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# 1 Elite Loot vs Very Hard Loot
08-25-2010, 11:34 AM
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Before you jump all over me, I know that the loot on these modes is currently the same, for the most part, and that it's a known issue the devs are discussing.

I imagine what they're discussing is if it's really okay to add another slider slot to the loot stats. Would it be all right ot have blue secondaries with over 40 stat points on them? Maybe not.

So, instead of making elite drop more powerful loot, how about making it drop more loot in general? Just have all the bosses drop twice as many items on elite as they do on very hard, but have each individual item the same power as very hard loot.
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# 2
08-25-2010, 02:17 PM
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I'd have no heartburn if this were implemented. It seems like a relatively simple solution.
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# 3
08-25-2010, 02:56 PM
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I'd rather there were just a chance to increase loot quality. Ideally spread across everything, not just bosses. For example, something like 20% chance to boost grade by one step (blue->purple, etc).
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# 4
08-25-2010, 02:59 PM
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I'd like it if instead of just on bosses, ALL the loot was the VH level stuff, with increasing frequency, even on trash.
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# 5
08-25-2010, 03:04 PM
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I'd consider increasing the overall quality of random loot drops a good enough idea.

How often do any of us actually use those white, yellow, or even green items that we overload our bags with in missions? They're either vendor trash or minor craft returns through researching, and you need tons of them to get any real benefit out of either form.

Just make every drop from normal enemies either a green or low level blue, with potential for better from the higher enemies (MV, SV, Cosmic, Legendary).

I know at least my bags would thank them :).
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# 6
08-25-2010, 03:09 PM
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On a related point, I'd like it if I could set a minimum loot level (for teams or solo), so that items generated below a certain quality would automatically disappear.
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# 7
08-25-2010, 07:56 PM
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Quote:
Originally Posted by Pantagruel
On a related point, I'd like it if I could set a minimum loot level (for teams or solo), so that items generated below a certain quality would automatically disappear.
I have always wanted this, and it seems like it would be fairly simple to implement by recycling the loot threshold code from team loot settings.

Pllleeeaasseeee let me ignore low quality items if I choose to!
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# 8
08-25-2010, 09:40 PM
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Quote:
Originally Posted by Puck.Dracon

Pllleeeaasseeee let me ignore low quality items if I choose to!

. I've taken to picking everything up and destroying everything that is less than green in between each battle.
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# 9
08-26-2010, 10:01 AM
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I say give each boss a low % chance to drop a enhanced purple, but for god sakes make sure it goes into nemcom, TT etc, so people will team more regularly.
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# 10
08-26-2010, 11:51 AM
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Quote:
Originally Posted by ZephyrAM
How often do any of us actually use those white, yellow, or even green items that we overload our bags with in missions? They're either vendor trash or minor craft returns through researching, and you need tons of them to get any real benefit out of either form.
The high frequency of white items was added for precisely this reason: they form a significant part of your resource income.
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