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# 671
04-03-2012, 01:16 PM
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Originally Posted by cabraxusb
Hi all!

Got a quick question... Is VIPER's Supreme Serpent's true identity (Edgar Lancelyn Essec) known to the various hero groups (e.g. Champions, UNTIL, etc.)? Does he even maintain an identity outside of VIPER?

I checked Coils of the Serpent, but if it's in there I must have missed it.
On his character sheet it's written "Secret Identity" so I'll go with that. However, does he still appear in public (not counting VIPER business)? He is around a 100 years old and if he admits he is Edgar Essec I believe people will suspect him. I'll just guess that while his identity isn't known to the authorities he keeps a low profile, enough not to actually need a secret identity.
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# 672
04-03-2012, 04:00 PM
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Originally Posted by LordOfTheAbyss
On the purpose of this team has there ever been any information detailing possible interactions between Elysium and the Netherworld regarding the Qliphothic Realm? Do angels seek to destroy it?Do the demons actually "like" it?
Thanks in advance.
I can think of nothing specifically mentioned about the attitude of the powers of Elysium or the Netherworld toward the Qliphothic universes themselves. However, I think it's safe to say that not even demons would like them. The Qliphoth isn't Hell -- it's the antithesis of everything else in the Multiverse. Qliphothic realms don't resemble any human conception of Hell, and most are hostile to matter, energy, even spirit from our cosmos. The evil of demons is at least recognizably human evil; the inhabitants of the Qliphoth don't think or feel in ways humans can understand, beyond the most basic drives and concepts.

One thing is repeatedly emphasized, though: no power of any of the dimensions in the Multiverse wants the Kings of Edom to be freed. They're all aware of the threat the Kings present to everything that exists. The only ones who serve the Kings are deluded fools or insane. (Whether Luther Black fits either category is debatable.)

It's highly questionable whether any powers of the Inner Planes could do anything against the Qliphoth, anyway. The Mystic World notes that the magic of the gods of the Inner Planes has no effect on entities from the Outer Planes, which would likely include the Qliphoth.
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# 673
04-03-2012, 04:35 PM
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Quote:
Originally Posted by cabraxusb
Hi all!

Got a quick question... Is VIPER's Supreme Serpent's true identity (Edgar Lancelyn Essec) known to the various hero groups (e.g. Champions, UNTIL, etc.)? Does he even maintain an identity outside of VIPER?

I checked Coils of the Serpent, but if it's in there I must have missed it.
Quote:
Originally Posted by LordOfTheAbyss
On his character sheet it's written "Secret Identity" so I'll go with that. However, does he still appear in public (not counting VIPER business)? He is around a 100 years old and if he admits he is Edgar Essec I believe people will suspect him. I'll just guess that while his identity isn't known to the authorities he keeps a low profile, enough not to actually need a secret identity.
I did find this bit on VIPER: Coils Of The Serpent p. 28: "Although he spends most of his time in VIPER's Mbang Mountains headquarters, the Supreme Serpent sometimes decides to go out into the world and walk among men to observe them. Disguised as Roger Essec Jr., his son's son, he mingles with normal society, always carefully observing the rich and powerful with his serpent's eyes."

One thing's for sure, the PnP Supreme Serpent is nothing like the posturing, costumed Serpentor knockoff who appears in the CO Serpent Lantern adventure. I figure he's just a patsy Essec set up to take the fall if the scheme fell through.
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# 674
04-03-2012, 05:23 PM
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Originally Posted by Nisshoku-san
those races sound very interesting but can all energy state creatures take on a body of flesh? and will this weaken their ability to manipulate energy? how do they stay in one place and not just dissipate into energy particles? Also is there another alternative to making a plant sentient? i like the mr.zombie idea but from what i know Manchineel(name of my character) is a tree more inclined to warmer climates i believe so would there be any experiments maybe taking place in africa or similar places? again thank you, i know this is a lot
The manchineel tree is native to Florida, the Caribbean, Central America, and northern South America. No location for the Overbrain's former laboratory is specified, but even if you confine his activities to the United States, wouldn't Florida be warm enough?

