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# 1 Travel power revamp
05-21-2010, 02:07 PM
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Give travel powers a 1 pt advantage called

On Course: (1pt) gives you travel power removal resistance equal to your level, the closer to your level the travel removal power is, the less resistance you get.

I find it totally ******** that a level 5 contaminated wolf can pull down a level 35 hero, while not a HUGE deal its freaking annoying, and if you have acrobatics you spend alot of time with your travel power off because of this (Not just wolves but you get the idea) at least give us a 1 pt option for dealing with these ******** mechanics.

The resistance would be like this.

Your Level 30.
Target is level 5
Your resistance would be 25.
Base resist can go no less than 15%, so on even level or higher your resist would be 15%.
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# 2
05-22-2010, 05:45 AM
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i think that would make sense.... and even better why dont they just make that PART of the powers :D
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# 3
05-22-2010, 05:48 AM
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If they gave travel pwoers a resistance ability, it wouldn't be 1 point.
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# 4
05-22-2010, 05:48 AM
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On top of that, why don't they just make the travel powers speed upgrade for free as opposed to having to put two very valuable Advantage Points into it to get it t max level.
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# 5
05-22-2010, 05:52 AM
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Be thankful, the orgiinal concept was you had to actually buy up each specific aspect of the travel power. Thus for acrobatics you had to not only buy it's run speed but it's jump height to seperately. That was changed. They also originalyl were going to have 5 ranks to.
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# 6
05-22-2010, 12:08 PM
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Quote:
Originally Posted by Silverspar
If they gave travel pwoers a resistance ability, it wouldn't be 1 point.
Given how many npcs have travel removal powers it should be, some npcs even have travel powers when they shouldent have them (IR wolves barfing at you 100 feet up). The change would only effect PvE though and not pvp. Or they could go through and remove some of the travel removal powers almost all of the mobs get. either ones fine by me.
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# 7
05-22-2010, 12:58 PM
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Quote:
Originally Posted by Paneth
Given how many npcs have travel removal powers it should be, some npcs even have travel powers when they shouldent have them (IR wolves barfing at you 100 feet up). The change would only effect PvE though and not pvp. Or they could go through and remove some of the travel removal powers almost all of the mobs get. either ones fine by me.
Given how most people run straight through every single mob...
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# 8
05-22-2010, 01:08 PM
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I think they should completely rework how travel removers work. The number one feature I want to see is not having to manually toggle the power back on, just a temporary debuff that lowers my speed, instead of making me fight with the User Interface; as a disabled player, this is one of the biggest sources of inaccessibility in the game for me. The second most important change in my view is that travel power removers have no good counters in PvP. Finally, I want the critter AI to use better judgement: don't use a travel disabler on me unless the situation calls for it.
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# 9
05-22-2010, 01:45 PM
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At best I say remove critter travel supression in game, but leave in player.
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# 10
05-22-2010, 02:04 PM
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Quote:
Originally Posted by Silverspar
At best I say remove critter travel supression in game, but leave in player.
I would say this is about right, however i wouldent want all travel power removal removed (Ok i would but..) I would just like to see it toned down/cut in half and removed from mobs that have no reason to be having it in the first place.
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