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So I've come up with a few ideas over the last few days to make the game (mainly pvp) more cohesive, I feel like champions right now is very messy. Primarily pvp orientated changes are marked.
---- Balance Changes -------------------------------------------------
---- Bug Fixes ---------------------------------------------------
---- Balance Changes -------------------------------------------------
- Knocks, Holds, Roots, Disables and Snares should all be rolled in a single resist category.
- The number of powers a freeform has should be reduced. To go along with this the tier requirements should be lowered. This stops someone from making a complete build and then throwing on extra powers for extra min maxing where it isn't needed. Now people will have to make sacrifices. PVP
- All energy builders should have a ranged and melee animation to make fighting more attractive visually. Right now using the fire energy builder looks really lame in melee range.
- All unpurchased travel powers should be avaliable in the powerhouse, but you would not be allowed to leave if you did not own them / meet the unlock requirements. This makes it so we aren't forced to purchase these very visually impacting powers completely blind.
- You should not be able to stack flat damage shields (Field Surge, Protective Field and MR) on top of each other. They should replace the previous shield if that had a lower amount of health on it. PVP
- Crippling Challenge should have the remove block portion removed and reduced to 2 adv point cost. Its incredibly annoying for any pvp right now when the main pvp advantage especially for damage dealers is also a taunt in pve. PVP
- Add a new 1pt advantage that make that selected power deal increased damage vs block. This adds some counter play to both players in this situation, rather than eliminating the mechanic entirely. PVP
- Aggressor and Enrage both seem incredibly mixed up in the same powerset to be honest. Especially how they interact with each other. Enrage should removed or instead serve a different purpose, such as being a defensive toggle that increases your knock resistance further.
- The removal / remake of enrage would likely require buffs to ranged damage and especially the brick set considering fall damage is being reduced soon.
---- Bug Fixes ---------------------------------------------------
- It should be possible to change the weapon costume your nemesis is using without having to make their costume as a hero then import it into nemesis creation.
- The part where wings connect to your characters back is currently broken on females and results in a massive bulge protruding from their shoulders. This is especially noticiable on bird wings.
- The pvp queue timer says "No Wait" when it actually means there have been no recent games to make a guess at wait time. This should be replaced with something like "No Recent Games".
# 2
04-04-2012, 05:06 PM
Quote:
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Originally Posted by FrozenBones
So I've come up with a few ideas over the last few days to make the game (mainly pvp) more cohesive, I feel like champions right now is very messy. Primarily pvp orientated changes are marked.
---- Balance Changes -------------------------------------------------
---- Bug Fixes ---------------------------------------------------
|
# 3
04-05-2012, 04:20 AM
Quote:
| [*]Knocks, Holds, Roots, Disables and Snares should all be rolled in a single resist category. |
Quote:
| [*]The number of powers a freeform has should be reduced. To go along with this the tier requirements should be lowered. This stops someone from making a complete build and then throwing on extra powers for extra min maxing where it isn't needed. Now people will have to make sacrifices. PVP |
Quote:
| [*]All energy builders should have a ranged and melee animation to make fighting more attractive visually. Right now using the fire energy builder looks really lame in melee range. |
Quote:
| [*]All unpurchased travel powers should be avaliable in the powerhouse, but you would not be allowed to leave if you did not own them / meet the unlock requirements. This makes it so we aren't forced to purchase these very visually impacting powers completely blind. |
Quote:
| [*]You should not be able to stack flat damage shields (Field Surge, Protective Field and MR) on top of each other. They should replace the previous shield if that had a lower amount of health on it. PVP |
Quote:
| [*]Crippling Challenge should have the remove block portion removed and reduced to 2 adv point cost. Its incredibly annoying for any pvp right now when the main pvp advantage especially for damage dealers is also a taunt in pve. PVP |
Quote:
| [*]Add a new 1pt advantage that make that selected power deal increased damage vs block. This adds some counter play to both players in this situation, rather than eliminating the mechanic entirely. PVP |
Quote:
| [*]Aggressor and Enrage both seem incredibly mixed up in the same powerset to be honest. Especially how they interact with each other. Enrage should removed or instead serve a different purpose, such as being a defensive toggle that increases your knock resistance further. |
# 4
04-05-2012, 12:55 PM
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| Just... no. HELL no. This will only gimp those builds who are concept driven and require those extra powers to keep up :P |
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| Interesting, but most people playing ranged characters, stay at a range. |
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| Uh, wut? That would negate any and all synergy with PFF, which is gimpy as all hell to begin with. |
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| Enrage and Aggressor mesh well o.O They both increase damage based on the same stats, and the same attack can increase both really really well (roomsweeper). There's a lot of synergy between the two. |
# 5
04-05-2012, 02:27 PM
Quote:
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Originally Posted by FrozenBones
Concept builds serve no purpose in pvp and if your taking extra powers its just a pvp build. The reason I suggest the reduction is because right now its really easy to make a general design then cherry pick 4 random but good powers on top with no problems. If anything this will bring lots of builds closer together because ti forces people to drop stuff like smoke bomb in place of a heal or vice verse.
