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# 1 Lore Questions for Steve
10-07-2010, 03:40 PM
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I occasionally run into people who ask me about Champions lore, and there's a lot of areas where I don't have definitive answers, This thread is for posing lore related questions to Steve, in order to get the word from Steve,

First up: is it legal to clone a human being? Not to *be* a clone, but to be a scientist performing a cloning experiment or procedure?
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# 2
10-08-2010, 04:25 AM
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We've never addressed that issue as far as I can recall. For now I'm going to say "No, it's not legal," until Cryptic establishes otherwise or I put something better in a book. ;) Human cloning doesn't strike me as something the governments of the world would approve of despite any potential benefits, and at least in the United States there might be Thirteenth Amendment considerations to deal with.
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# 3
10-13-2010, 06:38 AM
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Hey Steve :),

In the PnP setting, are there any traffic laws for flying people? Some sort of 'always pass on the right', or guidelines prefered altitudes of operation. As a winged flier, I know I'm fairly vissible at rooftop hight, but when I fly down as street level I'm always concerned I'm gonna get hit by a bus while zipping across an intersection or startle some poor motorist into swerving off of the roadway. At higher altitudes I'd like to take precautions against becoming the 'mother of all birdstrikes' when a jet comes blasting through at 500+ mph.
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# 4
10-14-2010, 09:03 AM
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I've never written anything about that specifically -- even in Millennium City, where superheroes are fairly thick on the ground, the number of people flying around is veeeeery low.

Assuming you wanted to establish something for your campaign, or that your campaign setting featured enormous numbers of superheroes (as in Top Ten), I'd imagine that laws regulating flying would derive partly from traffic laws (which we're all familiar with), and partly from air traffic control laws (which we're not). It's probably safe enough to "wing it' (ha, ha) by requiring commuting flyers to maintain a certain minimum altitude, to stick to established flight lanes, and to use traffic regs for things like passing.
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# 5
11-29-2010, 11:47 AM
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Quote:
Originally Posted by HeroSteve
I've never written anything about that specifically -- even in Millennium City, where superheroes are fairly thick on the ground, the number of people flying around is veeeeery low.

Assuming you wanted to establish something for your campaign, or that your campaign setting featured enormous numbers of superheroes (as in Top Ten), I'd imagine that laws regulating flying would derive partly from traffic laws (which we're all familiar with), and partly from air traffic control laws (which we're not). It's probably safe enough to "wing it' (ha, ha) by requiring commuting flyers to maintain a certain minimum altitude, to stick to established flight lanes, and to use traffic regs for things like passing.
I solved it by creating a system in my city to address it. There are a number of floating beacons like ocean buoys that are placed throughout the city, establishing flight and no-flight zones. They are all controlled from a centralized location known as The Lighthouse. The beacons are called Pings, and they can target a laser visual and audio beam at people flying into a no-flight zone, designed to be annoying and provide information that the zone is off limits. It also provides early warning of flying objects in airspace, and The Lighthouse routes all air traffic information through it's system so that it can cross-check against known flights.

I also ruled that in the Champions Universe, all aircraft are required to be built with GPS equipment, which Lighthouse also has access to.

The system was placed into the sky with help from Defender, and was mostly intended to prevent catastrophic disasters. Most fliers will fly at relatively slow speeds or make quick flights in reasonably low altitude. The system is designed to provide rapid response for supersonic flight, where a collision with a commercial vehicle could cause significant loss of life. In this case, the Pings will attempt to increase the output of it's systems to dissuade the supersonic flying object. They basically do a reasonable level Flash attack against sight and hearing, and can do a much smaller level energy blast. They are designed to be sublethal to a standard human, with the assumption that you might be dealing with a regular joe who just happens to be able to fly very fast.
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# 6
01-04-2011, 07:56 AM
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Which is higher up in the Government:

DoD (Department of Defense) or DOSPA (Department of Superhuman and Paranormal Affairs)?
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# 7
01-05-2011, 09:24 AM
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Both the DoD and DOSPA are Cabinet-level agencies, so they're of equal "rank," so to speak.
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# 8
04-29-2011, 05:40 AM
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Probably wrong thread but here goes...
What kind of powers do Kinetik and Microman have?
I ask because I often/almost always take out of set powers on my characters and I use the explanation that they were taught by the champions e.g. my beastial supernatural was given an energy shield + laser knight gadget by Defender for distinguished service.
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# 9
05-03-2011, 05:10 AM
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Kinetik is a speedster, with a fairly broad range of typical speedster abilities; you can review his full character sheet in Champions.

Microman we've never created a character sheet for. He has a bunch of shrinking-related powers for himself, and also some ability to shrink other people as an attack.
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# 10
05-04-2011, 04:45 AM
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I know unobtanium existed in fiction long before Avatar used it, and there's an item reward in Vibora Bay made out of unobtainum, so I'd like to ask whether Earth sends out space expiditions for unobtanium and similar ore into outer space, or maybe even import it from alien races?

I know it's a very specific question, it's something character related I'm doing, so I don't want to contradict official lore.
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