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Reload this Page The complaints about the Harmon Labs alert.
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# 11
06-24-2012, 10:40 PM
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Originally Posted by Smoochan
Am I just lucky? Or am I just faster on the draw with my blocks than people who post on the forums?
I'm thinking that you're lucky . . . either that or a lying troll looking to get a rise out of people. Not that I really care one way or the other. I tried this mission once with my level 39 savage, that was enough. I'm not interested in playing it again with any of my toons.
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# 12
06-25-2012, 08:23 AM
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Originally Posted by Laughriot

In fact, we only had one death the whole way through, and that was me.
It's not the content that makes the game hard, it's your teammates ;)

Unless I'm in a pre-made team, I only run FFs and Tanks through this. Not going to eat deaths on my squishies because people pull more than they can handle and spread the threat to me when they die (and repeatedly at that).
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# 13
06-25-2012, 08:42 AM
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I've actually competed HL with a PUG made up of level 12-25 players and we all used the Become Power Armor device to fight the boss. No smoke and no tricks we just stayed under 25 feet, spread out around him and traded aggro between us while using the suits heal and R3 block to stay alive.

The trick is communication. Once one person starts talking tactics my experience is that the rest of the group will listen because they usually don't know what to do. Most people don't want to be the first person to say something in a PUG though. Break the ice, demonstrate that you do know what you're taking about and the PUG will follow your example.
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# 14
06-25-2012, 09:32 AM
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Originally Posted by BobGreenwade
Knockback is annoying, but only really a serious problem when it knocks you within aggro range of a group of mobs who aren't already in the fight (as sometimes happens here).
And then they KB you to a third mob (happened to Skyfire in the lab with the deactivated gate)...
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# 15
06-25-2012, 05:53 PM
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Originally Posted by JonSills
And then they KB you to a third mob (happened to Skyfire in the lab with the deactivated gate)...
From a tactical viewpoint, I only use my Knockback attacks when the character that I'm targeting is targeting someone, either myself or a teammate, who is close to defeat. (There are exceptions, mainly ARGENT; for some unknown reason I find it hysterical to watch them fly through the air involuntarily, though I don't get that effect with any other Factions.) I think it might be helpful if there's a way to get the combat AI to use the same tactic, or something similar.
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# 16
06-25-2012, 07:46 PM
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In an instance filled with enemy NPCs, knocking a player character around is very useful for the bad guys - chances are they'll knock you into another group of enemies and you'll be defeated more easily. Due to the limited ability of players to place an enemy where they want them, knocks are of decreased usefulness.

What I would like to see is for knock powers to display a knock zone when you are targeting them and have a power that deals knockback. Another nice-to-have option would be to simply be able to suppress the knocks on your own powers...
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