REC or Recovery is considered a useless superstat when compared to the others.
Why not simply let it be what it sounds like? REC, in addition to slotting you base energy, should give a slow RECOVERY of energy over time with the more REC you have, the faster ticks (think BCR minus the RR adv) of energy you'd receive in combat.
INT, for comparison, lowers energy cost, well thats fine and great for INT builds. An REC build would simply get energy back faster.
Its not the greatest idea, but its at least a start, folks. All SS should have a degree of usefulness.
Not every build should have to take Molecular Self Assembly, Killer Instincts, Supernatural Power, Force Shield with sheath, etc to not be starved of energy.
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Incorporated Roadwulf's Health Recovery. Perhaps alternating small ticks of Health and Energy.
Why not simply let it be what it sounds like? REC, in addition to slotting you base energy, should give a slow RECOVERY of energy over time with the more REC you have, the faster ticks (think BCR minus the RR adv) of energy you'd receive in combat.
INT, for comparison, lowers energy cost, well thats fine and great for INT builds. An REC build would simply get energy back faster.
Its not the greatest idea, but its at least a start, folks. All SS should have a degree of usefulness.
Not every build should have to take Molecular Self Assembly, Killer Instincts, Supernatural Power, Force Shield with sheath, etc to not be starved of energy.
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Incorporated Roadwulf's Health Recovery. Perhaps alternating small ticks of Health and Energy.
# 2
01-29-2012, 12:58 PM
One of the things Recovery should effect is Health Regen.
# 3
01-29-2012, 02:04 PM
Quote:
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Originally Posted by Roadwulf
One of the things Recovery should effect is Health Regen.
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I mean, take the Inferno AT. Hit him with a fireball. Regains energy, but gets hurt just like anyone else. Guy who commands fire... can burn? Nonsense. If he can regain energy from flames, why can't flames boost his healing too?
# 4
01-29-2012, 04:25 PM
mmmmh, not really. Currently, the least considered SS should be END unless you're going to pick up Force Cascade or Typhoon or power armor toggles. REC has its use. For example, if you're a protector who has really low energy equilibrium, high recovery can allow you to do a full charged alpha strike.
BTW, they are actually doing some big changes which include the functions of stats. Those changes are testing in PTS. It's a good chance for you to visit PTS and to illustrate your thought to devs directly.
BTW, they are actually doing some big changes which include the functions of stats. Those changes are testing in PTS. It's a good chance for you to visit PTS and to illustrate your thought to devs directly.
# 5
01-29-2012, 08:18 PM
Quote:
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Originally Posted by ChaosWolf82
In my opinion, the "Reverberation" passives (Ionic, Thermal, etc) that return energy when stuck by certain types of attack should offer a minor self-heal as well as energy return.
I mean, take the Inferno AT. Hit him with a fireball. Regains energy, but gets hurt just like anyone else. Guy who commands fire... can burn? Nonsense. If he can regain energy from flames, why can't flames boost his healing too? |
# 6
01-29-2012, 08:45 PM
Quote:
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Originally Posted by Roadwulf
That works in theory, until you run into a Freeform Infernal using Regneration with Supernatural Power and Devour Essence. You'll never kill them.
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# 7
01-29-2012, 10:05 PM
Regeneration: Large Heals
Supernatural Power: Triggers with Recovery, Small Heals
Devour Essence: Does Toxic Damage, triggers Supernatural Power, Does Large Heals.
Add in Resurgence and it gets even worse.
Supernatural Power: Triggers with Recovery, Small Heals
Devour Essence: Does Toxic Damage, triggers Supernatural Power, Does Large Heals.
Add in Resurgence and it gets even worse.
# 8
01-29-2012, 10:30 PM
Quote:
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Originally Posted by jordontek
REC or Recovery is considered a useless superstat when compared to the others.
