| Search | Today's Post |
Go Back   Champions Online > Champions Online Gameplay & Feedback > Suggestions Box
Reload this Page Acrobatics landing
Login
Search Today's Posts Mark Forums Read

Reply
Page 1 of 2 1 2 >
 
Thread Tools Display Modes
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 1 Acrobatics landing
07-20-2011, 05:54 AM
Reply With Quote
I'd like to see an alternate landing implemented for Acrobatics. Maybe a roll when you fall from a higher height instead of the current screen shake and cracks in the ground that there currently have. I'd like to think of my acrobatic characters as more light on there feet than the current tank hitting the ground animation they currently have.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 2
07-20-2011, 06:33 AM
Reply With Quote
Quote:
Originally Posted by Polish Thunder
I'd like to see an alternate landing implemented for Acrobatics. Maybe a roll when you fall from a higher height instead of the current screen shake and cracks in the ground that there currently have. I'd like to think of my acrobatic characters as more light on there feet than the current tank hitting the ground animation they currently have.
I would think the crouch landing (one hand plus both feet) would work really well. It's already in the set for drops from shorter heights; it should be the default landing from any height.

I think a similar (if not the same) landing should apply to Swinging as well. The SuperJump/RocketJump BOOM doesn't fit the athleticism and finesse of these Travel Powers.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 3
07-20-2011, 06:54 AM
Reply With Quote
Quote:
Originally Posted by CaptainHeroic
The SuperJump/RocketJump BOOM doesn't fit the athleticism and finesse of these Travel Powers.
Agreed. And in case some people like the current landing, they could give us more than one option.
I'd also like to see fall damage reduced while acrobatics is active. It seems as though it would make sense that if you roll into a fall that you would take less damage.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 4
07-20-2011, 07:46 AM
Reply With Quote
What we really need is some kind of extra option with our stances, to identify how our character moves. Graceful, Strong, etc...
It'd affect all the Travel Powers based on what we select...
I'm not sure if it could be implemented though... Might be bothersome to add more to the already heavily laden Character Creation menus..
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 5
07-20-2011, 10:10 AM
Reply With Quote
Quote:
Originally Posted by taekinuru
extra option with our stances, to identify how our character moves. Graceful, Strong, etc...
It'd affect all the Travel Powers based on what we select...
Great idea. I'm always onboard for more customization.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 6
07-21-2011, 11:31 AM
Reply With Quote
I'm completely on board with this, although honestly I would be happy to just see the cratering removed. No reason an acrobat should leave a crater after a fall from any height, but at R2 you leave one with every jump. :(
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 7
07-22-2011, 07:09 AM
Reply With Quote
Quote:
Originally Posted by Jason_Swift
I'm completely on board with this, although honestly I would be happy to just see the cratering removed. No reason an acrobat should leave a crater after a fall from any height, but at R2 you leave one with every jump. :(
The cratering is what bothers me, too. In reality, if they gave us an on/off option for cratering I wouldn't need a different landing.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 8
07-22-2011, 09:57 AM
Reply With Quote
Yeah, that's bugged me for over two years now. It's really hard to play a graceful ninja- I feel like I'm always playing The Tick.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 9
07-22-2011, 02:48 PM
Reply With Quote
I whole-heartedly agree, it's really annoying to try playing a character with finesse when you jump up and float like a butterfly, and then land like a blue whale. I think this change should go for both acrobatics and swinging. I'm not even sure the average human body is capable of cracking concrete like that without also doing harm to the person, and a lot of people who take acrobatics and swinging are the 'human' characters who have little to no powers and thus, no excuse for breaking the ground like Grond would.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 10
07-22-2011, 11:40 PM
Reply With Quote
Quote:
Originally Posted by CaptainHeroic
I would think the crouch landing (one hand plus both feet) would work really well. It's already in the set for drops from shorter heights; it should be the default landing from any height.

I think a similar (if not the same) landing should apply to Swinging as well. The SuperJump/RocketJump BOOM doesn't fit the athleticism and finesse of these Travel Powers.
If you stand still after landing from an acrobatics jump, you land just like this.

However, if they implemented a landing animation where you literally rolled forward and back into your run just like in this game, as an example, that would be splendid.

(to see the animation, just jump out the first window. Right when you land, you'll see the character roll on the ground.)
Reply
Page 1 of 2 1 2 >

« Previous Thread | Next Thread »
Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode
Hybrid Mode Switch to Hybrid Mode
Threaded Mode Switch to Threaded Mode

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -8. The time now is 09:06 PM.