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# 1 Special Travels Powers & Respec
05-26-2011, 11:31 AM
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Now that you're selling new travels powers, it could be great to give us real respec option, like the option to CHANGE travels powers without FULL retconing.
It's a little bit boring to revert back your powers only to have another travel power then taking all your powers AGAIN one by one.
Many people already said that your respec system isn't very user friendly, and I think it could be great to have some improvements here.
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# 2
05-26-2011, 12:28 PM
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Quote:
Originally Posted by Froh
Now that you're selling new travels powers, it could be great to give us real respec option, like the option to CHANGE travels powers without FULL retconing.
It's a little bit boring to revert back your powers only to have another travel power then taking all your powers AGAIN one by one.
Many people already said that your respec system isn't very user friendly, and I think it could be great to have some improvements here.
Well the reason you have to "shave off" your powers one-by-one is so you don't start breaking the power-requirements. Like "To have power X you must have Y powers from tree Z" And I'm OK with it, since they give free Retcons every now and then (at least I get them as a Gold user).

Travel Powers are just another choice in your long list.


Now if they were to segment Powers, Travel Powers, and Skills (Super Stats, etc) then that would be something else entirely.

But considering you can get them for free AND they sell them I doubt we'll get a change. Especially since I'm sure those paid-retcons make up a decent amount of cash for them.
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# 3
05-26-2011, 12:39 PM
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Originally Posted by Kanniballl
Now if they were to segment Powers, Travel Powers, and Skills (Super Stats, etc) then that would be something else entirely.
What they should do:

Separate retcon tracks for
* Innate abilities, talents, and superstats
* Powers and advantages
* Travel Powers

One retcon token can be used to reset
* one of the retcon tracks (e.g. travel powers)
* two of the retcon tracks (e.g. Innate abilities, talents and superstats, and Powers and advantages)
* all three retcon tracks (which would be the equivalent of what we have now).
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# 4
05-26-2011, 11:59 PM
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Just separating it into three separate tracks would solve a lot of issues, IME. However, I'd go two steps further:

First, I'd allow players to "sell back" Innate Abilities, Superstats, and Talents in any order, as none of these have prerequisites or act as prerequisites to anything else.

Second, on the Powers-and-Advantages track, have the Advantages branch off of the Powers: you can sell back any Power's Advantages at any time, though for a given power you must sell them back in the order that you purchased them (because of the "Rank 2" and "Rank 3" Advantages), and you must sell back all of a Power's Advantages before you can sell back the Power. Powers (aside from Travel Powers) would still need to be sold back in the order that they were purchased.

Travel Powers should work the same way as regular Powers in this regard, save for being on a separate track. Since you only ever get two, requiring you to sell them back in the order that you bought them is a minor inconvenience at best; and seeing that they can be Advantaged and ranked up, they need the same sort of restrictions that regular powers have. OTOH, a primary motive for this change would be to allow you to switch out travel powers without having to completely redo your regular powers; so you don't want to lump them in with the regular powers.
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