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Hello all
Right now, unless something changes with the higher level drops from the upcoming difficulty slider, there are severe limits placed on what stats can be boosted in the primary and secondary slots.
For many heroes, so long as you want the stats that can be boosted there, it won't affect you. For a character that doesn't wish to boost up a certain stat or be forced to take a specific damage reduction item, this leads to an unwanted dilution of stats.
With primary defence, there is no way (except with a damage reduction item) to avoid taking constitution or presence. With primary offence, the problem is dexterity, recovery and strength. With primary utility, the problem is intelligence, ego and endurance.
There is a similar issue with the secondary slots also. You cannot, for example, put endurance in your secondary offence slots. There are similar limitations in the secondary defence and utility slots, leading to stat conflicts on certain character types.
It may not seem like a big deal to some, but on a character where I don't want to waste my stat allocation on constitution, I'd rather be able to allocate something else like endurance or strength. This is particularly irritating on my power armour character who uses invulnerability. I would happily convert the unwanted 50 points of constitution into more strength or endurance, since I only want to boost strength, intelligence, recovery and endurance.
On another character, I wish to only boost up constitution, presence, intelligence and endurance. On account of the primary offensive slot, I essentially have to boost up recovery because I do not want another stat there. Taking strength, dexterity or a utility item would be a waste for me, since I want the stats boost instead.
I hope that others will agree with me here. If you think I'm wrong and that players should be forced to dillute their stats by limited choices, please tell me why, since I can see no logical reason for anyone to argue against this except for the sake of argument.
For those of you who are worried that SOME players would abuse the system, I suggest a cap on the number you can boost any one stat to. I personally don't see this as an issue, but if you do for some reason, then this avoids the issue.
Kind regards
Llesna
Edit:
Guys and gals, I feel I must make a point here because a few of you are not getting it:
NORMAL PLAYERS SHOULDN'T SUFFER JUST BECAUSE SOME PLAYERS WANT TO DUMP ALL THEIR POINTS INTO TWO STATS.
The argument some of you are making is flawed.
Firstly, I've already suggested a cap on the number of points (so to speak) you can put into one particular stat. This would completely solve the issue of players trying to dump all their points into just two stats and defeats your argument. A sensible cap on the max points in a single stat would allow players to customise how they want but prevent players focussing on less than at least 3 stats.
Secondly, the idea that "a little extra con never hurt anyone" is sidestepping the issue. What if I don't want constitution? What if I'd get more use from having more strength or endurance? Just because you cannot resolve how this would be useful doesn't mean it would be useful.
Right now, unless something changes with the higher level drops from the upcoming difficulty slider, there are severe limits placed on what stats can be boosted in the primary and secondary slots.
For many heroes, so long as you want the stats that can be boosted there, it won't affect you. For a character that doesn't wish to boost up a certain stat or be forced to take a specific damage reduction item, this leads to an unwanted dilution of stats.
With primary defence, there is no way (except with a damage reduction item) to avoid taking constitution or presence. With primary offence, the problem is dexterity, recovery and strength. With primary utility, the problem is intelligence, ego and endurance.
There is a similar issue with the secondary slots also. You cannot, for example, put endurance in your secondary offence slots. There are similar limitations in the secondary defence and utility slots, leading to stat conflicts on certain character types.
It may not seem like a big deal to some, but on a character where I don't want to waste my stat allocation on constitution, I'd rather be able to allocate something else like endurance or strength. This is particularly irritating on my power armour character who uses invulnerability. I would happily convert the unwanted 50 points of constitution into more strength or endurance, since I only want to boost strength, intelligence, recovery and endurance.
On another character, I wish to only boost up constitution, presence, intelligence and endurance. On account of the primary offensive slot, I essentially have to boost up recovery because I do not want another stat there. Taking strength, dexterity or a utility item would be a waste for me, since I want the stats boost instead.
I hope that others will agree with me here. If you think I'm wrong and that players should be forced to dillute their stats by limited choices, please tell me why, since I can see no logical reason for anyone to argue against this except for the sake of argument.
For those of you who are worried that SOME players would abuse the system, I suggest a cap on the number you can boost any one stat to. I personally don't see this as an issue, but if you do for some reason, then this avoids the issue.
Kind regards
Llesna
Edit:
Guys and gals, I feel I must make a point here because a few of you are not getting it:
NORMAL PLAYERS SHOULDN'T SUFFER JUST BECAUSE SOME PLAYERS WANT TO DUMP ALL THEIR POINTS INTO TWO STATS.
The argument some of you are making is flawed.
Firstly, I've already suggested a cap on the number of points (so to speak) you can put into one particular stat. This would completely solve the issue of players trying to dump all their points into just two stats and defeats your argument. A sensible cap on the max points in a single stat would allow players to customise how they want but prevent players focussing on less than at least 3 stats.
Secondly, the idea that "a little extra con never hurt anyone" is sidestepping the issue. What if I don't want constitution? What if I'd get more use from having more strength or endurance? Just because you cannot resolve how this would be useful doesn't mean it would be useful.
# 2
06-05-2010, 06:26 AM
You do realize that any character that's fucused on just two stats will run into this problem? As such, it doesn't hurt balance - on the contrary, removing the restriction would likely make CO a worse game because soloing content would get even easier.