If that still won't work for you, you can use Thorn, the villain I mentioned in my previous post. Thorn is a human-plant hybrid resulting from an experiment gone wrong (or right, from his point of view), who wants to protect and "liberate" plants from exploitation by other animals, particularly humans. He's a botanical genius, and creating other sentient plants as companions would probably be something he'd both want to do and be capable of.

As I wrote earlier, little has been revealed about the F'woosh, other than that they survived their star going nova by transforming themselves into "living flame." Judging by the human who was made host for one, their power is not much if any decreased by being in a physical body. OTOH the Az'arc'a evolved in a high radiation belt surrounding a gas giant planet, and are naturally made up of coherent energy. They can't survive long in a gravity well as strong as a planet's, unless they're in some type of protective vessel. One Az'arc'a became the companion of a Malvan who provided a robotic body allowing it to explore planetary surfaces, the first of its kind to do so; but it can't use any energy-projection powers while inside the robot.

How do energy beings not dissipate? This is a game based on comic-book physics, that's how. ;)

I hope that helps.
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# 675
04-04-2012, 04:47 AM
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Originally Posted by Lord_Liaden
The manchineel tree is native to Florida, the Caribbean, Central America, and northern South America. No location for the Overbrain's former laboratory is specified, but even if you confine his activities to the United States, wouldn't Florida be warm enough?

If that still won't work for you, you can use Thorn, the villain I mentioned in my previous post. Thorn is a human-plant hybrid resulting from an experiment gone wrong (or right, from his point of view), who wants to protect and "liberate" plants from exploitation by other animals, particularly humans. He's a botanical genius, and creating other sentient plants as companions would probably be something he'd both want to do and be capable of.

As I wrote earlier, little has been revealed about the F'woosh, other than that they survived their star going nova by transforming themselves into "living flame." Judging by the human who was made host for one, their power is not much if any decreased by being in a physical body. OTOH the Az'arc'a evolved in a high radiation belt surrounding a gas giant planet, and are naturally made up of coherent energy. They can't survive long in a gravity well as strong as a planet's, unless they're in some type of protective vessel. One Az'arc'a became the companion of a Malvan who provided a robotic body allowing it to explore planetary surfaces, the first of its kind to do so; but it can't use any energy-projection powers while inside the robot.



How do energy beings not dissipate? This is a game based on comic-book physics, that's how. ;)

I hope that helps.
That is some pretty cool stufff and i guess i can go with Thorn .So about the Az'arc'a what about making an energy field around them that they can stay sustained within(sort of like an invisible protection field,

the idea i had for my energy monk character was that they were energy beings who became as such by studying the 'energy flow' of their planet and to assimilate with it to prolongue life and a self defense, is that viable?) thanks again :D
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# 676
04-04-2012, 06:38 AM
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Back in the dim ages of Champions there was an energy based automaton bound together by magnetic fields. It was some sort of probe which was damaged, so afaik its origin is a mystery .. but who might create such a thing? An energy based life form of some sort?

Quote:
1991

August 8: The Ultimates and the Griffin (whom they had tricked into helping them) battle Firewing over a misunderstanding in Milwaukee. The battle spreads to a role-playing game convention. Cavalier II is present, but is unable to stop the battle and spends most of his time protecting innocents. Firewing has an upper hard until Plasmoid almost kills him with an energy blast. Firewing leaves, swearing that he'll get revenge.
From here, highlight mine

or here:

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Lord Liaden
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Re: 5th Edition Version Of CU Character: Plasmoid ??
I haven't seen one for Fifth Edition. But in case you weren't aware of it, I want to mention that the 4E sourcebook Enemies Assemble includes a modified version of the Ultimates, and expands on the background and powers of Plasmoid. Might be worth a look if you have access.

Plasmoid doesn't seem to fit into the current CU continuity of Milky Way Galaxy civilizations. However, we know other galaxies in the setting are inhabited by advanced sapients, so he may have originally come from one of those.
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# 677
04-04-2012, 08:24 AM
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Originally Posted by Nisshoku-san
That is some pretty cool stufff and i guess i can go with Thorn .
Would you have any interest in a member of an alien plant race? There are a couple of existing precedents in the setting.

