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Seriously, trying to enjoy V-Bay (after the Jury-Rig missions) and Dogz and Vamps always disable it right at the start. I'm clearing a warehouse and EVERY fight thats the first thing they do.
I have acrobatics. I would love to get through just ONE fight without having to re-toggle it. Its not worth it. I just run slowly from fight to fight. So why do I have a travel power?
V-Bay is not the only place this happens. Canada and MI immediately come to mind as well.
Don't know what you Devs are so worried about by letting us have FUN with our travel powers. As an acrobat, leaping around while fighting would be so much fun. As a flier, zipping around while punching and blasting guys would be awesome, etc...etc... Speed and energy gains get reduced while your travel power are active and you're fighting, I think thats enough of a compromise.
Sorry, but there have been numerous threads on this and although there have been a couple of vague replies, no real action has been taken on this. I'm level 37 and both V-Bay and MI are just too damn annoying with the TP removal action.
How many threads do we need to make about this before something is done?
I have acrobatics. I would love to get through just ONE fight without having to re-toggle it. Its not worth it. I just run slowly from fight to fight. So why do I have a travel power?
V-Bay is not the only place this happens. Canada and MI immediately come to mind as well.
Don't know what you Devs are so worried about by letting us have FUN with our travel powers. As an acrobat, leaping around while fighting would be so much fun. As a flier, zipping around while punching and blasting guys would be awesome, etc...etc... Speed and energy gains get reduced while your travel power are active and you're fighting, I think thats enough of a compromise.
Sorry, but there have been numerous threads on this and although there have been a couple of vague replies, no real action has been taken on this. I'm level 37 and both V-Bay and MI are just too damn annoying with the TP removal action.
How many threads do we need to make about this before something is done?
# 2
08-14-2010, 12:04 PM
The latest SotG said they were looking into it.
# 3
08-14-2010, 12:16 PM
Quote:
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Originally Posted by Mr.Funsocks
The latest SotG said they were looking into it.
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Yeah, they want to make it less irritating. I wouldn't mind totally not irritating.
Worried about kiting or bypassing? Yeah, flying way over is one way. So everyone takes flying. Great.
Sorry, I'm kind of ranting/flaming/Whining even, but I just don't get this partial attitude. There are places where you don't get your Travel Power removed by crappy henchmen and its awesome. No one seems to be kiting or any such thing in those areas...so whats the prob?
Ah well...going out for dinner. Laterz!
# 4
08-14-2010, 12:27 PM
Quote:
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Originally Posted by Void-Warrior
Seriously, trying to enjoy V-Bay (after the Jury-Rig missions) and Dogz and Vamps always disable it right at the start. I'm clearing a warehouse and EVERY fight thats the first thing they do.
I have acrobatics. I would love to get through just ONE fight without having to re-toggle it. Its not worth it. I just run slowly from fight to fight. So why do I have a travel power? V-Bay is not the only place this happens. Canada and MI immediately come to mind as well. Don't know what you Devs are so worried about by letting us have FUN with our travel powers. As an acrobat, leaping around while fighting would be so much fun. As a flier, zipping around while punching and blasting guys would be awesome, etc...etc... Speed and energy gains get reduced while your travel power are active and you're fighting, I think thats enough of a compromise. |
The best thing to do is target the Lycan or Curs (Mongrels? been a while) (assuming you're annoyed at the Dogz) and jump into the fight, and hit them first before they can hit you. The trick is to get into melee range of them before they see you, because they won't Lunge at close range. Doing this, I've gotten through many of the fights without getting my travel power knocked out. Only time it sucks is when there's more than one of them - then there's like a 100% chance you'll have to reactivate.
Quote:
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Sorry, but there have been numerous threads on this and although there have been a couple of vague replies, no real action has been taken on this. I'm level 37 and both V-Bay and MI are just too damn annoying with the TP removal action. How many threads do we need to make about this before something is done? |
# 5
08-14-2010, 12:42 PM
Yes, it is obnoxious. I think it was done to keep players from running away too easily/dodging fights, along with melee enemies having generally weak ranged attacks so that flier can just pick them off with minor reprocussion.
My main TP is Super Jump, and going through Vibora with it is a big problem. See, you jump so high, so fast that by the time a TP remover hits you you're at the peak of your jump.
I get why they did it. I'm not running from fights though. I'm using it to run to fights faster.
My main TP is Super Jump, and going through Vibora with it is a big problem. See, you jump so high, so fast that by the time a TP remover hits you you're at the peak of your jump.
I get why they did it. I'm not running from fights though. I'm using it to run to fights faster.
# 6
08-14-2010, 01:17 PM
If they want people to not be able to easily avoid fights, why'd they even put in Teleport?
# 7
08-14-2010, 02:19 PM
for that matter, why even spend time on any TP in the first place?
i see a TP both as a fast way to travel and to quickly retreating, if i can't even retreat without being shot down all the time then this game really is poorly designed.
i can't remember how many times both a villain and hero retreated to care there wounds, even in old movies you see the same.
the more i see threads like this, the more i get reminded how much the game is still in beta.
i see a TP both as a fast way to travel and to quickly retreating, if i can't even retreat without being shot down all the time then this game really is poorly designed.
i can't remember how many times both a villain and hero retreated to care there wounds, even in old movies you see the same.
the more i see threads like this, the more i get reminded how much the game is still in beta.
# 8
08-14-2010, 03:09 PM
Honestly, it wouldn't be so bad if the TP wasn't just completely turned off. If it was just "shut down" for the duration of the remover then automatically back on, it would be better.
HOWEVER!!!!! - We get resistances to everything but this? Well, 98% of the time, the resistances do absolutely nothing anyway, but we definitely need a resistance for TP removers.
HOWEVER!!!!! - We get resistances to everything but this? Well, 98% of the time, the resistances do absolutely nothing anyway, but we definitely need a resistance for TP removers.
# 9
08-14-2010, 03:18 PM
Quote:
|
Originally Posted by Void-Warrior
Seriously, trying to enjoy V-Bay (after the Jury-Rig missions) and Dogz and Vamps always disable it right at the start. I'm clearing a warehouse and EVERY fight thats the first thing they do.
I have acrobatics. I would love to get through just ONE fight without having to re-toggle it. Its not worth it. I just run slowly from fight to fight. So why do I have a travel power? V-Bay is not the only place this happens. Canada and MI immediately come to mind as well. Don't know what you Devs are so worried about by letting us have FUN with our travel powers. As an acrobat, leaping around while fighting would be so much fun. As a flier, zipping around while punching and blasting guys would be awesome, etc...etc... Speed and energy gains get reduced while your travel power are active and you're fighting, I think thats enough of a compromise. Sorry, but there have been numerous threads on this and although there have been a couple of vague replies, no real action has been taken on this. I'm level 37 and both V-Bay and MI are just too damn annoying with the TP removal action. How many threads do we need to make about this before something is done? |
# 10
08-14-2010, 03:21 PM
It's an archaic game mechanic that they simply need to remove except for Master Villains and above.. ironically, those guys never seem to have a remover.
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