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# 11
02-12-2011, 11:26 AM
Think of it this way. There is nothing telling the game "This is a wall."

So you can change superspeed to think "When you encounter a wall, treat it as a floor," but there is no wall tag.

You can create this tag, but then you 'd have to manually go through every wall object in the game and tag them. You can't automate it by saying "insert this tag in all walls" either, because there's no walls to all.

It's a simplification, but I hope it gets the gist across.
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# 12
02-12-2011, 11:50 AM
How do you know if theres no wall tag? If theres a floor tag, then there is probably is a wall tag. If your the programmer who specifically gave no tags to the walls, then thats kind of dumb, if your not, then I don't know if you know what ur talking about more than I do. All i'm saying is that theres got 2 be some kind of way 2 change a travel power to run up walls. If they could change super speed by making a ray of light follow it (light speed) then they could probably make it so that superspeed can run up a wall.
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# 13
02-12-2011, 11:57 AM
I'm sorry dude, but Cryptic has flat out said it's not going to happen, and that it's a hugely complicated process that would take a ton of resources away from higher priority projects, like new powers or zones or whatever.
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# 14
02-12-2011, 11:57 AM
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Because the objects would have the TELL the superpower "I'm here"

You literally can't have one without the other, and the one is an insane amount of work.
Actually, you can.

They could make the power scale any wall like in dcuo but the problem is the maps aren't made for it. In the unreal engine I wrote (a pretty bad one mind you) a cover system that was entirely inside the player. HT ebiggest issue was collisions with surfaces, should I use collision boxes or polygons etc. Its certainly easier using flags, but ti takes forever :(
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# 15
02-12-2011, 12:00 PM
Yea, so why don't they just hire a programmer 2 rebuild the objects in the game, if thats really the only way 2 do it, and actually put some effort into it? Seriously, they just had a humongous update not 1 month ago and all they did was rearrange the game, not add powers or zones. The only thing they added 2 the game was a way 2 cripple and limit the freedoms of a free player, aka archetypes.
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# 16
02-12-2011, 12:00 PM
Quote:
Originally Posted by LupinusCanin
How do you know if theres no wall tag? If theres a floor tag, then there is probably is a wall tag. If your the programmer who specifically gave no tags to the walls, then thats kind of dumb, if your not, then I don't know if you know what ur talking about more than I do. All i'm saying is that theres got 2 be some kind of way 2 change a travel power to run up walls. If they could change super speed by making a ray of light follow it (light speed) then they could probably make it so that superspeed can run up a wall.
I'm no programmer, but if the devs, who created the game engine, are saying it's no simple task, then I am inclined to take their word for it.

I've noticed how some travel powers have a "friction" value that seems to allow your character to climb steeper inclines. I wonder if SS could be given a high value for this variable so it could at least traverse steep slopes easier.
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# 17
02-12-2011, 12:07 PM
I notice that you're fairly new to the game (nothing wrong with that -- I don't mean it to be insulting). This topic has been brought up many times for a long, long time, and the ultimate answer is that while it is technically possible, it would require tremendous amounts of work to make possible. It is about both the powers (Superspeed, Lightspeed, Acrobatics) and the about the environments, rather than one or the other. We have been told this by the developers more than once.

It'd be cool, but it isn't going to happen.
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# 18
02-12-2011, 12:07 PM
Quote:
Originally Posted by LupinusCanin
No, ONE is every object in the game, and the other ONE is just 2 travel powers. Does changing 2 travel powers sound like a lot of work 2 u? If it really is a lot of work, then can't they just rip it out, rebuild it ground up, and put it back in? Maybe if Cryptic/Atari actually put a little effort into it, then they could probably do it.
I doubt there's a floor tag either. There's gravity, so the game would just use the concept of a solid surface between you. Thus, no need for a floor tag.

If you are going to tell two powers to behave a certain way on walls and you haven't ever needed to tell it "this is a wall", then those powers will not know what to do.

Yes. It is a lot of work. Putting in a whole new functionality that defies the basic physics of the engine would require the thing be built from the ground up. So yes, it CAN be done. but not without a "butt ton of work".

Which is what we've been trying to tell you. No, it's not an easy fix. yes, it's possible. No, it's not going to happen right now because there are other priorities.

If you use the search function, you can see the full and exciting history of this idea. Then you can stop deciding that Cryptic aren't doing it because they're (a) dumb or (b) unwilling to work hard.
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# 19
02-12-2011, 12:12 PM
Super speed and Lightspeed bothsuffer from the same problem as tunneling.
Objects would need to be changed everywhere in game to include a usable surface as well as become ignorable while tunneling.

It's not the powers, it's the game environment. Or so we've been told.

EDIT: Had I read the whole thread before posting, I'd have seen many others say this too. :p
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# 20
02-12-2011, 12:14 PM
Quote:
Originally Posted by GammaBreaker
I notice that you're fairly new to the game (nothing wrong with that -- I don't mean it to be insulting). This topic has been brought up many times for a long, long time, and the ultimate answer is that while it is technically possible, it would require tremendous amounts of work to make possible. It is about both the powers (Superspeed, Lightspeed, Acrobatics) and the about the environments, rather than one or the other. We have been told this by the developers more than once.

It'd be cool, but it isn't going to happen.
First of all, I've been playing 4 3 months, if thats fairly new, then whatever. Secondly, this is a Massive Multiplayer Online Role Playing Game, it requires a tremendous amount of work. Every super hero with super speed I know of can run up walls. Not letting players do that is a mistake, mistakes need fixing, not ignoring, and sometimes fixing mistakes takes a tremendous amount of work. So, when push comes to shove, just do the work so that the game you've invested a year in can be as realistic and awesome as possible.
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