big snip because it's not what I'm dealing with |
# 6
04-05-2012, 02:41 PM
Quote:
| Concept builds serve no purpose in pvp and if your taking extra powers its just a pvp build. The reason I suggest the reduction is because right now its really easy to make a general design then cherry pick 4 random but good powers on top with no problems. If anything this will bring lots of builds closer together because ti forces people to drop stuff like smoke bomb in place of a heal or vice verse. |
Quote:
| Lots of mobs have a gap closer and most pvpers have a gap closer, it is not uncommon to spend 50% of a fight in melee range. I don't want this as a balance change, I just think it looks plain goofy to be shooting an arrow at a range of 3ft. |
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| I forgot PFF tbh when i suggested this. I don't have anythiny worked out for pff, but tbh it could do with being rebuilt from the ground up, its a bad passive simply due to its premise, a Regen with battery life. |
Quote:
| Poor wording on my part. I mean that they seem mixed up how Aggressor being a form can work with enrage, but others can't. Aggressor also can't work with other forms, so why do we have this weird connection between the two? Its just adding to the mess and pile of exceptions, better to streamline them than to keep them this messy. |
# 7
04-05-2012, 04:00 PM
Quote:
| I have no idea what you're talking about o.O It's rather obvious they are -made- to work with each other, considering they're in the same power set. |
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| Green Arrow shoots arrows from 3 ft all the time. |
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| I disagree with you. Maybe concept builds have no place in PvP (that is certainly A viewpoint, regardless of its validity), but I frequently need all the powers I can get for a PvE build. Saying that the only reason to take extra powers is to make yourself unstoppable in PvP is just plain wrong. |
# 8
04-05-2012, 04:57 PM
Quote:
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Originally Posted by FrozenBones
[list][*]Knocks, Holds, Roots, Disables and Snares should all be rolled in a single resist category.
|
Quote:
|
Originally Posted by FrozenBones
[list][*]The number of powers a freeform has should be reduced. To go along with this the tier requirements should be lowered. This stops someone from making a complete build and then throwing on extra powers for extra min maxing where it isn't needed. Now people will have to make sacrifices. PVP
|
Quote:
|
Originally Posted by FrozenBones
[list][*]All energy builders should have a ranged and melee animation to make fighting more attractive visually. Right now using the fire energy builder looks really lame in melee range.
|
Quote:
|
Originally Posted by FrozenBones
[list][*]All unpurchased travel powers should be avaliable in the powerhouse, but you would not be allowed to leave if you did not own them / meet the unlock requirements. This makes it so we aren't forced to purchase these very visually impacting powers completely blind.
|
Quote:
|
Originally Posted by FrozenBones
[list][*]You should not be able to stack flat damage shields (Field Surge, Protective Field and MR) on top of each other. They should replace the previous shield if that had a lower amount of health on it. PVP
|
Quote:
|
Originally Posted by FrozenBones
[list][*]Crippling Challenge should have the remove block portion removed and reduced to 2 adv point cost. Its incredibly annoying for any pvp right now when the main pvp advantage especially for damage dealers is also a taunt in pve. PVP
|
Quote:
|
Originally Posted by FrozenBones
[list][*]Add a new 1pt advantage that make that selected power deal increased damage vs block. This adds some counter play to both players in this situation, rather than eliminating the mechanic entirely. PVP
|
Quote:
|
Originally Posted by FrozenBones
|
# 9
04-05-2012, 06:34 PM
Quote:
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Originally Posted by FrozenBones
As someone who pvps a lot I find that most builds can solo most of the content in the game quite safetly if played properly. With a level 11 I was able to beat Elite serpents lantern solo. This game is not difficult.
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# 10
04-05-2012, 06:59 PM
The customization in this game is what keeps this game in business. Take that away, and CO will die soon after.
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