| Search | Today's Post |
Go Back   Champions Online > Champions Online Gameplay & Feedback > General Gameplay
Reload this Page WTH is the point of having a travel power?
Login
Search Today's Posts Mark Forums Read

Reply
Page 1 of 62 1 2341151 > Last »
 
Thread Tools Display Modes
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 1 WTH is the point of having a travel power?
08-14-2010, 04:45 AM
Reply With Quote
Seriously, trying to enjoy V-Bay (after the Jury-Rig missions) and Dogz and Vamps always disable it right at the start. I'm clearing a warehouse and EVERY fight thats the first thing they do.

I have acrobatics. I would love to get through just ONE fight without having to re-toggle it. Its not worth it. I just run slowly from fight to fight. So why do I have a travel power?

V-Bay is not the only place this happens. Canada and MI immediately come to mind as well.

Don't know what you Devs are so worried about by letting us have FUN with our travel powers. As an acrobat, leaping around while fighting would be so much fun. As a flier, zipping around while punching and blasting guys would be awesome, etc...etc... Speed and energy gains get reduced while your travel power are active and you're fighting, I think thats enough of a compromise.

Sorry, but there have been numerous threads on this and although there have been a couple of vague replies, no real action has been taken on this. I'm level 37 and both V-Bay and MI are just too damn annoying with the TP removal action.

How many threads do we need to make about this before something is done?
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 2
08-14-2010, 12:04 PM
Reply With Quote
The latest SotG said they were looking into it.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 3
08-14-2010, 12:16 PM
Reply With Quote
Quote:
Originally Posted by Mr.Funsocks
The latest SotG said they were looking into it.
Ah! Must have missed that. Wait...Is that the one where they also stated that they were worried about potential kiting by not removing our TPs??

Yeah, they want to make it less irritating. I wouldn't mind totally not irritating.

Worried about kiting or bypassing? Yeah, flying way over is one way. So everyone takes flying. Great.

Sorry, I'm kind of ranting/flaming/Whining even, but I just don't get this partial attitude. There are places where you don't get your Travel Power removed by crappy henchmen and its awesome. No one seems to be kiting or any such thing in those areas...so whats the prob?

Ah well...going out for dinner. Laterz!
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 4
08-14-2010, 12:27 PM
Reply With Quote
Quote:
Originally Posted by Void-Warrior
Seriously, trying to enjoy V-Bay (after the Jury-Rig missions) and Dogz and Vamps always disable it right at the start. I'm clearing a warehouse and EVERY fight thats the first thing they do.

I have acrobatics. I would love to get through just ONE fight without having to re-toggle it. Its not worth it. I just run slowly from fight to fight. So why do I have a travel power?

V-Bay is not the only place this happens. Canada and MI immediately come to mind as well.

Don't know what you Devs are so worried about by letting us have FUN with our travel powers. As an acrobat, leaping around while fighting would be so much fun. As a flier, zipping around while punching and blasting guys would be awesome, etc...etc... Speed and energy gains get reduced while your travel power are active and you're fighting, I think thats enough of a compromise.
Welcome to the club. Seems just about everyone (gross exaggeration) posts one of these threads when going through Vibora Bay the first time. :)

The best thing to do is target the Lycan or Curs (Mongrels? been a while) (assuming you're annoyed at the Dogz) and jump into the fight, and hit them first before they can hit you. The trick is to get into melee range of them before they see you, because they won't Lunge at close range. Doing this, I've gotten through many of the fights without getting my travel power knocked out. Only time it sucks is when there's more than one of them - then there's like a 100% chance you'll have to reactivate.

Quote:
Sorry, but there have been numerous threads on this and although there have been a couple of vague replies, no real action has been taken on this. I'm level 37 and both V-Bay and MI are just too damn annoying with the TP removal action.

How many threads do we need to make about this before something is done?
Not trying to toot my horn, but my thread on the subject got a lot of recognition and CM or GM collected a lot of the data there and said they'd pass it on.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 5
08-14-2010, 12:42 PM
Reply With Quote
Yes, it is obnoxious. I think it was done to keep players from running away too easily/dodging fights, along with melee enemies having generally weak ranged attacks so that flier can just pick them off with minor reprocussion.

My main TP is Super Jump, and going through Vibora with it is a big problem. See, you jump so high, so fast that by the time a TP remover hits you you're at the peak of your jump.

I get why they did it. I'm not running from fights though. I'm using it to run to fights faster.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 6
08-14-2010, 01:17 PM
Reply With Quote
If they want people to not be able to easily avoid fights, why'd they even put in Teleport?
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 7
08-14-2010, 02:19 PM
Reply With Quote
for that matter, why even spend time on any TP in the first place?
i see a TP both as a fast way to travel and to quickly retreating, if i can't even retreat without being shot down all the time then this game really is poorly designed.
i can't remember how many times both a villain and hero retreated to care there wounds, even in old movies you see the same.

the more i see threads like this, the more i get reminded how much the game is still in beta.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 8
08-14-2010, 03:09 PM
Reply With Quote
Honestly, it wouldn't be so bad if the TP wasn't just completely turned off. If it was just "shut down" for the duration of the remover then automatically back on, it would be better.

HOWEVER!!!!! - We get resistances to everything but this? Well, 98% of the time, the resistances do absolutely nothing anyway, but we definitely need a resistance for TP removers.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 9
08-14-2010, 03:18 PM
Reply With Quote
Quote:
Originally Posted by Void-Warrior
Seriously, trying to enjoy V-Bay (after the Jury-Rig missions) and Dogz and Vamps always disable it right at the start. I'm clearing a warehouse and EVERY fight thats the first thing they do.

I have acrobatics. I would love to get through just ONE fight without having to re-toggle it. Its not worth it. I just run slowly from fight to fight. So why do I have a travel power?

V-Bay is not the only place this happens. Canada and MI immediately come to mind as well.

Don't know what you Devs are so worried about by letting us have FUN with our travel powers. As an acrobat, leaping around while fighting would be so much fun. As a flier, zipping around while punching and blasting guys would be awesome, etc...etc... Speed and energy gains get reduced while your travel power are active and you're fighting, I think thats enough of a compromise.

Sorry, but there have been numerous threads on this and although there have been a couple of vague replies, no real action has been taken on this. I'm level 37 and both V-Bay and MI are just too damn annoying with the TP removal action.

How many threads do we need to make about this before something is done?
Obviously not enough which means the next logical step is to stop giving them money for a monthly subscription. There are other things to play and maybe when the population drops some more they will finally get the message
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 10
08-14-2010, 03:21 PM
Reply With Quote
It's an archaic game mechanic that they simply need to remove except for Master Villains and above.. ironically, those guys never seem to have a remover.
Reply
Page 1 of 62 1 2341151 > Last »

« Previous Thread | Next Thread »
Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode
Hybrid Mode Switch to Hybrid Mode
Threaded Mode Switch to Threaded Mode

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -8. The time now is 01:00 AM.