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That just an idea I had some time ago and I wanted to share this idea.
Skills: throwing chakram (The basic attack)
Roundtrip (The hero throw his chakrams in front of him, making close area damage and does double damage (when thrown and when coming back))
Steel Tempest : (The hero make his chakrams turning around him for a short time, making damage to all near by enemies)
Bouncing: (The hero throw one of his chakram which bounce between 3 targets and does 15% less damages by bounce. It Does 150% damage to a single target.)
Bloodlust : (Passive ability, each attack has a chance to heal 10% of the damage it does.)
Chakram curse: (The hero invoke a flying chakram on his target dealing damage over time for a short time)
Chackram to the knee: (The hero throw his chakrams to the knees of the enemies in a large ranged area, breaking all charged ability and slowing down the enemies.)
Chakram Hurricane: (Works like the Steel Tempest, but in a selected area, all the enemies in this area are blown into the air once and they take damages as they are in the AOE)
Wall of Steel: (Replace Blocking, The hero make his chakrams turn in a circle in front of him, it reflect 15% of the ranged attack, slow attack speed of melee enemies and if bloodlust is activated, each melee attack heal the hero by 30% of the damage it does.)
Ascending chakrams: (The hero throw his chakrams in front of him, after a short time the chakram go up in the air stunning and blowing up in the air the enemies in the line of effect)
Descending chakrams: (The hero throw his chakram in the air, after a short time the chakram rush to the target stunning and slowing him)
Martial Kata: Chakrams (When activated, this ability gives to the hero and his companions an attack speed and a critical buff)
This is all for now but if I get other ideas I'll add them here.
Skills: throwing chakram (The basic attack)
Roundtrip (The hero throw his chakrams in front of him, making close area damage and does double damage (when thrown and when coming back))
Steel Tempest : (The hero make his chakrams turning around him for a short time, making damage to all near by enemies)
Bouncing: (The hero throw one of his chakram which bounce between 3 targets and does 15% less damages by bounce. It Does 150% damage to a single target.)
Bloodlust : (Passive ability, each attack has a chance to heal 10% of the damage it does.)
Chakram curse: (The hero invoke a flying chakram on his target dealing damage over time for a short time)
Chackram to the knee: (The hero throw his chakrams to the knees of the enemies in a large ranged area, breaking all charged ability and slowing down the enemies.)
Chakram Hurricane: (Works like the Steel Tempest, but in a selected area, all the enemies in this area are blown into the air once and they take damages as they are in the AOE)
Wall of Steel: (Replace Blocking, The hero make his chakrams turn in a circle in front of him, it reflect 15% of the ranged attack, slow attack speed of melee enemies and if bloodlust is activated, each melee attack heal the hero by 30% of the damage it does.)
Ascending chakrams: (The hero throw his chakrams in front of him, after a short time the chakram go up in the air stunning and blowing up in the air the enemies in the line of effect)
Descending chakrams: (The hero throw his chakram in the air, after a short time the chakram rush to the target stunning and slowing him)
Martial Kata: Chakrams (When activated, this ability gives to the hero and his companions an attack speed and a critical buff)
This is all for now but if I get other ideas I'll add them here.
# 2
02-28-2012, 11:18 PM
It could use some work, but this concept intrigues me.
# 3
03-01-2012, 08:19 AM
I like it. It seems like this would be a ranged slashing damage type and that is sorely needed. /signed!
# 4
03-01-2012, 11:33 AM
this sounds really cool. I like the idea of a ranged slashing set, and can't help but imagine using rosaries like in Okami. Man I love that game.
/signed :D
/signed :D
# 5
03-06-2012, 12:31 AM
Quote:
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Originally Posted by Quincy-St-Moth
this sounds really cool. I like the idea of a ranged slashing set, and can't help but imagine using rosaries like in Okami. Man I love that game.
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# 6
03-07-2012, 01:40 AM
/signed for the concept, also, just suggesting, fans should be a skin of this powerset, because it fits the slashing range/melee concept
# 7
03-07-2012, 05:02 AM
/signed, because if we get disc-shaped projectiles, maybe I can get a rivebow later.
# 8
03-07-2012, 07:02 AM
and hey look on the bright side. It would give us a chance to use that "goku" hair to make a completely new clone! -cough- axel -cough-
# 10
03-07-2012, 09:59 AM
Quote:
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Originally Posted by FlyingFinn
I think i'll voice my opinion on this. Here.
Thank you. |
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