Quote:
Originally Posted by Nisshoku-san
So about the Az'arc'a what about making an energy field around them that they can stay sustained within(sort of like an invisible protection field,

the idea i had for my energy monk character was that they were energy beings who became as such by studying the 'energy flow' of their planet and to assimilate with it to prolongue life and a self defense, is that viable?) thanks again :D
Of course it's viable. If it sounds good and is internally consistent, comic-book physics will handle it. ;)

As a default the Az'arc'a don't have something like that, but there's no reason one of their brilliant scientists couldn't have invented such a thing. FWIW here's some background info about the Az'arc'a:

The Az'arc'a (the apostrophes represent ultrasonic vowels Humans cannot perceive or pronounce) are a species of energy beings, composed of ions bound by electric fields. They are native to the radiation belt surrounding a gas giant world in the Galactic core, but have spread to similar environments all through the central parts of the Galaxy.

Az'arc'a Biology

To a solid being, an Az'arc'a appears as a spherical or circular mass of pulsing rings and/or loops of plasma occupying a volume about 10 meters across. Some have a symmetrical appearance; some are asymmetrical collections of energy pulses, some seem to change appearance at will. They communciate by radio, light pulses, or inducing vibrations in metal structures to create sound.

Reproduction among Az'arc'a is asexual; individuals rich in energy divide into two offpsring, each with the parent's memories. Over time the older memories fade, but most Az'arc'a can recall things that happened millennia ago. Individuals who spend long periods traveling at lightspeed may have even older memories.

Az'arc'a Society And Culture

Az'arc'a cannot live on planets, but can interact with material beings in spaceships or stations. They can move through normal space at velocities up to the speed of light. Since they have limited ability to manipulate physical objects, they have no technology to speak of, but their knowledge of mathematics, physics, astrophysics, and cosmology is profound.

Material beings dealing with Az'arc'a can only trade in energy and information. The things Az'arc'a find interesting are mysterious - some of them love to hear music (via radio), others collect mathematical theorems, codes, detective stories, or new prime numbers. In exchange they give out knowledge of their own, typically physics data, astrogational information, or Galactic history.


(See also my post following this one.)

To tell you the truth, what you describe for your "energy monks" sounds like a reasonable origin for the extra-dimensional "spirit beings" I mentioned in connection to the supervillain Lam Kuei, who are given almost no background in the PnP game. After all, ch'i is described as a type of energy, and the explanation for martial-artist blast attacks in everything from the Street Fighter video game to Dragonball Z.

However, if you have a very specific idea about what you want your alien race to be, IMHO you're better off just creating your own original one. There's more than enough room in the Champions Milky Way for their planet. ;)
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04-04-2012, 08:37 AM
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Originally Posted by ErasmusKraven
Back in the dim ages of Champions there was an energy based automaton bound together by magnetic fields. It was some sort of probe which was damaged, so afaik its origin is a mystery .. but who might create such a thing? An energy based life form of some sort?
Yes, the classic Champions villain Plasmoid. There's no sign of it or of the race which created it in current official Champions continuity. However, there is a similar entity who's now official, a gladiator in the Malvan arena called Plasmarax (fully written up in Champions Beyond). Plasmarax also has no memory of its origins, but the Malvans believe it to be the result of an explosive collision between an Az'arc'a energy-construct vessel, and another ship of an unknown physical race. Plasmarax is a roughly humanoid-shaped mass of energy, so dense that it has quasi-physical properties.

Quote:
Originally Posted by ErasmusKraven
From here, highlight mine

or here:
To clarify, the timeline you link to above is not for the current official Champions Universe. It's a fan custom creation that combines events and characters from the current setting with those from earlier incarnations of the CU, plus material from other settings. As such it's a very unreliable guide to what's "true" in the recent PnP game or in Champions Online.
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# 679
04-04-2012, 01:05 PM
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Originally Posted by Lord_Liaden
Would you have any interest in a member of an alien plant race? There are a couple of existing precedents in the setting.



