| Search | Today's Post |
Go Back   Champions Online > Champions Online Gameplay & Feedback > Suggestions Box
Reload this Page Account-wide Perks
Login
Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 1 Account-wide Perks
02-27-2011, 12:42 PM
Reply With Quote
I am a big Perk hunter as I know some out there are too. My second char I made a few months ago is my Perk hunter. I have just about all the Perks save the killing/PVP/broken Perks. My problem is that I didn't realy know much about the Perk system until way to late for my second character. I skipped the tutorial not knowing about all the Perks in that zone. So I am locked out of that content. Yes this is small but for a hard core Perk hunter this is very important.

My first idea would be could you add the tutorial to the chopper so it can be selected like canada or the desert crisis? But maybe my second idea is an easier solution. Could we have Account-wide Perks? It doesn't even have to be all of them but maybe some of the ones that can't be accessed. Like the tutorial ones. I have all of the turorial ones on another alt and hes 40 but I realy don't use him. My second char is my main.

Also speaking of Perks that can't be accessed, there are two missions that can't be accessed after completing them and they have lore in them. I know you can get them shared but it is sometimes realy hard to find people that have the mission. One is in MC and is called In-PSI Job and the other is Krim Crown Coda. I was lucky enough to get Krim Crown Coda lore because I was waiting by the portal and a nice hero shared it. But I cant get In-PSI job for the life of me.

I know this isn't that important to some but to me it is. Specially with the lack of end game content.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 2
02-27-2011, 01:18 PM
Reply With Quote
I'm gonna echo most of that.

It's too late for me to catch Ferd or Gigaton now, let alone get the second perk on The Early Worm Gets the Bird. I could go on, but I'm sure you get the gist of what I'm talking about.

I'm not saying that all perk counters should stack or that the rewards should be granted multiple time, but as soon as I unlock a perk that isn't tied to a number (Rogue Gallery, Nemesis, etc...), it would make sense for it to unlock all across the board.

*Happy Kirbish* Poyo! */Happy Kirbish*
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 3
02-27-2011, 04:42 PM
Reply With Quote
I completely agree!!
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 4
02-28-2011, 01:05 AM
Reply With Quote
I agree with this idea, myself.

I've always found that the thing that a lot of games miss when they implement these achievement systems is that it was most popularly done at an account level - you didn't have to get every achievement over again when you started a new play through of game X. Unfortunately, many games lock the achievement system to a character level...which is quite unfortunate in games where playing alts is prevalent.

But I will mention this - most of the perk unlocks -do- end up account wide. About the only thing that isn't, as I understand it, are the titles. Perhaps if titles were unlocked account wide in the same way that costumes and action figures are?

Of course, there's always the very fact of having the perk in your perk list as completed...and I guess that might be more of what it is you're wanting to see account wide.

I would then have to question what would be done with the Resource and XP gain from successfully completing perks... As it is now, the character on which the perk is attained gains the resources and XP. If the perk is account wide, then no further characters can benefit from that XP or Resource gain when they successfully collect the perk. How much of a character's leveling gains are from these perks achieved merely by chance? Would that in some way impact the overall expected leveling speed of characters? Or perhaps the character should still gain the resources and XP from the perk, but since the perk is already unlocked (as when action figures or costume pieces are unlocked), nothing further happens?

And as I think on it further, what happens with the Veteran rewards system? From my experiences, that seems to be linked to the Perks system such that when you receive your rewards you also receive a perk. I don't know precisely if the rewards are distributed via the acquisition of the perk itself, or if the perk is given as part of the reward. If it's the former, that poses issue again - will only your first character that you log into receive the rewards?

Overall, I do still think that it would be beneficial to have the perks tied to your @ account. They could then also do the same with STO Accolades as well as any future Cryptic projects that share the @ account structure and have an achievement system giving people greater attachment to their accounts in general and establishing a sort of "centralizing foundation" for their games. However, I suspect that simply making titles account wide would be much less of an extensive system overhaul...
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 5
02-28-2011, 12:19 PM
Reply With Quote
Quote:
Originally Posted by Taiko
I agree with this idea, myself.

I've always found that the thing that a lot of games miss when they implement these achievement systems is that it was most popularly done at an account level - you didn't have to get every achievement over again when you started a new play through of game X. Unfortunately, many games lock the achievement system to a character level...which is quite unfortunate in games where playing alts is prevalent.

But I will mention this - most of the perk unlocks -do- end up account wide. About the only thing that isn't, as I understand it, are the titles. Perhaps if titles were unlocked account wide in the same way that costumes and action figures are?

