick 4 random but good powers on top with no problems. If anything this will bring lots of builds closer together because ti forces people to drop stuff like smoke bomb in place of a heal or vice verse.
I feel a great disturbance in the force, as if thousands of RPers suddenly cried out in terror...

Quote:
Lots of mobs have a gap closer and most pvpers have a gap closer, it is not uncommon to spend 50% of a fight in melee range. I don't want this as a balance change, I just think it looks plain goofy to be shooting an arrow at a range of 3ft.
Green Arrow shoots arrows from 3 ft all the time.

Quote:
I forgot PFF tbh when i suggested this. I don't have anythiny worked out for pff, but tbh it could do with being rebuilt from the ground up, its a bad passive simply due to its premise, a Regen with battery life.
Everyone always forgets PFF ;-P As for being rebuilt, that is an entirely different manner, and however it is done would still need synergy between its various support powers.

Quote:
Poor wording on my part. I mean that they seem mixed up how Aggressor being a form can work with enrage, but others can't. Aggressor also can't work with other forms, so why do we have this weird connection between the two? Its just adding to the mess and pile of exceptions, better to streamline them than to keep them this messy.
I have no idea what you're talking about o.O It's rather obvious they are -made- to work with each other, considering they're in the same power set.
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# 7
04-05-2012, 04:00 PM
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Quote:
I have no idea what you're talking about o.O It's rather obvious they are -made- to work with each other, considering they're in the same power set.
The question is why though. Why do we have a random exception to all the other form powers in the game. Neither Enrage or aggressor work with other forms, so why did the devs feel the need to make these two work together. If they wanted to increase might damage why not just buff it?
Quote:
Green Arrow shoots arrows from 3 ft all the time.
He also likely hits them with his bow or kicks / punches them.
Quote:
I disagree with you. Maybe concept builds have no place in PvP (that is certainly A viewpoint, regardless of its validity), but I frequently need all the powers I can get for a PvE build. Saying that the only reason to take extra powers is to make yourself unstoppable in PvP is just plain wrong.
As someone who pvps a lot I find that most builds can solo most of the content in the game quite safetly if played properly. With a level 11 I was able to beat Elite serpents lantern solo. This game is not difficult.
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# 8
04-05-2012, 04:57 PM
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Quote:
Originally Posted by FrozenBones
[list][*]Knocks, Holds, Roots, Disables and Snares should all be rolled in a single resist category.
Sounds interesting.

Quote:
Originally Posted by FrozenBones
[list][*]The number of powers a freeform has should be reduced. To go along with this the tier requirements should be lowered. This stops someone from making a complete build and then throwing on extra powers for extra min maxing where it isn't needed. Now people will have to make sacrifices. PVP
No way PvP can damage the customization and PvE, in a game designed around customization and PvE.

Quote:
Originally Posted by FrozenBones
[list][*]All energy builders should have a ranged and melee animation to make fighting more attractive visually. Right now using the fire energy builder looks really lame in melee range.
Good idea.

Quote:
Originally Posted by FrozenBones
[list][*]All unpurchased travel powers should be avaliable in the powerhouse, but you would not be allowed to leave if you did not own them / meet the unlock requirements. This makes it so we aren't forced to purchase these very visually impacting powers completely blind.
/signed

Quote:
Originally Posted by FrozenBones
[list][*]You should not be able to stack flat damage shields (Field Surge, Protective Field and MR) on top of each other. They should replace the previous shield if that had a lower amount of health on it. PVP
This has no sense, extreme protection is needed in a game with extreme dps. What keeps most of casual pvpers out of freeform pvp is the stun+damage stacks that kill you in less than 1 second. One thing is to be easily defeated by a pro, another is being constantly respawning without even being able to trigger a power.

Quote:
Originally Posted by FrozenBones
[list][*]Crippling Challenge should have the remove block portion removed and reduced to 2 adv point cost. Its incredibly annoying for any pvp right now when the main pvp advantage especially for damage dealers is also a taunt in pve. PVP
I do not like this, everything must have a cost, something so powerful to remove a block must have a high cost, let the tank disable blocks and hold agro while dps hit hard or add some extra defence.

Quote:
Originally Posted by FrozenBones
[list][*]Add a new 1pt advantage that make that selected power deal increased damage vs block. This adds some counter play to both players in this situation, rather than eliminating the mechanic entirely. PVP
This sounds good, but i would say 2 points cost.

Quote:
Originally Posted by FrozenBones
  • Aggressor and Enrage both seem incredibly mixed up in the same powerset to be honest. Especially how they interact with each other. Enrage should removed or instead serve a different purpose, such as being a defensive toggle that increases your knock resistance further.
  • The removal / remake of enrage would likely require buffs to ranged damage and especially the brick set considering fall damage is being reduced soon.
no idea
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# 9
04-05-2012, 06:34 PM
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Quote:
Originally Posted by FrozenBones
As someone who pvps a lot I find that most builds can solo most of the content in the game quite safetly if played properly. With a level 11 I was able to beat Elite serpents lantern solo. This game is not difficult.
This is entirely beside the point; there are also people who can level all the way to 40 with just an energy builder and their first power. What you're suggesting is only slightly less extreme than saying that because they can, everybody should be forced to. Sometimes it's not just about the most efficient build, it's also about making a build that works thematically and has powers that make sense even though they aren't the best, most OP powers in the game. Additionally, some people actually (gasp) like playing with more options instead of less. Crazy, huh?
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# 10
04-05-2012, 06:59 PM
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The customization in this game is what keeps this game in business. Take that away, and CO will die soon after.
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