| Search | Today's Post |
Go Back   Champions Online > Champions Online Gameplay & Feedback > Combat and Powers
Reload this Page Pulsewave's Power Armor Rundown (revised)
Login
Search Today's Posts Mark Forums Read

Reply
Page 4 of 17 < 123 4 56714 > Last »
 
Thread Tools Display Modes
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 31
06-15-2012, 09:17 AM
Reply With Quote
Thanks for the guide(s), Pulsewave. I've got a couple of questions, in case you could answer them:
Will you post more builds within the classic trinity such as a tanking oriented and an healing/support build?
Also, will you post a build that benefits from the Wrist Bolter+Automated Assault/Kickback combo, or do you have some kind of alternative?
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 32
06-15-2012, 09:22 AM
Reply With Quote
Quote:
Originally Posted by Promytheus
I dont know how you do it Pulse. I was already making up a similar build; but then I looked up yours and tried it out. I get splattered with Quarry. So I have to settle with the Easy Button of Invulnerability. Question: Why not use Kinetic Manip? It boosts all attacks and gives a resist. Or is the loss of energy gain that big?
With Quarry my level 40 has about 63% dodge chance and 60% avoidance. That from a purple primary defense avoidance item from the questionite vendor with a rank 6 lucky gem. That's pretty decent defense for an offensive passive and a whole lot better than I can do with Targeting Computer or Kinetic. You can get numbers pretty close to that with much lower rank gear too. Add in the 10% damage reduction from Phalanx Defense and the 44% to 60% damage reduction from gear and you're in good shape.

I'd rank Quarry as better overall than Kinetic Manipulation. You get a more consistent defense and you still enhance energy damage, even though the bonus is smaller for energy than for physical. This probably matters more at level 40 than it does while leveling up though. While leveling up you have fewer attacks anyway, and you don't need to take on the epic villain damage until you're high level. I actually like Electric Manipulation a little more than Kinetic. The damage bonus is the same, but there are more energy attacks to choose from and 100% equlibrium boost is really nice. I just wish you could disable the animation.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 33
06-15-2012, 09:24 AM
Reply With Quote
Quote:
Originally Posted by Dai-Solaar
OK, I've got a question about Energy Shield.

Taking Laser Knight or Phalanx Defense System makes your shield activate when making Melee or Ranged attacks. I got that. But does ranking it up to Level 2 increase the defense of the auto-shield, or is that just for when you manually use it? I'd rather not waste Advantage Points if it won't make a difference.
Rank 2 did not increase the Phalanx Bonus as far as I could see. It doesnt even increase the size of your shield when it animates. Maybe that was intentional so that you know it's stuck at rank 2.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 34
06-15-2012, 09:36 AM
Reply With Quote
Quote:
Originally Posted by LordOfTheAbyss
Thanks for the guide(s), Pulsewave. I've got a couple of questions, in case you could answer them:
Will you post more builds within the classic trinity such as a tanking oriented and an healing/support build?
Also, will you post a build that benefits from the Wrist Bolter+Automated Assault/Kickback combo, or do you have some kind of alternative?
I'll put up a tank build at some point. Tanks are relatively easy compared to glass cannons, so I don't worry about documenting it much. Invulnerability makes things really easy on you. I'm actually interested in putting up a Personal Force Field build if I can get one to work at least as well as a simple Invulnerability build. That would go well with the new Hollow Hex armor.

I mentioned the Automated Assault combos in my description of Wrist Bolters. I don't care much for kickback though. Hand slots are the most consistently useful powers you get. You don't get enough back to use that combo in my tests. The only way that I could benefit from the combo was by using both Shoulder Launcher and Mini Gun at the same time, along with Micro Munitions or Chest Beam. That's really heavy energy use, and it dealt great DPS. But you can't do that now, and you can't use two powers in the same slot at all. And energy is easier than ever to come by with Concentration and Overdrive. Plus if you're leaving Automated Assault on you aren't using any active offenses, which also impacts your DPS. So overall I don't think it's a good combo.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 35
06-16-2012, 09:13 AM
Reply With Quote
Hopefully you put up a Laser Sword build at some point, currently the powers seem really lackluster and the only thing they share with the rest of the set is the techie feel.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 36
06-16-2012, 09:17 AM
Reply With Quote
Quote:
Originally Posted by mcsproot
Hopefully you put up a Laser Sword build at some point, currently the powers seem really lackluster and the only thing they share with the rest of the set is the techie feel.
It, uh... looks good with glowy armor.

