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# 31
05-19-2012, 02:19 AM
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Because randomly bursting in with all the drooling and going like "HAH U RAGE U RAGE" surely isn't ridiculous nor even an attempt to call out well I'll have to refuse, keep going on, not like I give a damn, it's up to you if.. you can eventually live without me.
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# 32
05-19-2012, 02:55 AM
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Quote:
Originally Posted by pikkon15
well i pmed one of the unleashed that does t4 BASH and he said ha had 400 dex , 300 str and like 98 rec

alot of pvpers have been following this pattern. plus FG is spamed so its not hard for them to catch u while
u are recovering from the knock. any if your another melee dps AT, your as good as dead. Even my fist had trouple dodging DW spamming cuz they crit SOO much. I play a fist , impulse , discple , and squall.

You cant sit there and tell me it me cuz these guys win bash 90% of the time so im not the only getting killed easy. and of course over stackin stats works for them because if it only worked on ME , the why would they do it ?

I dont claim to be a great pvper but ive held my own b4 the patch just fine. so yea...

also , if they were that easy to counter there wouldn't be so many people playing the AT ...
Actually I can. A few thousand player defeats between just my soldier and cursed alone, (tho my soldier was a FF sniper for a while) I'm very familiar with being on the receiving end of FG, and not just from unleashed, but dedicated FFs at that.

Not sure if you mean AT bash or FF bash - AT bash pops so rarely its a poor measure of anything. FF bash it's more a matter of evading the one shot while tagging the weakest target.

As a melee dps, it depends on whether or not you're resisting, since blades and fist should have a decent amount of str to resist, ego bladers (disciple) being the one melee that doesn't build around str are the only ones extremely vulnerable.

One clear problem is you're trying to trade damage melee vs unleashed. You gotta mez (ie stun,kup,hold) them first so that you can prevent them from charging that dw and get away if you can't finish em off fast. The fist's main "mez" would be dragon uppercut, but since an unleashed will generally have solid str (and thus kb res) you're gonna have to disengage frequently (usually teleporting once nttg falls to reset).

I get where you're coming from, but claims of 90% and a lot of pvpers... there aren't a lot to begin with, especially now, and amongst ATs its the better experienced players that tend to dominate when there are so few matches these days. Saying things like that kill any credibility as its opinion and perception, not actual fact.

As far as stats go, most people focus just on the supers because it's natural. I didn't really learn to balance until after my FF experience and being exposed to other combinations, as well as hours upon hours on PTS crunching numbers. More than anything, fitting perception into a build is what really opened my eyes. Pre-alert, unleashed with perception were particularly dangerous as that 100ft fg could catch you defenseless in tele (and generally mid-air for a nasty fall animation).

Lastly, amongst ATs, you have to think of it more like rock/paper/scissors.

Pre-alert, I wouldn't ever consider going 1 v 1 against a behemoth for example (unless they were really bad) since they had a clear advantage. The old dodge system prevented snipe from being effective (or any chargeup really) and unbreakable would absorb ar. The natural STR prevented my shotgun from reliably kbing them away.

However, on my cursed, it was a different story. Coils was an instant hold, and combined with breath w/ adv, it would effectively stunlock the target to give me an hp advantage. Since I also do more dmg and all of it from range, it makes it very hard for the behemoth to recover unless they can manage a knock before I finish it.

Post-alert, spec trees and the new gear system (and dodge) have changed the dynamic, so not all of the old rules apply. Generally speaking, range has the advantage over melee. Big spikes are usually far more effective than the quick maintains. Cost/cd redux made energy management as a whole much easier and mean Active offenses and defenses are up much more quickly. Pvp lost its appeal to a majority that did, and that group was fairly small to begin with.
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# 33
05-23-2012, 10:48 AM
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Quote:
Originally Posted by Medule
Yeah, Unleasheds are a little too strong for AT, it's also if not the most popular archetype, one of it.
Quote:
Originally Posted by SeCKSEgai
If you're upset about little unleashed, be glad you don't fight my cursed or soldier =P
Quote:
Originally Posted by kidbs
A good marksman will tear any of those ATs apart.
Quote:
Originally Posted by Nepht
Meh its easy to mash up Unleashed players with things like Impluses due to the fact the gits cant leap.
Quote:
Originally Posted by UnderStinger
IMO, the most OP AT ATM is Blade. MD + 10k crits with Reaper's Carcass and Rupture AND those 1k hitting Shuriken.
Quote:
Originally Posted by Resterian
Unleashed are easy, I use fist and just use Open Palm Strike to kite them.
So... what you guys are saying is it's pretty balanced?
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# 34
05-23-2012, 01:41 PM
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Oddtodd, as absolutely hilarious as that is, and how much time that must have taken you, they're just trying to show either a) They know the game better than anyone else b) They know the game better than X FoTM'er or c) They think they are so beast at this game that they can tank mommy teliosaur with eyebeams and AoAC.