Of course, there's always the very fact of having the perk in your perk list as completed...and I guess that might be more of what it is you're wanting to see account wide.

I would then have to question what would be done with the Resource and XP gain from successfully completing perks... As it is now, the character on which the perk is attained gains the resources and XP. If the perk is account wide, then no further characters can benefit from that XP or Resource gain when they successfully collect the perk. How much of a character's leveling gains are from these perks achieved merely by chance? Would that in some way impact the overall expected leveling speed of characters? Or perhaps the character should still gain the resources and XP from the perk, but since the perk is already unlocked (as when action figures or costume pieces are unlocked), nothing further happens?

And as I think on it further, what happens with the Veteran rewards system? From my experiences, that seems to be linked to the Perks system such that when you receive your rewards you also receive a perk. I don't know precisely if the rewards are distributed via the acquisition of the perk itself, or if the perk is given as part of the reward. If it's the former, that poses issue again - will only your first character that you log into receive the rewards?

Overall, I do still think that it would be beneficial to have the perks tied to your @ account. They could then also do the same with STO Accolades as well as any future Cryptic projects that share the @ account structure and have an achievement system giving people greater attachment to their accounts in general and establishing a sort of "centralizing foundation" for their games. However, I suspect that simply making titles account wide would be much less of an extensive system overhaul...
I understand where your getting at with the XP and resources. The XP you get most the time for doing the little Perks are so minimal that removing them wouldn't even be seen. On top of that, quit a few of them are done after or close to 40. At 40 xp doesn't matter and It is alot easier to get alot of these perks when you are 40 so again xp doesn't matter. The only ones I have seen that realy give alot for completing are the open missions but i dont think that is from a perk but from completing the mission its self. Maybe the grind ones like killing give alot but then your just wasting time at low lvl if you do. You can do missions from lvl 1-40 without ever grinding and do the kills at 40 which will be way faster for most of them. Also resources you get are so little also. Even if you add all of them up you can make that amount from selling on AH faster if you know what your doing.

I just don't see any down fall from these being account-wide. But like I said, they don't have to make all of them account-wide. Maybe just some of the ones you cant get after leaving the tutorial or any of the crisis.

Grinding for the same Perks on every char is beyond redundant. Perks should be there for showing that you completed or found something and not show that you spent hundreds of hours on all of your chars to get all these perks. If this is what they wanted to be part of end game content, then they need to rethink about what end game content is.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 6
02-28-2011, 12:31 PM
Reply With Quote
Quote:
Originally Posted by kenshinofkin
I just don't see any down fall from these being account-wide.
If they were to go ahead and remove the XP and resource gain, make titles account unlocked as well, and if the Veteran rewards system isn't tied inextricably to the Perks they share, then I don't believe there would be, either. It would just be a matter of the work involved in creating the system that does pull all of them into an account-wide basis....which -could-, in fact, be quite extensive.

Quote:
Originally Posted by kenshinofkin
But like I said, they don't have to make all of them account-wide. Maybe just some of the ones you cant get after leaving the tutorial or any of the crisis.
In a case like this, I believe the better option would simply be to make it possible to travel back and get these perks again. ...maybe. I'm not really sure which would take more effort: establishing an account wide perk system, or creating a mechanism by which players can go back and redo missions and areas that have perks in them...

I do know, though, that I find it particularly troubling when playing my main as I'm always terrified that I'll complete a mission or area without having found some bit of Lore I needed to read or an item I needed to investigate for a Perk, which I then can no longer reach because the mission was completed.
I'm fairly certain that something like this has been asked for by many people since Beta.


Quote:
Originally Posted by kenshinofkin
Grinding for the same Perks on every char is beyond redundant. Perks should be there for showing that you completed or found something and not show that you spent hundreds of hours on all of your chars to get all these perks.
I whole-heartedly agree, there.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 7
02-28-2011, 02:33 PM
Reply With Quote
Quote:
It would just be a matter of the work involved in creating the system that does pull all of them into an account-wide basis....which -could-, in fact, be quite extensive.
Ya, I was wondering the same. I don't know what kind of system they have in place for Perks. It could be a simple task or a huge job. Thats why I was thinking of letting people go back and complete missions multiple times like the crisis. But then again I don't know how hard it would be for them to add the tutorial to the chopper or let people do the crisis more then once. If it wasn't to hard to add the crisis to the chopper, the tutorial maybe a simple task. As a software engineer myself, I know these things can become increasingly difficult even if they SEEM simple at first.
Reply

« Previous Thread | Next Thread »
Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode
Hybrid Mode Switch to Hybrid Mode
Threaded Mode Switch to Threaded Mode

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -8. The time now is 09:10 PM.