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# 1 Laser Knight?
08-04-2010, 06:19 AM
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I tried this block adv. out and it is ridiculous.
It's crazy good.
I don't use this power because my build is pure concept.
Although I do not believe it's "overpowered"...I have to ask...is there any other block advantage that is as good as this?...because I highly doubt it.
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# 2
08-04-2010, 06:22 AM
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Quote:
Originally Posted by CDXX10
I tried this block adv. out and it is ridiculous.
It's crazy good.
I don't use this power because my build is pure concept.
Although I do not believe it's "overpowered"...I have to ask...is there any other block advantage that is as good as this?...because I highly doubt it.
Force Sheild with Force Sheath is also quite good. It persists for a bit after you block and returns energy...a lot of energy.

It looks force sheildy, so it may also be concept breaking.
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# 3
08-04-2010, 06:49 AM
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# 4
08-04-2010, 07:01 AM
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TK Shield and Ebon Void both have lingering effects.

And I personally feel that Retaliation is one of the most underrated powers in the game.
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# 5
08-04-2010, 07:04 AM
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# 6
08-04-2010, 07:05 AM
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Originally Posted by skeeterbarnes
TK Shield and Ebon Void both have lingering effects.

And I personally feel that Retaliation is one of the most underrated powers in the game.
I use Retaliation...and while it's perfect for me, conceptually...the damage bonus and the punnitive pummeling adv. do not seem to equal what other blocks have.
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# 7
08-04-2010, 07:06 AM
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# 8
08-04-2010, 07:09 AM
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Originally Posted by KenpoJuJitsu3
But you gotta love the auto-haymaker! :D
I thought the auto "roomsweeper" was sweet because I had thought that the enemies just fly away from you...and I was glad to find out that you actually hit them away.

However, I got rid of the adv. because it just does not work well with anyplay style I have or can have for that matter.
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# 9
08-04-2010, 07:12 AM
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# 10
08-04-2010, 07:14 AM
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Originally Posted by KenpoJuJitsu3
Yeah I had that issue too on my main which is why I dropped the adv (later I ended up dropping the power for different reasons). Knocking bad guys away randomly was working for me with how I was playing him. But I'm likely putting that on two of my newer characters.
Yeah, for me, it became..."every incoming attack has a 20% chance to p!$$ you off".



EDIT: However, I can see its value for the Brawler Role.
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