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# 11
05-25-2012, 06:19 AM
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Quote:
Originally Posted by Meredy_Redleaf
Tip N° 3, and that's the most important: /Channel_Join MechaCommando
People there are trying to do the same thing you are.
They DO call locations.
They DO make teams.
We need something like this channel on a permanent basis for all the open world spawns that happen like Taco & Clarence really.
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# 12
05-25-2012, 06:31 AM
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I got SC first because he happened to spawn right next to me while I was taking out Q-Hunters. On the other hand, I was also present at three other SC spawns, while camping Mutations waiting for Mech to show up. It's Mech who always spawns on the other side of the map from where I am, and in a different instance.

If this "daily" was meant to be a group effort, it might have been nice to get one of those little yellow notices that come up on other group-intended missions. Then I'd have known better than to waste my time on it, because, as I've said before, I may have to drop out at any time, which isn't fair for a group. I play pretty doggone casually, as you can probably tell from the fact that my highest toon is a 30, and if the mission can't be accomplished casually, I'd really appreciate knowing that ahead of time.

I kept trying because I am only one checkbox away from finishing, and because I kept hearing how this wasn't really that hard... which turns out not to be the case.

And while I might be willing to purchase the grand prize here for a reasonable amount, I'm not spending real-world cash on grab bags. If I wanted to gamble, there are at least four Indian casinos within 20 miles of here - I'd much rather gamble on the chance of winning actual money than on a virtual toy, no matter how much fun that toy might be.
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# 13
05-25-2012, 08:18 AM
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From what I had read, credit was based on damage. I did 6 separate runs on different characters, 5 offensive ATs, 1 tank, all 40. All received credit on first try, even the tank when she caught one with less than half hp already in progress.

However, as I've got 2 healers, I'm well aware of their lack in damage. Punishing support because they're support does far more damage than good.
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# 14
05-25-2012, 11:49 AM
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Quote:
Originally Posted by Meredy_Redleaf



Listen to Zone.
I know, it's hard, it makes my eyes bleed, but some nice people DO call the locations.


(Also, the daily is completely FREE)
This.

Seriously, It only really take's keeping your eyes and ears open. If you didn't get it on your first tries, I feel bad for you and all, but it's time to dust it off and try again.
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# 15
05-25-2012, 11:51 AM
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Okay, finally finished. Got my Grab Bag from Drifter.

It had one piece of Salvage.

Yay.

All that tsuris, and I didn't even make any significant advance toward the cheapest possible reward...
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# 16
05-25-2012, 01:04 PM
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I can feel your Hero pain.. IT's very very hard to keep a group together this long grinds hurting..

The credit for damage isn't in the cards for us sporting low level I'm 22 glacier.. today i saw SC a couple times after he was worked over. .was at two fresh Meccas but have them.. Im on day two trying to finish a daily .

This mechanics not working if i hit the infamous cooldown timer.. it could take 4 days for a daily 2.. not fun.

perhaps it will clear up but its taking way too much time compared to Bloodmoon..
Bloodmoon you dint have to start just get there for a few zombies and then the Surface fight to unlock the lair.

Im looking for some sort of work around to help . .set groups spawn camping sites and takign a chance seemms about it .. unless you sickkick to a group lvl 40 like Bloodmoon or Clarance.. ?

ITs not a bad battle and chase idea.. it would not take a big vchange. .Day one was .locating spawn points as the Maps well known.. Spawn points by major map icons hellp those new to Champions or the City map
But as we re zone map travel as a lvl 1 travels slow..

I think in bloodmoon i got the foxbat zombie w a lvl 19 just by the luck roll searching site for drops and almost missed it as group rushed to next spawn guess. Clarance an insane number of battles and 100's of toys blown to bits for a Steampunk Claw drop and hundreds of cookies. .but it was fun chaos adventure.

As much as id liek to see some teleporter from Unity for the Battle an OPen Instance is stil lbest to geive more a chance at the last two vvillians.. But we need a damage work around to help here badly..

So everyone of level can get fun and or credit out of this.
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# 17
05-25-2012, 08:13 PM
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ty for the tips only took about 20mins this time:):) didn't get the slot but at least i know how to do it now
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# 18
05-26-2012, 01:13 PM
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Quote:
Originally Posted by SenshiBat
I can feel your Hero pain.. IT's very very hard to keep a group together this long grinds hurting..

The credit for damage isn't in the cards for us sporting low level I'm 22 glacier.. today i saw SC a couple times after he was worked over. .was at two fresh Meccas but have them.. Im on day two trying to finish a daily .


So everyone of level can get fun and or credit out of this.
When you fight 'skull' mobs. The damage you do, and take, scales with your toon, A level 22, should be doing as much on average as 30 or 40 toons, Not saying that a level 40 wont out DD a 22 in this instance, but your damage wont be that weak, You'd actually be doing less damage to the boss if you sidekicked up.
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# 19
05-26-2012, 05:49 PM
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Quote:
Originally Posted by Lancars
Little scumbags are gonna kill mechassassin without waiting for people. Honestly i have to say it who ever made this mission is either an ******* or a moron.
That's the wrong kind of attitude to have with these missions. I'm guessing you weren't around for Clarence. If you're that frustrated, don't waste your time with it - the drop rate's soooo low you're better off buying bags in masse if you actually want a true chance.
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# 20
05-27-2012, 12:12 AM
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I have a silver account with a lvl 20 Cursed, lvl 25 Savage and a lvl 35 inferno. I have no trouble getting credit when I am there at the start. Of the time I failed to get credit, there were a large number of toons, it looked like several of us did not get credit. It seems to me that 10 to 12 toons is a good number to take these two down. Larger numbers will dilute your damage. Maybe this is a factor in many failures to get credit.
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