Sure, a impulse can take down a melee AT fairly easily, in fact, I can recall one certain Impulse that was fairly impressive in a FF Bash. Reality check fellas: Unleashed is the -best- AT. Sure, vets can beat Unleashed scrubs in their inferno ATs, but in FF Bashes, vets can take down lolenrangedFCAOPM with fire builds, many vets do not want to take the road more travelled, but invent their own builds that they can beat Fotm with. The truth is that if we -really- all ran the -best- builds, PvP would've been dead 2 years ago.
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# 35
05-23-2012, 03:38 PM
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Quote:
Originally Posted by Ketas
Oddtodd, as absolutely hilarious as that is, and how much time that must have taken you, they're just trying to show either a) They know the game better than anyone else b) They know the game better than X FoTM'er or c) They think they are so beast at this game that they can tank mommy teliosaur with eyebeams and AoAC.

Sure, a impulse can take down a melee AT fairly easily, in fact, I can recall one certain Impulse that was fairly impressive in a FF Bash. Reality check fellas: Unleashed is the -best- AT. Sure, vets can beat Unleashed scrubs in their inferno ATs, but in FF Bashes, vets can take down lolenrangedFCAOPM with fire builds, many vets do not want to take the road more travelled, but invent their own builds that they can beat Fotm with. The truth is that if we -really- all ran the -best- builds, PvP would've been dead 2 years ago.
LOL ima role played so UR METHOD IS FLAWED \o/ *insert jazz hands here*

I just posted once in this thread that ya I took out some unleashed with my impulse now heres the mind blowing part ... also taken out impulses with my unleashed..I just reckon in my opinion that AT pvp is more balanced than FF pvp (unless everyone builds the same build )

Hell I have even seen a Radiant take out an Unleashed both were 40.
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# 36
05-23-2012, 04:35 PM
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Quote:
Originally Posted by pikkon15
also , if they were that easy to counter there wouldn't be so many people playing the AT ...
There are so many people playing them because there free and a lot of free ATs suck. Plus they fit cool themes.

AT PvP is almost just like FF PvP when it comes to balance, some builds are great, others are terrible. That is CO. Get used to it.
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# 37
05-25-2012, 01:56 PM
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just give EGO all knock resist like str...... problem solved. ;)
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# 38
05-25-2012, 06:18 PM
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Quote:
Originally Posted by Ketas
Oddtodd, as absolutely hilarious as that is, and how much time that must have taken you, they're just trying to show either a) They know the game better than anyone else b) They know the game better than X FoTM'er or c) They think they are so beast at this game that they can tank mommy teliosaur with eyebeams and AoAC.

Sure, a impulse can take down a melee AT fairly easily, in fact, I can recall one certain Impulse that was fairly impressive in a FF Bash. Reality check fellas: Unleashed is the -best- AT. Sure, vets can beat Unleashed scrubs in their inferno ATs, but in FF Bashes, vets can take down lolenrangedFCAOPM with fire builds, many vets do not want to take the road more travelled, but invent their own builds that they can beat Fotm with. The truth is that if we -really- all ran the -best- builds, PvP would've been dead 2 years ago.
You can't claim anything is the "best" AT when you don't have heavy experience running them, let alone the fact that best is a matter of opinion. I do run 9 ATs at 40, and pvp'd a bit with most of the 40s that existed before alert.

My unleashed gets plenty of use, but she's got plenty of limitations.
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# 39
05-25-2012, 06:39 PM
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Quote:
Originally Posted by SeCKSEgai
You can't claim anything is the "best" AT when you don't have heavy experience running them, let alone the fact that best is a matter of opinion. I do run 9 ATs at 40, and pvp'd a bit with most of the 40s that existed before alert.

My unleashed gets plenty of use, but she's got plenty of limitations.
I was an Inventor for quite some time before going Gold and did great in duels. Never took him into Hero Games, though. I've seen a lot of Unleashed do very well in duels/HG's, even vs a lot of freeform builds.

Just looking at passives and powers available to an AT, I can see a lot of them being quite viable in PvP, just as long as the player knows how to use their powers and how to PvP.
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# 40
05-26-2012, 05:59 PM
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Quote:
Originally Posted by ubtri
I was an Inventor for quite some time before going Gold and did great in duels. Never took him into Hero Games, though. I've seen a lot of Unleashed do very well in duels/HG's, even vs a lot of freeform builds.

Just looking at passives and powers available to an AT, I can see a lot of them being quite viable in PvP, just as long as the player knows how to use their powers and how to PvP.
Unleashed are solid performers, both pre and post alert, as if the fg procs and they can close the distance, the DW is bound to maim if not kill.

Since I was primarily ranged for my pvp endeavors, after learning to deal with FFs popping me with fg (and using it extensively myself during my FF experience) they weren't so intimidating, granted pre-alert, unleashed with perception was pretty deadly to the squishy folk. Of course, some of us had instant holds too =)
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