| Search | Today's Post |
Go Back   Champions Online > Champions Online Gameplay & Feedback > Combat and Powers
Reload this Page Status Effects question
Login
Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 1 Status Effects question
04-23-2010, 01:20 PM
Reply With Quote
OK. I know powers that have some sort of status effect usually have the same status effect resistance applied afterwards (ex. Uppercut applies knockup, then applies knockup resist for 12-ish seconds).

My question is, are status effects grouped together into certain effects that the resistances applied by one power would effect the status effect of another?

Example...

Apply Uppercut (Knockup then knockup resistance). Can I immediately follow up with Haymaker or Roomsweeper with their knockback or is the resistance from the initial attack applied to all "knocks"?

Effects I'm curious about are:

Knockup
Knockdown
Knockback
Knockto
Repel

Snare
Root
Hold
Immob
stun

confuse
sleep
placate

I'm sure there are others that I'm missing. I'm trying to figure out the best application of powers I have that have status effects without wasting time/energy using something that won't work because of a resistance applied by a similar power.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 2
04-23-2010, 01:26 PM
Reply With Quote
Quote:
Originally Posted by Backhand
My question is, are status effects grouped together into certain effects that the resistances applied by one power would effect the status effect of another?
Yes. The groups, as far as I know, are confuse, disable, hold, knockback, and root (I'm not aware of either snare or placate resistance).
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 3
04-23-2010, 09:12 PM
Reply With Quote
Quote:
Originally Posted by Pantagruel
Yes. The groups, as far as I know, are confuse, disable, hold, knockback, and root (I'm not aware of either snare or placate resistance).
Well that's a shame. I was hoping with the new changes to melee I'd be able to do something along the lines of Uppercut, Haymaker, then Iron Lariet. Knock up, back, then to. I'm planning on making a support type character as well, with a variety of status effects. I guess he'll have to just rotate through the different class of effects. :(
Reply

« Previous Thread | Next Thread »
Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode
Hybrid Mode Switch to Hybrid Mode
Threaded Mode Switch to Threaded Mode

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -8. The time now is 04:47 AM.