I'm actually doing okay with my laser sword/regen character. (It was an attempted laser sword PFF tank to start with, but come on.)
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 37
06-16-2012, 09:22 AM
Reply With Quote
Quote:
Originally Posted by Foosnark
It, uh... looks good with glowy armor.

I'm actually doing okay with my laser sword/regen character. (It was an attempted laser sword PFF tank to start with, but come on.)
Well I've tried using Defiance and Form of the Tempest with the kick that grants Rush (forgot the name) and I am seriously energy starved and also have almost no Crippling Challenges. Maybe because I use Particle Acceleration on Laser Sword...

At any rate, my issue with it is how the attacks just seem so unfinished.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 38
06-18-2012, 02:39 AM
Reply With Quote
Hey, Pulsewave!

As I worked on rebuilding my PA toon prior to your latest Mark XIII update, I made many of the same choices -- INT/EGO/END, Quarry, focusing on physical damage, skipping Reconstruction Circuits for a better healing option, etc. But I hadn't focused on Dodge or Avoidance; I'm looking forward to going back and giving that approach a try.

One question about a possible Mark XIII varation: What would you suggest switching out for those of us who want to include Support Drones and/or Munitions Bots in our builds? I gotta tell ya -- I love those little guys running around with me. My first thought is they might take the place of Sonic Device & Ego Surge in your build, trusting that the Muni Bots would compensate at least somewhat for the lost damage, while the Drones would exchange a bit of burst damage in favor for ongoing healing/survivability (or bursts of damage when switched over to that mode for some battles). That would also allow both the Bots and the Drones to be beefed up to Rank 3 without altering anything else in the Mark XIII build.

Whatcha think?

S
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 39
06-18-2012, 09:47 AM
Reply With Quote
Tip:

Reconstruction Circuits can be used in tandem with any channel spell, provided you first activate ReCirc, and then immediately begin channeling your desired power.. Lightning Arc, for example.

This is an incredibly effective (and equally surprising) method of Regenerating during your assault. Try it on a ranged tank wielding Gatling Gun, or perhaps a melee DPS using One Hundred Hands, or charging Haymaker.
Archived Post's Avatar
Archived Post
Perfect World User
Join Date: Dec 2007
# 40
06-18-2012, 08:33 PM
Reply With Quote
Love the new Mark XIII 'Gyrojet' build, it is crazy.

After some trials I made some power changes for fun, but these make the build weaker overall I'm sure. I just love the Implosion Engine and then Fire All Weapons or the all three PA AoE toggles .

I know Bountiful Chi Resurgence heal is better than Field Surge but having three defenses allows me to have one of them up at all times (and I forget to click Bountiful Chi all the time)

Thanks again Pulsewave.

Quote:
Originally Posted by Pulsewave
Powers:
Level 1: Force Bolts
Level 1: Tactical Missiles (Rank 2, AOE ADVANTANGE)
Level 6: Energy Shield (Phalanx Defense System)
Level 8: Mini Gun (Rank 2, U-238 Rounds, Accelerated Metabolism)
Level 11: Quarry (Rank 2, Rank 3)
Level 14: Overdrive
Level 17: IMPLOSION ENGINE (RANK 3)
Level 20: Micro Munitions (Rank 2, Rank 3)
Level 23: Concentration
Level 26: Lock N Load (Rank 2)
Level 29: Masterful Dodge
Level 32: FIRE ALL WEAPONS (Rank 2, Rank 3)
Level 35: FIELD SURGE
Level 38: Unbreakable

Travel Powers:
Level 6: Flight (Rank 2, Rank 3)
Level 35: ATHLETICS Rank2 and Advantage
Reply
Page 4 of 17 < 123 4 56714 > Last »

« Previous Thread | Next Thread »
Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode
Hybrid Mode Switch to Hybrid Mode
Threaded Mode Switch to Threaded Mode

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -8. The time now is 10:09 PM.