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# 11
05-13-2011, 10:11 AM
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Originally Posted by Helbjorn
The ideal MMO would be played for the sake of playing it. Think back to when we were kids. Most of us played sports outside with friends. We'd play the same games over and over again, not for some material gain, but because they were fun..
Aye to this. Well stated, Helbjorn.
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# 12
05-13-2011, 10:28 AM
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Originally Posted by Scarlyng
I know mine was hardly the first time similar things have been suggested. However, since this was the Suggestion's forum, my thread got 19 views and 0 responses, so either Suggestion Box is a bad place to put suggestions or no one else thinks these types of events would be good ideas.
Yeah, I think people got tired of reading great suggestions that never go anywhere...
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# 13
05-13-2011, 11:27 AM
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Originally Posted by Scarlyng
A week or two ago, I suggested events with a dev assigned to use the Nemesis system to produce various super-villains from the Champions Universe, make them scalable legendaries like Taco, and give them scalable minions (or have a villain team of "lesser" legendaries, like the Ultimates or Eurostar), then have them show up at random times in various places to cause havoc. Once they have a stable of these, have them reappear on a random schedule so there would be frequent events, but not always the same one.

I know mine was hardly the first time similar things have been suggested. However, since this was the Suggestion's forum, my thread got 19 views and 0 responses, so either Suggestion Box is a bad place to put suggestions or no one else thinks these types of events would be good ideas.
I missed this one. Maybe it just got missed, a slow week or something. It is a good idea combining nemesis adventures with open world events!

I will find this post and check it out!
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# 14
05-13-2011, 11:52 AM
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Originally Posted by Helbjorn
The ideal MMO would be played for the sake of playing it. Think back to when we were kids. Most of us played sports outside with friends. We'd play the same games over and over again, not for some material gain, but because they were fun.
If that's the case, CO is the ideal MMO for me - I play it over and over again because it's fun. Not to get to 40 (20+ alts and no 40), not because some material gain (I don't really care for the loot), but because it's fun.

I love making new heroes, and strange as it may seem, I love taking them through the same game over and over again - sure it's the same quests, but it's not the same experience. Each time there's something different because I'm playing a different character.

And for this I offer MY thanks to the devs.
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# 15
05-13-2011, 01:03 PM
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Originally Posted by stjobe
If that's the case, CO is the ideal MMO for me - I play it over and over again because it's fun. Not to get to 40 (20+ alts and no 40), not because some material gain (I don't really care for the loot), but because it's fun.
I agree. I have two level 40 characters and neither has gone through any of the "end game" lairs or Nemcon. I have more fun creating and leveling alts with new and different power sets than I do farming for end game "loot".

I will add that at least one more leveling path would be nice, though...
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# 16
05-13-2011, 01:08 PM
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This game's leveling system is the most boring out there. No interesting battles, no interesting quests aside from a couple lairs, no real sense of progression, etc.

The only real enjoyment I have gotten out of it is playing with my friends, and they are all off to other games.

I don't see how anyone can call this game "ideal". It's a fun game, but there is just to much muck after your 3rd or 4th character grinding quests.
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# 17
05-13-2011, 01:12 PM
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Originally Posted by Scarlyng
And yet, since "that game" is the benchmark, the dungeon/raid cycle, coupled with daily quests and PvP, all fueled by desire for something (gear, gold, achievements, etc.). CO has all of that, but perhaps a cause for complaint is that there is not "enough" of each, especially raids, but also dungeons.

Funny you should mention Pavlov. There are a plethora of articles out about the psychology of MMO's, and some of them stress the Pavlovian nature of these games, stressing the action/reward sequence. As these games progress, the developer in these games stretches out the time needed to perform the "action" to prolong the rat's (us) time in the game, often providing a bigger or better reward, but the challenge is to do so without reaching the point where there is so long between rewards that the rat stops performing the action.

This perspective presents a rather depressing picture, until you realize that what is really being stimulated by an MMO is the user's imagination and sense of immersion in the game. Without that, MMO's really are just action/reward cycles. Racing to cap is an action that many choose. While they might be better served to prolong the game by stopping to smell the flowers, some seem incapable of that type of play. For them, the reward inherent to reaching 40 is too small.
Totally hit the nail on the head.

The addictive personalities out there flock to these games and DO NOT stop to smell the roses and as such miss the real fun of these games. Imaginative imerssion in a fantasy world like AD&D when i was a kid.

I take my time and just have fun witht he stories and the perks.

I find when I do hit 40 this way im usually rich and skilled on my character more so than if Id power levelled to get there.

Im off work in 5 minutes and i wanna go home and play Champions!
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# 18
05-13-2011, 02:03 PM
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Originally Posted by stjobe
If that's the case, CO is the ideal MMO for me - I play it over and over again because it's fun. Not to get to 40 (20+ alts and no 40), not because some material gain (I don't really care for the loot), but because it's fun.

I love making new heroes, and strange as it may seem, I love taking them through the same game over and over again - sure it's the same quests, but it's not the same experience. Each time there's something different because I'm playing a different character.

And for this I offer MY thanks to the devs.
This is exactly why I'm still here after all this time, and will be here until the bitter end.
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# 19
05-13-2011, 02:07 PM
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I don't think the problem is lack of end game content, but just content. We could really use some more lower level zones for alternate leveling paths. I agree with everyone that said this game is about character concept and creation, and I have absolutely no problem making a new toon everytime I hit 40 to try out a new concept and playstyle, it's one of the things I love about this game. I've only been playing for about 4 months and already have 13 toons, and sometimes it does get a little boring playing the same exact missions each time. If this game is going to based around continually making and playing new characters, lets embrace it and give the people with alt-itis more to do. Forget endgame and just give us more zones. It would be so much better if we only had to repeat the same missions on every other toon, instead of every toon. I think this would make a lot more people happy than throwing in a few 40 raids that people will quickly get tired of.

Oh, and please.... pretty please, with sugar on top..... add some more missions to the nemesis system. It's probably the most fun part of the game when you first start, but after a toon or two you quickly notice how much it lacks. I'm not asking for a complete revamp or reworking of the system like some want, just add a bunch of new missions into the rotation.
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# 20
05-14-2011, 05:35 AM
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Originally Posted by Maverick_Babylon
The addictive personalities out there flock to these games and DO NOT stop to smell the roses and as such miss the real fun of these games. Imaginative imerssion in a fantasy world like AD&D when i was a kid.
No offence, but what is there to stop and smell in CO? Aside from hunting down easter eggs, or a couple unique titles. There isn't all that much to do other than grind quest after quest. The enemies aren't dynamic, the NPC aren't interesting, and the setting gets old, real quick. To the point you just want to move on as fast as you can.
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