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# 1 Aura of Primal Majesty. When is it a viable option?
03-09-2011, 05:21 AM
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I have a 17 Gadgeteer who just took Lightning Form, because it adds a lot of extra damage to the Energy Builder, and 3 of her other powers right now (including Orbital Cannon). She runs around in Avenger Mode right now, and puts out a LOT of damage.

But she also uses Support Drones and Munition Bots, and eventually will likely take Attack bots and Resurrection serum too.

Would Aura of Primal Majesty put out more overall damage when you consider how many pets I will be using? But I also see that I can't run with Aura in an offensive slot, which sort of surprises me. I'm guess I'm just asking if the increase to my own stats and my pets' stats will outweigh the massive damage gain I get from Lightning Form and Avenger role.

Thanks!
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# 2
03-09-2011, 05:25 AM
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Go to the powerhouse and try running AoPM in sentinel role with your current set up. I bet you'll be pleasantly surprised.
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# 3
03-09-2011, 05:40 AM
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Forgot to mention something else. I don't SS Presence, or even gear for it. Is Presence needed if you run AOPM?
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# 4
03-09-2011, 05:51 AM
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Quote:
Originally Posted by stefferweffer
Forgot to mention something else. I don't SS Presence, or even gear for it. Is Presence needed if you run AOPM?
Well, it buffs all your stats based on your SS, but for the buff to allies, it scales with PRE.
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# 5
03-09-2011, 05:58 AM
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I guess the whole concept of adding "stats" to allies is just elusive to me when it comes to pets. What exactly are a pet's "stats"? Do pets have superstats too? Wouldn't it just have been easier to say something like "Pet damages increases 10/15/20 %"?

Has anyone done experiments on how much a Pets damage increases with AOPM and no Presence, and AOPM with high Presence?
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# 6
03-09-2011, 06:08 AM
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# 7
03-09-2011, 06:09 AM
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It's hard to explain exactly, but AoPM gives a little more damage and a little more HP to pets to "simulate" giving them stats. Really, if you don't have Pre as a SS, then an Aura is a pretty worthless passive, as all you're doing is improving yourself, which dedicated Offensive/Defensive Passives do much better. the major advantage Auras have is being able to share their effects with friends, but that effect scales based on your Pre. Just out of curiosity, what are your SSes?
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# 8
03-09-2011, 06:09 AM
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# 9
03-09-2011, 06:17 AM
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Quote:
Originally Posted by WillBlack
It's hard to explain exactly, but AoPM gives a little more damage and a little more HP to pets to "simulate" giving them stats. Really, if you don't have Pre as a SS, then an Aura is a pretty worthless passive, as all you're doing is improving yourself, which dedicated Offensive/Defensive Passives do much better. the major advantage Auras have is being able to share their effects with friends, but that effect scales based on your Pre. Just out of curiosity, what are your SSes?
SS are Int and Rec on this character.
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# 10
03-09-2011, 06:27 AM
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Int/Rec isn't that great or a Gadgeteer build. That setup has a number of problems. I've been recommending using an Int/Pre setup for Gadgeteering ever since the F2P changes, and I support that particular stat setup even more since the Gadgeteering Changes. Here's a quote from my Summary Guide for why I chose Pre to pair with Int over any other Super Stat Combination:

Quote:
Originally Posted by WillBlack
Well, here's the breakdown:

Obviously, Int is a good choice because of the somewhat high Energy Costs of Gadgeteering Powers, but really because Gadgeteering has a TON of cooldowns, so Int helps to reduce those.

The secondary Stat is a bit harder to choose, because there really isn't much to Gadgeteering, and nothing else really helps it much. Allow me to explain.

Endurance: End seems like it would be an ideal choice for gadgets, but the problem is that it competes with Int for Gear Slots. This causes a number of problems, because Int is so important to Gadgeteering. So you end up with two Super Stats that don't get very high and alot of other Gear slots that you can't put End or Int into and end up taking other stats that may not be very useful. On top of that, Gadgeteering's powers aren't overly energy-hungry, so having a gigantic energy pool isn't necessary at all.

Recovery: Rec is a great stat to have, but it's terrible to Super Stat. Recovery improves your Equilibrium, but once you put it to the point you're Super Statting, most of its effectiveness goes to waste, because it's putting your Equilibrium above your Max End. So, you end up stacking alot of End into your build to compensate. And, as a mentioned earlier, End competes with Int, so you end up hurting your Int stat just so that you can justify having Rec as a Super Stat. To make matters worse for Rec, Gadgeteering performs best in Support Role, which already improves your Equilibrium and Energy Recovery, further reducing the need for it. Recovery is a good stat to have, and you should focus your Offensive Gear Slots toward it, but to Super Stat, you just won't be very effective.

As for other Stats, I'll explain why I chose Presence over any of them:

Ego: Completely worthless as a Stat unless you also stat Dex. Since Ego also competes with Int, it's kind of a no-brainer that it's a poor Super Stat Choice.

Strength: Strength is only useful in builds that use melee attacks or Enrage. Since Gadgeteering doesn't tend to use Enrage, and most of its powers are support-based, this again makes it a no-brainer to avoid choosing. Chainsaw Gauntlet is a melee attack, but Super Statting Strength just to get an extra 20% damage on it will hurt the rest of your build.

Dexterity: Dexterity isn't a bad choice at all, in fact you could go with a Dex/Int Gadgeteering User, pick up Quarry, fit a little big of Ego into your build since Quarry will buff both your Int and Ego, and focus more on DPS. But then the question becomes: "What are you using for said DPS?" Well, chances are you'll have to go into Muinitions or Power Armor to get your main attacks, which means likely picking up Killer Instincts as well, and at that point, you're building a Munitions or Power Armor toon that's cherry-picked a few Gadgeteering Powers. It's a very effective build, but it's not based on Gadgeteering, it's supplementing PA or Munitions with Gadgeteering.

Constitution: Con is actually a pretty good choice for a stat as a Gadgeteer. It gives you more Hp, so you survive longer. Can't go wrong there.

Presence: Pre improves your healing capabilities as well as reduces your threat. Presence also increases how effective the ally buff from Aura Passives are. This is why I chose Presence. It reduces aggro, buffs the effectiveness of Nanobot Swarm and Bionic Shielding, and improves the Resistance/Damage that your Passive gives your pets, which are your main source of damage. That's really the main point. Gadgeteering isn't about your own personal damage, its about supporting your pets, and Pre is the best stat for doing that.


I hope that clears it up, and explains that it's not left over from Pre-Pet Pass. In fact, Pre F2P, I was recommending Int/End, but actually encountered alot of problems when using that build outside the PH, which is the main reason I spent so much time during the F2P Beta trying to find a better stat combination.
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