Of course it's viable. If it sounds good and is internally consistent, comic-book physics will handle it. ;)

As a default the Az'arc'a don't have something like that, but there's no reason one of their brilliant scientists couldn't have invented such a thing. FWIW here's some background info about the Az'arc'a:

The Az'arc'a (the apostrophes represent ultrasonic vowels Humans cannot perceive or pronounce) are a species of energy beings, composed of ions bound by electric fields. They are native to the radiation belt surrounding a gas giant world in the Galactic core, but have spread to similar environments all through the central parts of the Galaxy.

Az'arc'a Biology

To a solid being, an Az'arc'a appears as a spherical or circular mass of pulsing rings and/or loops of plasma occupying a volume about 10 meters across. Some have a symmetrical appearance; some are asymmetrical collections of energy pulses, some seem to change appearance at will. They communciate by radio, light pulses, or inducing vibrations in metal structures to create sound.

Reproduction among Az'arc'a is asexual; individuals rich in energy divide into two offpsring, each with the parent's memories. Over time the older memories fade, but most Az'arc'a can recall things that happened millennia ago. Individuals who spend long periods traveling at lightspeed may have even older memories.

Az'arc'a Society And Culture

Az'arc'a cannot live on planets, but can interact with material beings in spaceships or stations. They can move through normal space at velocities up to the speed of light. Since they have limited ability to manipulate physical objects, they have no technology to speak of, but their knowledge of mathematics, physics, astrophysics, and cosmology is profound.

Material beings dealing with Az'arc'a can only trade in energy and information. The things Az'arc'a find interesting are mysterious - some of them love to hear music (via radio), others collect mathematical theorems, codes, detective stories, or new prime numbers. In exchange they give out knowledge of their own, typically physics data, astrogational information, or Galactic history.


(See also my post following this one.)

To tell you the truth, what you describe for your "energy monks" sounds like a reasonable origin for the extra-dimensional "spirit beings" I mentioned in connection to the supervillain Lam Kuei, who are given almost no background in the PnP game. After all, ch'i is described as a type of energy, and the explanation for martial-artist blast attacks in everything from the Street Fighter video game to Dragonball Z.

However, if you have a very specific idea about what you want your alien race to be, IMHO you're better off just creating your own original one. There's more than enough room in the Champions Milky Way for their planet. ;)
OH i would love to hear the alien plant races and also i have a name in mind in case i had to create my own alien race, they are called "Fi'lurhian" (inspired by furians from chronicles of ridick) and are generally peaceful people but can defend themselves if they are threatened tough this generally does not happen due to their mastery of energy that flows through their home planet....or something like that. Sounds like an Az'arc'a would make an interesting nemesis.
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# 680
04-04-2012, 10:25 PM
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Originally Posted by Nisshoku-san
OH i would love to hear the alien plant races...
The easiest one to justify using is the Prylenish. Their homeworld, Sha-Prylen, was conquered in Earth-year 1995 by the imperialistic Hzeel race. Several members of the Prylenish royal family escaped their world and ended up on Earth, where they were taken in by Ravenswood Academy (the school for superhuman youngsters outside Millennium City), using the cover of groundskeepers.

Prylenish can gradually "grow" into other shapes, including humanoid ones, which lets them blend with the local population. They also have an empathic bond with other plants. These abilities are limited in scope, but many alien races can manifest superpowers (although in almost all cases with less frequency, at a lower average power level, and/or over a narrower range of powers, than humans can). It would be reasonable for a super-"human" Prylenish to have stronger or other plant powers. The Prylenish are described in both Teen Champions and Champions Beyond.

The other option would require a little more creativity, but has interesting role-playing potential. Almost two million years ago the asteroid belt between Mars and Jupiter was a planet, home to a sapient botanoid race called the Phytians. When their civilization had reached the equivalent of modern-day Earth, a technological supervillain destroyed Phytia and all its inhabitants in a botched attempt at blackmail using a doomsday device. But perhaps, for example, one superpowered Phytian survived the cataclysm in suspended animation in an escape vessel, but the ship was damaged and drifted through space... only recently crashing on Earth. (There's more info about the Phytians in Champions Beyond, although not much.)
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