What is 1 thing that you think Champion Online needs to improve on to be a better game? This isn't meant to be a trolling thread, i am just curious about what the rest of the community thinks.
My 'thing' is grouping. The game is called ChampionS not Champion, thought i love the fact that you can pretty much solo a lot of the content, i want a reason to team up with other people that rewards me.
My 'thing' is grouping. The game is called ChampionS not Champion, thought i love the fact that you can pretty much solo a lot of the content, i want a reason to team up with other people that rewards me.
# 2
07-13-2010, 05:54 PM
the nemesis system. such as more diversity between the villain types and even making the missions dependent on which type you choose. and if nothing else, update the framework selection.
i'm sure there's more that can be done with it. those are just the 1st things that came to mind.
i'm sure there's more that can be done with it. those are just the 1st things that came to mind.
# 3
07-13-2010, 06:01 PM
More lower level zones...
The game currently has 3 zones for levels 1-30 (not counting Crisis zones)...
And 3 zones for levels 30-40...
I really enjoy the smaller, more focused zones at levels 30-40 more than I do the sprawling zones of 1-30...
I'd love to see a couple of small and focused zones at the late teens and in the 20's...
30 levels of Desert/Canada/MC gets a little monotonous...
Just my 2 locals...
:)
The game currently has 3 zones for levels 1-30 (not counting Crisis zones)...
And 3 zones for levels 30-40...
I really enjoy the smaller, more focused zones at levels 30-40 more than I do the sprawling zones of 1-30...
I'd love to see a couple of small and focused zones at the late teens and in the 20's...
30 levels of Desert/Canada/MC gets a little monotonous...
Just my 2 locals...
:)
# 4
07-13-2010, 06:11 PM
Agreed.
22-30 or so could really use a new zone. That would really help break up the sprawl.
22-30 or so could really use a new zone. That would really help break up the sprawl.
# 5
07-13-2010, 07:38 PM
They should make a zone like SL that scales with the level, but has a lot more missions, so that you can go
at every level there and make some of the quests whenever you are bored of the normal zones.
That was what i expected from SL .. i really lost the interest in SL first when i read that it only had 4 missions :(
at every level there and make some of the quests whenever you are bored of the normal zones.
That was what i expected from SL .. i really lost the interest in SL first when i read that it only had 4 missions :(
# 6
07-13-2010, 07:48 PM
One thing?
Geez...
I have a short list that would change the game quickly:
Power Replacers - Completely, utterly, undeniably useless. Such a great idea that has been completely abandoned by the company altogether. Such a waste.
Powers - Not new powers. I spend half my time wondering exactly what these "effects" of 90% of the powers do. There are powers I refuse to take because I have no idea what their function is. Also, so many powers are impotent. Half of them don't seem to do anything at all. Like minimines. Again, such a waste.
Crafting - /facepalm. Thanks for the bags and healing devices, I guess.
Grind - Stop adding grind and calling it content. It's the worst idea ever and it insults the players.
Geez...
I have a short list that would change the game quickly:
Power Replacers - Completely, utterly, undeniably useless. Such a great idea that has been completely abandoned by the company altogether. Such a waste.
Powers - Not new powers. I spend half my time wondering exactly what these "effects" of 90% of the powers do. There are powers I refuse to take because I have no idea what their function is. Also, so many powers are impotent. Half of them don't seem to do anything at all. Like minimines. Again, such a waste.
Crafting - /facepalm. Thanks for the bags and healing devices, I guess.
Grind - Stop adding grind and calling it content. It's the worst idea ever and it insults the players.
# 7
07-14-2010, 04:20 AM
Post deleted by KenpoJuJitsu3.
# 8
07-14-2010, 08:27 AM
Better story-telling; specifically, more stories that develop as you play through them; clues that can be obtained that change the way I am thinking about the mission.
For example: VIPER has the Orb of Creeping Doom, go into the MC Nest, turn off their security systems, defeat the agents there and recover the Orb. On reading the opening dialog, I know everything about the mission.
Versus: I get summoned to the MC museum, and told that a Viper strike team took the Orb of Ineffable Destruction. The authorities ask me to get it back. The location of the MC Nest is secret, so I have to find Viper Agents elsewhere in the city to learn where the nest is. Once I do, I go there, and after defeating the guards, hack their computer and learn that the Super-Villain Boomslang betrayed the Nest Leader and took the Orb. He was last seen entering the MC sewers and a squad of agents was sent in pursuit. I enter the sewers to find a VIPER support squad that has been trashed, but no Boomslang and no Orb. Questioning an agent, I learn that Boomslang met an Argent Cyborg and that they left together after trashing the VIPER agents sent after Boomslang. I go to the Argent base and enter. After fighting past guards, I find Boomslang and the Cyborg installing the Orb in a satellite designed to broadcast the Orb's power to be used as a blackmail device. Mayhem ensues.
While there are some chains like this (e.g., Breanna Bissele), there are a lot more where we are told everything about the mission up front, and I find that boring. I little more variety would be better.
For example: VIPER has the Orb of Creeping Doom, go into the MC Nest, turn off their security systems, defeat the agents there and recover the Orb. On reading the opening dialog, I know everything about the mission.
Versus: I get summoned to the MC museum, and told that a Viper strike team took the Orb of Ineffable Destruction. The authorities ask me to get it back. The location of the MC Nest is secret, so I have to find Viper Agents elsewhere in the city to learn where the nest is. Once I do, I go there, and after defeating the guards, hack their computer and learn that the Super-Villain Boomslang betrayed the Nest Leader and took the Orb. He was last seen entering the MC sewers and a squad of agents was sent in pursuit. I enter the sewers to find a VIPER support squad that has been trashed, but no Boomslang and no Orb. Questioning an agent, I learn that Boomslang met an Argent Cyborg and that they left together after trashing the VIPER agents sent after Boomslang. I go to the Argent base and enter. After fighting past guards, I find Boomslang and the Cyborg installing the Orb in a satellite designed to broadcast the Orb's power to be used as a blackmail device. Mayhem ensues.
While there are some chains like this (e.g., Breanna Bissele), there are a lot more where we are told everything about the mission up front, and I find that boring. I little more variety would be better.
# 9
07-14-2010, 08:40 AM
Developer-controlled invasions.
# 10
07-14-2010, 08:44 AM
1 thing is the entire game setup, so you can imagine the size of the 1 thing.
battle system needs way more functions and action, the skills need less restrictions, the game needs a big seemless world and if not, better balanced zones.
more heroic missions, a good storyline, more power customization functions, less grind, no crafting, better animation, more animation choices, beter sliders in CCS, shaded hair styles, a slider for costume piece size, etc...
i really have a lot of things to tell then just one thing that needs to be improved, a hole lot more.
battle system needs way more functions and action, the skills need less restrictions, the game needs a big seemless world and if not, better balanced zones.
more heroic missions, a good storyline, more power customization functions, less grind, no crafting, better animation, more animation choices, beter sliders in CCS, shaded hair styles, a slider for costume piece size, etc...
i really have a lot of things to tell then just one thing that needs to be improved, a hole lot more.
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