Why not simply let it be what it sounds like? REC, in addition to slotting you base energy, should give a slow RECOVERY of energy over time with the more REC you have, the faster ticks (think BCR minus the RR adv) of energy you'd receive in combat. INT, for comparison, lowers energy cost, well thats fine and great for INT builds. An REC build would simply get energy back faster. Its not the greatest idea, but its at least a start, folks. All SS should have a degree of usefulness. Not every build should have to take Molecular Self Assembly, Killer Instincts, Supernatural Power, Force Shield with sheath, etc to not be starved of energy. |
That said I fully agree with the bolded text. Build diversity should be encouraged.
# 9
01-29-2012, 11:12 PM
Quote:
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Originally Posted by Roadwulf
Regeneration: Large Heals
Supernatural Power: Triggers with Recovery, Small Heals Devour Essence: Does Toxic Damage, triggers Supernatural Power, Does Large Heals. Add in Resurgence and it gets even worse. |
And none of those are the "Reverberation" passives I mentioned, anyway.
http://www.champions-online-wiki.com/wiki/Energy_Unlock
The Reverberation ones that are affected by certain particular energy effects - Thermal affected by dealing or taking Fire damage, Ionic affected by an attack meshing with Negative Ions, Spirit affected by Dimensional damage on a Feared target - those, and those alone, are the ones I am suggesting get a minor heal in addition to the energy boost... primarily to help ATs, who generally are totally lacking any form of heal outside of a scant palmful of specific talents and can't just grab up whatever random HP-restorative power is flavor-of-the-week for the Gold crowd.
Yes, it's possible that some Gold could grab up, say, Ionic Reverb. and spam Chain Lightning as a free heal, but if he's Gold, odds are he's gonna pick some other passive, like MSA or Supernatural Power, and grab a more powerful heal anyway rather than one so situational and dependent on using particular powers. What I'm suggesting, primarily, is a means to, at least a little bit, help make certain AT's known for being "squishy" to be a bit less fragile and have a little more self-sufficiency when out and about.
# 10
01-29-2012, 11:39 PM
Quote:
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Originally Posted by ChaosWolf82
If a Freeform is stacking that many heals, then they're nigh-impossible to kill even without my suggestion, so your complaint is irrelevant.
And none of those are the "Reverberation" passives I mentioned, anyway. http://www.champions-online-wiki.com/wiki/Energy_Unlock The Reverberation ones that are affected by certain particular energy effects - Thermal affected by dealing or taking Fire damage, Ionic affected by an attack meshing with Negative Ions, Spirit affected by Dimensional damage on a Feared target - those, and those alone, are the ones I am suggesting get a minor heal in addition to the energy boost... primarily to help ATs, who generally are totally lacking any form of heal outside of a scant palmful of specific talents and can't just grab up whatever random HP-restorative power is flavor-of-the-week for the Gold crowd. Yes, it's possible that some Gold could grab up, say, Ionic Reverb. and spam Chain Lightning as a free heal, but if he's Gold, odds are he's gonna pick some other passive, like MSA or Supernatural Power, and grab a more powerful heal anyway rather than one so situational and dependent on using particular powers. What I'm suggesting, primarily, is a means to, at least a little bit, help make certain AT's known for being "squishy" to be a bit less fragile and have a little more self-sufficiency when out and about. |
You can't limit to just ones you want because they are Elemental or absorb something. Also, you're only helping out a small ammount of the AT's this way.
3 specifically. And the Void doesn't need it. Shadow Form heals, Life Drain Heals, Ebon Void Heals. Fear a Target, Use Life Drain, and you'll get Ticks from Shadow Form, from Spirit Reverb and from Life Drain itself. Ebon Void does dimensional Damage. So all you would have to do is Fear the Target, and block. At rank 3 you'll probably be outhealing the damage you recieve from any source.
Either you add this heal component to all Energy Unlocks, or you don't. But you can't pick and choose which get it. And if you do by Skill Name, you have to take all the ones named Reverberation.
If you don't, you're flat out saying "This is what I wish would happen for the AT's I play, and to hell with everything else".
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