So no, I#d definitely not going to agree.
So no, I#d definitely not going to agree.
# 3
06-05-2010, 06:32 AM
Quote:
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Originally Posted by The_Arkady
You do realize that any character that's fucused on just two stats will run into this problem? As such, it doesn't hurt balance - on the contrary, removing the restriction would likely make CO a worse game because soloing content would get even easier.
So no, I#d definitely not going to agree. |
I have mentioned FOUR in both of my examples.
# 4
06-05-2010, 07:36 AM
Your point being? Some people focus on two.
Quote:
|
Originally Posted by Llesna
Hello all
Right now, unless something changes with the higher level drops from the upcoming difficulty slider, there are severe limits placed on what stats can be boosted in the primary slots. For many heroes, so long as you want the stats that can be boosted there, it won't affect you. For a character that doesn't wish to boost up a certain stat or be forced to take a specific damage reduction item, this leads to an unwanted dilution of stats. With primary defence, there is no way (except with a damage reduction item) to avoid taking constitution or presence. With primary offence, the problem is dexterity, recovery and strength. With primary utility, the problem is intelligence, ego and endurance. It may not seem like a big deal to some, but on a character where I don't want to waste my stat allocation on constitution, I'd rather be able to allocate something else like endurance or strength. This is particularly irritating on my power armour character who uses invulnerability. I would happily convert the unwanted 50 points of constitution into more strength or endurance, since I only want to boost strength, intelligence, recovery and endurance. On another character, I wish to only boost up constitution, presence, intelligence and endurance. On account of the primary offensive slot, I essentially have to boost up recovery because I do not want another stat there. Taking strength, dexterity or a utility item would be a waste for me, since I want the stats boost instead. I hope that others will agree with me here. If you think I'm wrong and that players should be forced to dillute their stats by limited choices, please tell me why, since I can see no logical reason for anyone to argue against this except for the sake of argument. Kind regards Llesna |
Items should be diverse enough to allow a player to boost the stats he wants and not boost other stats they don't want.
Quote:
|
Originally Posted by The_Arkady
You do realize that any character that's fucused on just two stats will run into this problem? As such, it doesn't hurt balance - on the contrary, removing the restriction would likely make CO a worse game because soloing content would get even easier.
So no, I#d definitely not going to agree. |
# 7
06-05-2010, 09:07 AM
Quote:
|
Originally Posted by The_Arkady
Your point being? Some people focus on two.
|
This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Terramak
# 8
06-05-2010, 10:47 AM
The game is currently (to some extent, anyways) balanced with a certain implicit ceiling on how many points players can slap onto their main stats if they only have two (as the game design implicently suggest one should).
Your suggestion amounts to letting people slap another what, up to 80 points or so at level 40 with purples, onto those focus stats. I hope you have sufficient imagination to figure out how that is potentially game breaking.
Aside from that, simleys are no excuse for bad manners, and that was a personal insult considering the online context.
Your suggestion amounts to letting people slap another what, up to 80 points or so at level 40 with purples, onto those focus stats. I hope you have sufficient imagination to figure out how that is potentially game breaking.
Aside from that, simleys are no excuse for bad manners, and that was a personal insult considering the online context.
# 9
06-06-2010, 02:47 AM
Quote:
|
Originally Posted by The_Arkady
The game is currently (to some extent, anyways) balanced with a certain implicit ceiling on how many points players can slap onto their main stats if they only have two (as the game design implicently suggest one should).
Your suggestion amounts to letting people slap another what, up to 80 points or so at level 40 with purples, onto those focus stats. I hope you have sufficient imagination to figure out how that is potentially game breaking. Aside from that, simleys are no excuse for bad manners, and that was a personal insult considering the online context. |
But you are missing my point again entirely.
This is about choice. Right now, players are forced to dillute their stats. This is bad. Most players will go with 3 or 4 stats. This works fine when you want to use the moves that have to be slotted in primary slots, but otherwise you are FORCED to dillute your stats.
I'm not talking about those people who want to use only 2 stats. In any case, there's a little thing called DIMINISHING RETURNS. Dumping another hundred points into a stat won't give you that much extra benefit percentage wise. It will neither break PvE nor PvP. Any assertion that it will is based on an inaccurate assessment of information. Such players are gimping themselves by doing such min/maxing.
For the record, Cryptic is already planning high level rewards with the new Viper lair, which will give new gear that can't normally be put into specific gear slots. This change is already underway.
All I am asking for is the choice for those sensible players amongst us to be able to make our characters, our heroes, the way we want. This is a game about customisation. Being FORCED to take certain stats effectively is a grave irritation and dillutes the potential of our heroes.
Take my level 40 PA heroine for example. Right now, she has (with imperfect gear and really in need of using her gained retcon):
112 Strength
59 Constitution
203 Intelligence
153 Recovery
106 Endurance
That 59 Constitution is wasted for me. If I could use it for Strength or Endurance, then my character would be far more focussed. Most players would BENEFIT from more choice in these slots.
Peace be with you.
# 10
06-06-2010, 03:01 AM
Quote:
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Originally Posted by Reactor
I totally agree.
Items should be diverse enough to allow a player to boost the stats he wants and not boost other stats they don't want. |
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